And yet, look at the progression of healing tool kits. Buffs removed, DoTs removed, abilities to heal and to bolster healing increased. We can't ask the dev team what fueled these changes or ideas and no one who has ever interviewed Yoshi P or the dev team dares to even ask questions about healers, so we never get to know and the dev team is never really challenged in that regard. Even if it may not have been implicitly said, the changes in healers in recent expansions certainly imply it. The Healer Hall of the Novice trials also heavily implies it.
Why do we have DPS and DoTs? For soloing and main questing. That's something I am pretty sure you can find Yoshi P saying somewhere. The thing is, people on this forum and in this thread want healing requirements increased. That's fine and all, but the problem with that, hence the post I quoted, is that trials are not a war of attrition. They're a battle against time. As I mention in my post, even if you manage your resources to the fullest and keep all the dps alive, that doesn't mean the boss is going to die. You can still hit enrage. This is a fundamental problem and flaw with healer design, FFXIV's concept of healers, and boss encounter design. One of these things has to give and the devs cling to all of them.
The devs have really pushed healers into a closet from their own design concepts. We're kind of doomed not to get any more interesting kits until we're either let out of the closet or some of the walls are broken down.



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