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  1. #21
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    Cure 3 should be a direct trait upgrade from Medica and rename it to Medica 3 keeping the larger aoe range. Medica 1 is useless in higher levels.. This frees up Cure 3 to be the next big single target heal. It also gives consistency. Medica line is AoE healing, Cure line is single target. Zero chance for confusion.
    Medica really does seem strange now being eclipsed by Medica 2 in almost every way. Cure 3 is fine the way it is tho so I wouldn't want to merge it with Medica but I could still see upgrading Medica to Medica 3. I would increase the MP cost to 1300 and extend the range to 25 yalms giving WHM the largest radius aoe heal with the added benefit of increasing the duration of Medica 2's regen if already applied by 3 seconds. This way healers would naturally prioritize Medica 2 before spamming the slightly more expensive Medica 3 but with a real payoff for using it. It would be 400 potency minimum with the extended regen included. It would also mean a choice between Cure 3 for more upfront healing if the group is stacked well and Medica 3 to reach people further away for slightly less healing. Medica 2 could still be spammed if MP is an issue but for even less upfront healing.
    (0)
    Last edited by NobleWinter; 09-11-2021 at 06:51 PM.

  2. #22
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Lets break this down a bit because I see a lot of your points being repeated and I'd like to rebut them.

    This is by no means directed at you specifically, just the general idea of your post.

    Quote Originally Posted by FoxCh40s View Post
    Cure 1 is maintenance healing on single target with added bonus of Free Cure.
    Freecure is a trap trait and most high end healers realize that. It doesn't proc reliably enough to fish for it with Cure 1. There are a multitude of spells / abilities (with short CD's) that are higher potency than Cure 1 that you can cast or use. If anything, Regen should be your maintenance healing GCD. It's 25% more MP than Cure 1 (400 for Cure1 and 500 for Regen) and does over 2.5 times the healing (450 pot vs 1200 pot.)

    Quote Originally Posted by FoxCh40s View Post
    Cure 2 is single target tempo heal, keep yourself ahead of the curve in terms of Damage to Hp ratio.
    Which is the precise reason that most high end healers say Cure 1 is pointless. If that situation, Cure 1 would be having you in a negative HP to damage ratio. Whereas you could just wait a few GCDs and bomb the tanks health with a beefy Cure 2.

    Quote Originally Posted by FoxCh40s View Post
    Cure 3 is Ahk Morn super spam/big successive damage hits solution.
    Which is why my argument is Medica 1 is pointless when Cure 3 exists. Because if you're not using Cure 3 for burst AoE damage, you're using Medica 2 for a fire once and forget (instead of multiple Medica 1's)

    The case can be made that leveling up and until lvl 50, Cure 1 might have a use (mostly because your gear is bad combined with the fact low level mana regen SUCKS) but after that? I haven't used it a single time because there are flat out better uses of a GCD.

    Because that's one of the healer complaints. That damage isn't enough to warrant Cure 1 being cast repeatedly. It's either small enough mob damage that a Regen can handle it, or large enough that it needs a Cure 2 and/or an OGCD.

    Tanks / DPS don't have to be at 100% HP at all times and due to that, Cure 1 as a maintenance heal is pointless.

    Look, I'm not saying I'm 100% right on this or I'm the best healer there is. I've just been around this game a long time (since day 1 of 2.0) and have seen a thing or two and how the role has changed over the years.
    (1)
    Last edited by Deceptus; 09-13-2021 at 10:03 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #23
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Lets break this down a bit because I see a lot of your points being repeated and I'd like to rebut them.



    Freecure is a trap trait and most high end healers realize that. It doesn't proc reliably enough to fish for it with Cure 1. There are a multitude of spells / abilities (with short CD's) that are higher potency than Cure 1 that you can cast or use. If anything, Regen should be your maintenance healing GCD. It's 20% more MP than Cure 1 (400 for Cure1 and 500 for Regen) and does over 2.5 times the healing (450 pot vs 1200 pot.)



    Which is the precise reason that most high end healers say Cure 1 is pointless. If that situation, Cure 1 would be having you in a negative HP to damage ratio. Whereas you could just wait a few GCDs and bomb the tanks health with a beefy Cure 2.



    Which is why my argument is Medica 1 is pointless when Cure 3 exists. Because if you're not using Cure 3 for burst AoE damage, you're using Medica 2 for a fire once and forget (instead of multiple Medica 1's)

    The case can be made that leveling up and until lvl 50, Cure 1 might have a use but after that? I haven't used it a single time because there are flat out better uses of a GCD.

    Because that's one of the healer complaints. That damage isn't enough to warrant Cure 1 being cast repeatedly. It's either small enough mob damage that a Regen can handle it, or large enough that it needs a Cure 2 and/or an OGCD.

    Tanks / DPS don't have to be at 100% HP at all times and due to that, Cure 1 as a maintenance heal is pointless.
    I mean, I will agree with you on that. The Cure's all do separately have their uses, whether or not they are used all the time is the real point. I was merely stating that they are useful, and pointing out the flaw with the naming conventions.

    I don't disagree with the reasons you've stated now, more that even recognizing that they are not used in high level play, they still have their uses in the most commonly run content, Dungeons.

    I'm one of those people that like efficiency, if a beefy tank buster is coming and the Tank is at 85% health, I will use Cure 1, cause it will top him/her. Free Cure proc after that is gravy IF I decide to use it.

    Apologies if my disagreement was misleading. I do very much respect your input and debates.
    (1)

  4. #24
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    The real flaw with the naming conventions is that english is the only client that uses the 1, 2, 3 when all other clients use the traditional names of cure, cura, curaga etc

    Cure 1 I have found has a very small niche past 50: identifying bad healers.

    repose however DOES have some slight use being one of the last pieces of crowd control we have. Those being deep dungeons (it was invaluable on floors 80-100 on mine and my bonding parter's clear, especially when we tripped a luring trap) and more relevantly, delubrum reginae savage where sleeping the golems casting demolish is crucial as its one of two ways to stop them casting demolish if they arent burned down after 3 holies
    (0)

  5. #25
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    Cure 1 I have found has a very small niche past 50: identifying bad healers.
    I've used it once or twice after 50. If you're in Ultimate, you're out of oGCDs, and you really need to bump a straggler's HP a bit before a nasty party-wide hit and you need to do it faster than the 2.5 seconds a Cure 2 would hit them in, that's the only spot I've seen its use.
    (1)

  6. #26
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    I've used it once or twice after 50. If you're in Ultimate, you're out of oGCDs, and you really need to bump a straggler's HP a bit before a nasty party-wide hit and you need to do it faster than the 2.5 seconds a Cure 2 would hit them in, that's the only spot I've seen its use.
    Personally, it's all Instant oGCD equivalent -> Shield Equivalent for me (I really don't play Scholar anymore, I just cant). That literally gets me through most double or singles; such amazing healing in this game btw /sarcasm. Sometimes, and I mean SOMETIMES, I cast Medica 2, just to shake things up.
    (1)

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