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  1. #11
    Player
    Scura's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Scura Darkangel
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    It is very easy to make us be Healers. Make parties take more damage, get more debuffs that we need to Esuna, give us mechanics that make us pay more attention to the parties needs etc. DPSing is fine, but making a healers' DPS numbers so high where that is all they want to focus on to be top of charts should not be their main idea of a healer.
    (9)

  2. #12
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,214
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Scura View Post
    It is very easy to make us be Healers. Make parties take more damage, get more debuffs that we need to Esuna, give us mechanics that make us pay more attention to the parties needs etc. DPSing is fine, but making a healers' DPS numbers so high where that is all they want to focus on to be top of charts should not be their main idea of a healer.
    Adding more things to esuna or more tank busters doesn't make it more fun, it makes everything more tedious. That sort of attitude of wanting more to heal leads to overhealing and wasting mana. If you're strategic with your heals and the rest of your party is avoiding mechanics as they should, mana spent throwing a glare is a resource better spent than overhealing the tank.

    If we try to balance it to make the healers do more, then the tanks won't have anything to do. I'm not sure why people are allergic to throwing a glare in their off-time. Ranged DPS don't complain about having an ability to diminish incoming damage for the party or having support abilities.

    I think going full green DPS isn't the way either, and you shouldn't be trying to be a black mage who can cure, but with how the game is now you should be expected to at least help the rest of your party and provide some damage when you can in order to let the pressure off the DPS a bit during DPS checks. The game is a team game in a different way from other MMOs in that each of the roles has some ability to help everyone else. Tanks can diminish incoming damage and add DPS, DPS has abilities to support each other, raise, heal, or diminish damage, and likewise healers can DPS as well.
    (7)

  3. #13
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    I think it's clear that the devs don't want to put too much pressure on one role
    (3)

  4. #14
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Imora View Post
    My argument is that I NEVER want the party topped up, I want constant damage.
    That would be fun to watch. 95% of healers wouldn't be able to keep up.
    (15)

  5. #15
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RocciaSolida View Post
    I think it's clear that the devs don't want to put too much pressure on one role
    Which is why they tend to put the pressure on everybody. *stares at Light Rampant*
    (4)

  6. #16
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lastelli View Post
    That would be fun to watch. 95% of healers wouldn't be able to keep up.
    98 really. Lets not pretend that that extra 3 % could keep up.
    (2)

  7. #17
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,110
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by FoxCh40s View Post
    98 really. Lets not pretend that that extra 3 % could keep up.
    Depends on the content, I'm confident that about 20% of the healers I get in dungeons could keep up with increased healing requirements, the other 80% however...
    And the emphasis is on "in dungeons", anything more difficult would be a very different matter.
    (0)

  8. #18
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Sage gets quite a lot of shields and hots. I suspect they did that so two SGE comps would be viable considering its the go-to healer for people that are fed up with one button spam rotations.

    AST does seem to get some new card management stuff, though honestly I coulnd't really tell.
    (0)

  9. #19
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by FoxCh40s View Post
    98 really. Lets not pretend that that extra 3 % could keep up.
    Clearly, the worst part is that the "no dps healers" that only spam heals are the ones that let us die the most ... imagine if there was damage constantly and not once every 30 seconds :'D
    (6)

  10. #20
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Scura View Post
    Why do you continue to take away a Healers' main job...Healing?????
    It has been getting worse and worse since Alexander. Why can we not focus on the job we are supposed to be doing...HEALING!!!
    We've never had fewer dps abilities than we do now and you're still complaining? Good grief. YES. You're expected to help kill things...in every game ever.
    (9)

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