The problem is really a two pronged issue
1. We don't have anywhere near enough buttons during downtime
2. We barely heal.
In terms of skill level
1. Players are not incentivised to get better
2. Those that do get better as a healer get massive increases in output because its very easy to get better with 1 button dps
3. Devs won't raise the difficulty despite shb being the easiest expansion so far with pitiful dps checks outside of delubrum savage.
4. Gear is too strong now yet it feels flat as ever and so what little challenge there has been got smacked down quickly.
These problems only get more noticable as you get better with the role. I seen a lot of new healers asking in game when it gets harder to heal and a few when do they get aero 3. (they are ones who would have seen old guides)
The so called problem of healers doing more damage isn't a bad thing. A healer or tank doing about 70-80% of the damage output of a dps if both are of equal skill level is a good balance. That way in raid settings dps would still have the majority of the legwork collectively, but the healers/tanks could keep up. And we wouldn't get boring situations in the overworld where it takes nearly a dozen more gcds to kill a mob than a dps at the start of the expansion.
Nobody should be babied, we are in our 4th expansion soon. If the dps are going to cry because their freestyling samurai or cryo mages are getting beaten by healers who put some effort in, then let them cry. Players should be incentivised to get better and get rewarded for it with ebtter gameplay



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