Quote Originally Posted by Genz View Post
No

A good burst can basically one-shot a target, and a lot of Feast is about preventing the opponent to do this good burst. Players easier to KO would just make Feast more shallow (some skills would become less useful, jobs balance would be more friable)
If a Feast game happens to feel slow, it would be because of weak dps in unranked, not following the countdown (or not doing any countdown at all)

In Frontlines, the weaker players are KO 5-10 times per run already, don't need to make it worse.
That "good burst" is reserved for melee dps only, Ranged dps stands no chance at all if both Players are on equal footing, since the latter has a really hard time getting away from the constant humping the former does, even with the accursed Medical Kit.

As for the "weaker" Players who so unfortunately get killed so often, allow me to remind you that MOST of the current Frontline Players play said PvP Mode only for PvE Reasons, they don't care if they win or not, they just want the easy EXP and currency and be done with it asap. Thats how bad things currently are.

OP's suggestions would push PvP finally into the right direction, provided, it get's ever noticed by the right Person.