
Originally Posted by
Vyrerus
Glad to see folks enjoying BLU. I've been an avid BLU soloist and player since the 70 update. I would likely have been even before, but I just didn't have the drive to play it as most of my friends didn't.
I love where it stands, because it has created its own communities that revolve around it, and it is an absurdly powerful job(it has an extremely high skill ceiling due to this). I know the first page is largely months old responses, but I see a lot of misunderstanding on the first page.
For instance, in your spell description/ideas list, Shougun, you ask where Silence is on Bad Breath because it doesn't apply a long term one... it does inflict Silence though. The player based interrupt kind, same as Flying Sardine, just not an instant cast.
Blood Drain restores 500 MP per cast, and it can be spammed. Even accounting for the 100 MP cost to cast, this actually means that if you take into account the natural 200MP per tic regen of MP in combat, you are getting 600MP every time you choose to cast it over anything else. This can and will quickly restore your MP, allowing you to chain even the most expensive spells back to back after Blood Drain use. It's insanely powerful and does not need to be improved.
A large part of the skill involved in BLU is that everything has a cast time. This actually makes Spell Speed pivotal for nearly all builds, with a Crit/Det build only edging out on DPS by 0.5% with less consistency. This makes BLU tanking and BLU healing more difficult than their normal counterparts, but it also means that when you take up those roles that you have to commit to those roles more than the actual jobs that are labelled with those roles. Keep in mind that BLU healers actually can have the other 7 people all act as Co-Healers whenever it's deemed necessary due to White Wind being Roleless for its incredible heal.
BLU tanking is very fun, because it's the least required role for the party, but this makes it be placed into the hands of a single person, at least if your group is rolling to skip hard mechanics. Because you have to cast your tank spells, which in the most serious of things is usually the near-invuln Diamondback, this makes your spell timing and cast speed more important than anyone else's in the party. A spell speed build usually allows you to beat a tank buster cast bar. The new tank spells only have niche use, but are very useful if they allow you to get away without Diamondbacking even once to save you MP.
Chelonian Gate is also an example of a spell designed for the expansion it comes from, as it is triggered easily by almost every Stormblood based tank buster, so that you can use its 1000 potency(half a Final Sting) attack every tank buster during the right moments. Best of all, you can hold its channel for a time even after Divine Cataract activates if you deem continuing the mitigation necessary.
In general play, for dungeons, the tank mimicry is unnecessary as Mighty Guard is roleless, and a Healer with Mighty Guard can effectively tank any dungeon boss and any dungeon pull(heck DPS can too, but white wind spam is less fun). The optimal way to do dungeons is a Healer BLU tank with 3 DPS BLUs staggering Ultravibration so that every pull is instantly killed, and so that bosses are met with full Moon Flute destruction.
In this way, BLU is not an intuitive job. There are very few players that could play any BLU role in a raid setting or any BLU role period to their fullest extent, let alone BLU to its fullest power. Calls for changes to how it works are generally from a non-BLU perspective. They want it to play more like Not-BLU jobs.
I also see a few folks saying the Omega raids should have a BLU mount. Well, the 50 raids didn't have one attached at first either. I assume it will follow the pattern that once we get level 80 BLU, it will get another variety of Morbol or other similar BLU-esque mount for completing both Omega and Eden Savage raids.
BLU raids are nuts, because of Moon Flute. BLU can skip some very complex mechanics, even in the Alexander Savage raids now, thanks to the Stormblood spells. This cuts the earlier fights to half their intended script or less. The end tier fights take much longer, but are still shorter. Without exception, the question of a BLU clear is never, "Can BLU do this fight?" it's, "How fast can BLU annihilate this fight?"
One thing I would like to see added to BLU achievements is a BLU solo achievement list. BLU Soloing is one of the easiest ways to become very good at the job, since everything rides on you alone. There's ultimately no incentive for it, though, because there is nothing gained other than endurance boasts.