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  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kabooa View Post
    Yeah that makes sense.

    Personally I don't think it's better at all. I think Blue mage healing being seen as favorable is confusing being overtuned with being well designed. Being overpowered is fun - for a while.

    Given how segregated the healing and damage dealing kits are, I'm of the opinion we can't say blue Mage is a fun healer - Because it's not the healing parts that are fun. The healing parts are no less (or more) interesting than the basic kits of the healers, they're just amped up.

    It'd be like saying Red Mage would have good healing design, if it had Vermedica at 600 potency and Vercure got bumped to 800.
    i agree with you. if i could have it my way, both dps and healing mechanics would be interesting. emphasis on both. i think the reason players seem to focus on dps buttons for healers is because as many healing actions we have, all of them have little to no synergy and the depth is minimal. lilies being a big exception.

    also i think i forgot to mention when i say i like blue mage healing, i also like how we have access to things like bad breath and addle. being a healer and having control over mitigation that dps very often neglect is something i miss a lot from heavensward.
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by QooEr View Post
    i agree with you. if i could have it my way, both dps and healing mechanics would be interesting. emphasis on both. i think the reason players seem to focus on dps buttons for healers is because as many healing actions we have, all of them have little to no synergy and the depth is minimal. lilies being a big exception.

    also i think i forgot to mention when i say i like blue mage healing, i also like how we have access to things like bad breath and addle. being a healer and having control over mitigation that dps very often neglect is something i miss a lot from heavensward.
    Yeah, that's more than fair. There's something satisfying about putting together your own kit and executing, even if it's not top tier BIS super meta. It's something I wanted to see more of before we started hitting expansions and having the overall style of the game pushed away from the potential that was the early armory system.

    Reminds me a fair bit of Guild Wars 1. thousands of actions, each with varying damage, interactions, bonus effects, non-specific combos, but only 8 slots to fit skills on to.

    Funny enough, it was also an 8 man focused game usually dividing into 2 tanks (one shield, one dps), 2 healers (one 'pure' healer, one non-) and a random assortment of 4 pseudo DPS (As everyone contributed to damage, but built it as a team). I should load that up and stop pestering you fine folk for a while.
    (2)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by QooEr View Post
    i agree with you. if i could have it my way, both dps and healing mechanics would be interesting. emphasis on both. i think the reason players seem to focus on dps buttons for healers is because as many healing actions we have, all of them have little to no synergy and the depth is minimal. lilies being a big exception.

    also i think i forgot to mention when i say i like blue mage healing, i also like how we have access to things like bad breath and addle. being a healer and having control over mitigation that dps very often neglect is something i miss a lot from heavensward.
    Personally I enjoyed when cleric stance was a thing and you had to physically switch between healing and damage modes, but I did understand why it was removed as it did make being a good healer a bit tedious, and led to situations where you kill someone because you were stuck in dps stance and didn't realize

    But sheesh, there's no challenge anymore unless you're doing savage or ultimates, you'll just be bored with 99% of the game
    (3)

    Watching forum drama be like

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