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  1. #181
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by FoxCh40s View Post
    Especially when he talks about Jobs other than Black Mage. Like, "Uh huh, sure, yeaaaa, mmhmm."
    Actually, it would be kind of neat if one of the job designers got on a live letter. Not sure of the chance of that happening, tho.
    (2)

  2. #182
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Irenia View Post
    Actually, it would be kind of neat if one of the job designers got on a live letter. Not sure of the chance of that happening, tho.
    Yo, yeah~
    That would be pretty neat to see.
    (0)

  3. #183
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    SE isn’t good at balancing at all. Remember when Yoshi said back in HW that they tune raids without healer dps in mind? Yeah that’s very obviously a lie as week one clears literally wouldn’t exist without healer dps lmao.
    To be fair, maybe they're not looking, or weren't looking at the time, for it to be cleared week one?

    Not everything has to, you know.
    (0)

  4. #184
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Imora View Post
    To be fair, maybe they're not looking, or weren't looking at the time, for it to be cleared week one?

    Not everything has to, you know.
    ? Why would you design content in a way that it couldn’t be cleared when released. If that’s the case then that’s even worse balancing than we’ve been addressing right now LMAO.Weird logic.
    (3)

  5. #185
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    SE isn’t good at balancing at all. Remember when Yoshi said back in HW that they tune raids without healer dps in mind? Yeah that’s very obviously a lie as week one clears literally wouldn’t exist without healer dps lmao.
    It is more like a lack of communication between Yoshi and the designers. A 5yo kid can calculate the healer's dps and deduce that from the raid boss's total HP.

    FFXIV is actually a balanced game. All DPS jobs are viable everywhere. All tank jobs are viable everywhere. All healers are viable everywhere. And the numbers are relatively the same for each type of class.
    (2)

  6. #186
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    ? Why would you design content in a way that it couldn’t be cleared when released. If that’s the case then that’s even worse balancing than we’ve been addressing right now LMAO.Weird logic.
    Someone wasn’t here for Gordias.
    (3)

  7. #187
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Grimoire-M View Post
    Someone wasn’t here for Gordias.
    Gordias is an example of their bad balancing. Not sure what you’re getting at here…
    (1)

  8. #188
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Roeshel View Post
    It is more like a lack of communication between Yoshi and the designers. A 5yo kid can calculate the healer's dps and deduce that from the raid boss's total HP.

    FFXIV is actually a balanced game. All DPS jobs are viable everywhere. All tank jobs are viable everywhere. All healers are viable everywhere. And the numbers are relatively the same for each type of class.
    Lack of communication…seems to be a constant problem with the 14 team in general. Lack of communication between devs and lack of communication between the playerbase. Interesting…
    (3)

  9. #189
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    ? Why would you design content in a way that it couldn’t be cleared when released. If that’s the case then that’s even worse balancing than we’ve been addressing right now LMAO.Weird logic.
    IIRC there actually IS an interview where they admit to intentionally overtuning the Alexander raids because the raiding community kept saying Savage was too easy. They made them too hard to clear on week 1 because they were trying to find what level of difficulty the community wanted.

    Here is a bit of an excerpt about that last part from an interview I do have on hand:

    Gondai: It really is all about trial and error. Some people were saying that Final Coil of Bahamut was too easy, so while developing Normal difficulty content and upping the overall scale of the project for Heavensward, we tried to make the Savage raids hard enough to satisfy these players and ended up catching a lot of flack for it. For that, you all have our apologies.

    Yoshida: I thought “Anyone who can’t beat Faust [enemy fought before the boss in Alexander - The Fist of the Father], should quit now! You said this game is too easy, didn’t you? Then how about this!?” I guess I got kind of carried away, and made a bad call.

    Takai: Back then, every time we’d beat a raid, we’d go complain to the dev team, “Why can’t you design stuff that makes us feel good about completing it!?”

    Yoshida: And they’d come back with, “If we do that, you and Maehiro will start bragging that it’s too easy!” [laughs]

    Takai: Then I’d say, “It’s our job to give the players something to brag about, though! Make the raids more fun!” [laughs]

    Gondai: We don’t mind the boasting, but we got the impression you really did think it’s not hard enough. We figured out that if you guys say it’s too easy it means we’ve probably hit that sweet spot in terms of difficulty.
    Sauce:
    https://na.finalfantasy.com/topics/21
    (2)
    Last edited by ItMe; 09-15-2021 at 06:36 AM.

  10. #190
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Another detail they spoke about was their method of testing and tuning savage back in HW. It turned out that they were testing turns not as a whole, but phase by phase and with immunity to boot (Likely because of a lack of stability within the testing team). New phases were being tested with fresh cooldowns which heavily skewed DPS requirements as a whole.

    I don't think Gordias was intended to be unkillable on week 1. Rather the sac strat just made the dps check much harder for A4S (but in turn greatly simplified the fight).

    Twintania is the key example of SE trying to ensure something couldn't be cleared upon it's release.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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