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  1. #41
    Player
    Vuen's Avatar
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    Mar 2011
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    19
    Character
    Vuen Vaudyr
    World
    Balmung
    Main Class
    Weaver Lv 50
    I'm all for crafting specialization...

    As long as Disciples of War/Magic also have to choose a single class to specialize in.

    The vision pitched to me at launch was that crafting, gathering, and war classes would be treated as equals.
    (1)

  2. #42
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Vuen View Post
    I'm all for crafting specialization...

    As long as Disciples of War/Magic also have to choose a single class to specialize in.

    The vision pitched to me at launch was that crafting, gathering, and war classes would be treated as equals.
    Not only that but characters would be able to cap everything, especially considering the absurd pricing on additional characters. I think as long as crafts are classes, we shouldn't force people to be permanently locked into one or two.
    (2)

  3. #43
    Player
    Raagnar's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I agree with Vuen as well.

    I like being able to craft everything. I'm against this idea. I'm curious though how you can be ok with lvling all battle jobs to max but its bad for people who enjoy crafting to be able to level everything to max.

    Why not have specialized battle jobs as well then, you can only take one to max. I get in groups with players who have 50s they never play. And when forced to, they are no good at them or dont even have gear to use. So beyond the paragon crown and achievement, why lvl it?

    If my crafts are being taken from me then so should the ability to lvl all battle.
    (4)

  4. #44
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    Quote Originally Posted by Raagnar View Post
    I like being able to craft everything. I'm against this idea. I'm curious though how you can be ok with lvling all battle jobs to max but its bad for people who enjoy crafting to be able to level everything to max.
    .
    cuz the people suggesting it hate crafting, why else

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by TheVedis View Post
    cuz the people suggesting it hate crafting, why else
    Crafting is never fun. This is not about who hates what. This is about a specialization in crafting, which, earlier was already said to be planned.

    Gath's 1 gil is worth more than your 1 gil.
    (0)

  6. #46
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    Quote Originally Posted by Gath View Post
    Crafting is never fun. This is not about who hates what. This is about a specialization in crafting, which, earlier was already said to be planned.

    Gath's 1 gil is worth more than your 1 gil.
    the word specialization ahs MANY meanings

    the people who dont like crafting give it the one thatl hurt crafters the most

    And good thing my name isnt your

    So The Vedis's gil is worth more then Gaths gil

  7. #47
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gath View Post
    Crafting is never fun. This is not about who hates what. This is about a specialization in crafting, which, earlier was already said to be planned.

    Gath's 1 gil is worth more than your 1 gil.
    This is your opinion. And many things were said to be planned but changed after community input. Unfortunately I think crafters are outnumbered though and you will get your way regardless.

    The economy would not get drastically better with your idea, it is what it is. This only limits players who enjoy making things for themselves and friends.
    (3)

  8. #48
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by TheVedis View Post
    The Vedis thinks Gath doesnt remember that SE already talked about crafting specialization and is now trying to claim it as his own idea.
    Please elaborate on that? I don't remember seeing SE talk about that.

    I kind of like the idea of letting people level all crafts as much as they want to, but limit them to specializing in two crafts that would work sort of along the lines of the way the job system works. For example carpenter + armorer = boatmaker, or blacksmith + armorer = airship maker. Once you choose your craft specialization you gain access to recipes that only specialists in those crafts can use as well as the ability to combine your specialized crafts into a job that can make things that only that job can make. Specilization could involve a a quest path that once started basically locks you into that craft as a specialty, and locks out other crafts specialization quests.

    I don't like the idea of it being just one craft though. Some crafts mesh so well together like cloth and leather that its would suck not to be able to specialize in both of them on one toon.

    I sort of don't like the idea that everyone everywhere could max out crafting at which point no one has much of a reason to buy goods from the wards. That said it won't happen because a lot of people truly detest crafting, and won't ever get a craft past 20. Even with the ability to get all crafts to cap I'd bet only around 25% of people level a craft to cap, and far less than that level all of them to cap. I'm basing this on searches made since the search feature was introduced, but that of course doesn't let me count who has a craft capped, but isn't on it when I search. On the lodestone 550+ people on Mysidia have leveled goldsmithing at one point, but I don't know how many characters there are total on Mysidia or how many have goldsmithing at 50.

    As Gath suggested specialization would be a good way to make players depend on other players in the market to ply their trade.
    (0)
    Last edited by Mireille; 02-27-2012 at 03:38 AM.

  9. #49
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    Quote Originally Posted by Mireille View Post
    Please elaborate on that? I don't remember seeing SE talk about that.

    I kind of like the idea of letting people level all crafts as much as they want to, but limit them to specializing in two crafts that would work sort of along the lines of the way the job system works. For example carpenter + armorer = boatmaker, or blacksmith + armorer = airship maker. Once you choose your craft specialization you gain access to recipes that only specialists in those crafts can use as well as the ability to combine your specialized crafts into a job that can make things that only that job can make. Specilization could involve a a quest path that once started basically locks you into that craft as a specialty, and locks out other crafts specialization quests.

    I don't like the idea of it being just one craft though. Some crafts mesh so well together like cloth and leather that its would suck not to be able to specialize in both of them on one toon.

    I sort of don't like the idea that everyone everywhere could max out crafting at which point no one has much of a reason to buy goods from the wards. That said it won't happen because a lot of people truly detest crafting, and won't ever get a craft past 20. Even with the ability to get all crafts to cap I'd bet only around 25% of people level a craft to cap, and far less than that level all of them to cap. I'm basing this on searches made since the search feature was introduced, but that of course doesn't let me count who has a craft capped, but isn't on it when I search. On the lodestone 550+ people on Mysidia have leveled goldsmithing at one point, but I don't know how many characters there are total on Mysidia or how many have goldsmithing at 50.

    As Gath suggested specialization would be a good way to make players depend on other players in the market to ply their trade.
    they mentioned they were going to do something along the lines of specialization months ago

    HOWEVER

    the way this game is set up, i can say with 110% certainty that it means we WILL NOT be restricted to choosing which class we do

    what it does probly mean is we will be forced to choose which branch of each craft we want to do (such as goldsmith needing to choose between jewelry and weapons) so that we can only really touch on 1 branch, while still being able to fully level every class in the game without restriction on it



    they never released any real details on this, there was a massive thread about it over half a year ago, and as i said, gath is just reposting old stuff claiming he invented it

  10. #50
    Player
    Join Date
    Mar 2011
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    Gridania
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    778
    Gath never claimed this to be his, Gath claimed it as an ideal that worked well with FFXI. Gath never once said "This is Gath's idea and it should be implemented." Gath actually said that it's an idea to create uniqueness, and having a specilization in each craft is actually a good idea. You apparently don't read what Gath has to say.

    Still, Gath's 1 gil is worth more than your 1 gil.
    (0)

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