I'm all for crafting specialization...
As long as Disciples of War/Magic also have to choose a single class to specialize in.
The vision pitched to me at launch was that crafting, gathering, and war classes would be treated as equals.
I'm all for crafting specialization...
As long as Disciples of War/Magic also have to choose a single class to specialize in.
The vision pitched to me at launch was that crafting, gathering, and war classes would be treated as equals.
Not only that but characters would be able to cap everything, especially considering the absurd pricing on additional characters. I think as long as crafts are classes, we shouldn't force people to be permanently locked into one or two.
I agree with Vuen as well.
I like being able to craft everything. I'm against this idea. I'm curious though how you can be ok with lvling all battle jobs to max but its bad for people who enjoy crafting to be able to level everything to max.
Why not have specialized battle jobs as well then, you can only take one to max. I get in groups with players who have 50s they never play. And when forced to, they are no good at them or dont even have gear to use. So beyond the paragon crown and achievement, why lvl it?
If my crafts are being taken from me then so should the ability to lvl all battle.
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the word specialization ahs MANY meanings
the people who dont like crafting give it the one thatl hurt crafters the most
And good thing my name isnt your
So The Vedis's gil is worth more then Gaths gil
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This is your opinion. And many things were said to be planned but changed after community input. Unfortunately I think crafters are outnumbered though and you will get your way regardless.
The economy would not get drastically better with your idea, it is what it is. This only limits players who enjoy making things for themselves and friends.
Please elaborate on that? I don't remember seeing SE talk about that.
I kind of like the idea of letting people level all crafts as much as they want to, but limit them to specializing in two crafts that would work sort of along the lines of the way the job system works. For example carpenter + armorer = boatmaker, or blacksmith + armorer = airship maker. Once you choose your craft specialization you gain access to recipes that only specialists in those crafts can use as well as the ability to combine your specialized crafts into a job that can make things that only that job can make. Specilization could involve a a quest path that once started basically locks you into that craft as a specialty, and locks out other crafts specialization quests.
I don't like the idea of it being just one craft though. Some crafts mesh so well together like cloth and leather that its would suck not to be able to specialize in both of them on one toon.
I sort of don't like the idea that everyone everywhere could max out crafting at which point no one has much of a reason to buy goods from the wards. That said it won't happen because a lot of people truly detest crafting, and won't ever get a craft past 20. Even with the ability to get all crafts to cap I'd bet only around 25% of people level a craft to cap, and far less than that level all of them to cap. I'm basing this on searches made since the search feature was introduced, but that of course doesn't let me count who has a craft capped, but isn't on it when I search. On the lodestone 550+ people on Mysidia have leveled goldsmithing at one point, but I don't know how many characters there are total on Mysidia or how many have goldsmithing at 50.
As Gath suggested specialization would be a good way to make players depend on other players in the market to ply their trade.
Last edited by Mireille; 02-27-2012 at 03:38 AM.
they mentioned they were going to do something along the lines of specialization months agoPlease elaborate on that? I don't remember seeing SE talk about that.
I kind of like the idea of letting people level all crafts as much as they want to, but limit them to specializing in two crafts that would work sort of along the lines of the way the job system works. For example carpenter + armorer = boatmaker, or blacksmith + armorer = airship maker. Once you choose your craft specialization you gain access to recipes that only specialists in those crafts can use as well as the ability to combine your specialized crafts into a job that can make things that only that job can make. Specilization could involve a a quest path that once started basically locks you into that craft as a specialty, and locks out other crafts specialization quests.
I don't like the idea of it being just one craft though. Some crafts mesh so well together like cloth and leather that its would suck not to be able to specialize in both of them on one toon.
I sort of don't like the idea that everyone everywhere could max out crafting at which point no one has much of a reason to buy goods from the wards. That said it won't happen because a lot of people truly detest crafting, and won't ever get a craft past 20. Even with the ability to get all crafts to cap I'd bet only around 25% of people level a craft to cap, and far less than that level all of them to cap. I'm basing this on searches made since the search feature was introduced, but that of course doesn't let me count who has a craft capped, but isn't on it when I search. On the lodestone 550+ people on Mysidia have leveled goldsmithing at one point, but I don't know how many characters there are total on Mysidia or how many have goldsmithing at 50.
As Gath suggested specialization would be a good way to make players depend on other players in the market to ply their trade.
HOWEVER
the way this game is set up, i can say with 110% certainty that it means we WILL NOT be restricted to choosing which class we do
what it does probly mean is we will be forced to choose which branch of each craft we want to do (such as goldsmith needing to choose between jewelry and weapons) so that we can only really touch on 1 branch, while still being able to fully level every class in the game without restriction on it
they never released any real details on this, there was a massive thread about it over half a year ago, and as i said, gath is just reposting old stuff claiming he invented it
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Gath never claimed this to be his, Gath claimed it as an ideal that worked well with FFXI. Gath never once said "This is Gath's idea and it should be implemented." Gath actually said that it's an idea to create uniqueness, and having a specilization in each craft is actually a good idea. You apparently don't read what Gath has to say.
Still, Gath's 1 gil is worth more than your 1 gil.
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