Yeah yeah "The code is so w/e it can't be done" said everyone in the history of MMOs ever and guess what? Companies have always found a way to make it work. If ideas stopped at "Well it can't be done!" then we'd never get any new features in this game.At no point in its history has Square Enix described itself as a "small indie company". The use of that term is insincere at best. SE is a major corporation with an eye to providing entertainment. SE makes more money through its mobile gaming arm than through its MMOs.
This game, and its code, is a prime example of what happens when you allow players on PC and PS4 to play on the same servers -- restrictions of one kind or another (including PS3 code that really cannot be easily changed) will crop up. It's why you still can't play Elder Scrolls Online on PC and hope to be connected to your friends on XBox.
SE could have divided players into realms by platform (PlayStation and PC) like other MMOs do, but they decided that all players should be able to enjoy the game in the same way, whether their friends played on PC or PlayStation. They make it work quite nicely most of the time. But it means that some code is now so deeply embedded in the game that a complete overhaul might as well result in a brand new MMO.
And that is not going to happen any time soon. Get used to it.




When they can do an achievment log, gathering log, crafting log and fishing log, then why can't they do a glamour log? Just makes no sense to me.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

They said themselves recently that's what they wanted to do in the first place, but because of restrictions, couldn't get it done.
If I were to assume, having no hand at all in the company and its workings, SE's budget for XIV is much smaller than a certain other MMO which has an account unlock system towards its looks. They still have a great budget of course. And a lot of space. But as they continue to increase the quality of production, the budget and space goes towards new and adjusted assets (think new bunny boy and mega cat lady's clothes which all need to be re-rigged, including ALL of the old assets and future assets).
Then there's the other space issues, like housing and apartments, which are also finite because of spacing issues. They can only release so many wards at a time. Over here, Balmung has already used up all of its apartments. One or two might be freed up every few days. And if you're lucky you can get an apartment. It's been like this since July. Also a space issue.
Then there's the new zones, dungeons, raids, which require space... More mobs, more AI, more areas where more players are going to be concurrently in the world. Space needs to go towards computing all of that. Voicing space, cut scene space... I think you get the idea.
Oh but for good measure, let's not forget the recent letter addressing server shortages and how they literally ran out of digital codes at one point because of the recent influx of players, and they're probably panicking at the idea of the new players and returners all salivating for Endwalker... They desperately want to release even more servers to our datacenters on top of allowing cross-data center travel. Those are all huge asks that aren't even out yet.
Do I think it can be done though? Yes, eventually. But SE is on a roll and in no mood to cut the quality of its game. The popularity boom I hope will fuel the money towards the larger overhauls people have been asking for, like this, like addressing housing, ect.
But this is just where I, who knows probably about as much as you, have come to believe and understand. Unlike other MMOs, I haven't been constantly burned by straight up lies. Just watching them slap patches on patches trying to keep players content with a sincerity that has earned them the benefit of the doubt from me.
If the dev says they really wanted to do glam unlocks but it couldn't be done at that time, it couldn't be done. I just hope they do it in the future. :> We're waiting.
In the meantime, big support for this thread. (Though I do consider it another slapped on patch that I mentioned above).
My tinfoil hat says they're probably not so eager to fix the problem when they sell a "solution" to the problem on the mogstation.
I hear alot of talk of 'limitations' on this post thus far, but I feel like a lot of the items that already go into the armoire, are from the mogstation ALREADY, so what limitation is there really?
Any outfit from an event can be stored in the armoire, yes? So when this outfit makes it to the mogstation, it still allows you to store in your armoire. For example, the valentiones outfit.
So why is it we cannot allow other mogstation outfits, regardless of where they originated from, to be stored in the mogstation? There's code already somewhere in the system, for it to come from mogstation -->into armoire.




Let's take the "limitation" argument at face value just to play Devil's Advocate. They could still help mitigate storage issues by providing an addition free retainer, especially since we're now able to have ten. Oh, but wait. That would lose them money. So...
The fact we're still limited to only two retainers but they keep increasing the amount we can acquire... for a price comes across extremely disingenuous. To clarify, I'm not faulting the devs themselves per se but rather Square Enix.
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"The silence is your answer."


The Armoire is such a tease with all that space. That's the ONLY thing I wish they would copy from WoW being their transmog system




Thank you for making my day! x)
I really laughed hard about that one, you have no idea. lol All I can say to that one is "whoosh". Haha




Of course they can. That's the thing. In the end "all" it takes is time and money. My hope with the current influx of players is that they stop half-assing all these systems. And I don't mean the devs. They do a phenomenal job. I'm more talking about the people who allocate money.
It's high time they start seeing this almost broken patchwork of a code for what it is and change it big time. The fact that we need to delete belts in order to get more space speaks volumes alone.
As I said, almost every problem in the game leads inevitably to spaghetti code. The code we are only in because SE thought they could half-ass 1.0 and fix it patch by patch. I really don't envy YoshiP. That guy is a saint. lol
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