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  1. #181
    Player
    Semirhage's Avatar
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    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    MP management is only fun if it creates decision-making. FFXIV doesn't have meaningful choices in its class kits. Your choice is you cast the spell you need to cast, or you don't. There's no lower MP equivalent of Glare. The best you get is Cure vs Cure 2. "MP management" in XIV, as kits have previously and are currently designed, would lead to actual /dance emoting in between casts instead of rolling your GCD. Hectic, unpredictable encounters aren't a thing in this game because the community raises Caine every time story combat becomes more difficult than a 4 CPM Curebot can handle. The game's GCD length also makes hectic healing less possible than it is in games where you can react faster. Not *im*possible, but less possible.

    Your DPS buttons would be the first to go? Why? You have like three of them, in a kit overbloated with 20+ redundant healing spells. I'd gut the heck out of the healing kit long before I touched damage. Healing on a Blue Mage is more fun than healing on an actual green job, and Blue Mage has the opposite approach to a healing kit. It's mostly damage spells, with a great balance of healing staples that provide some actual choice. White Wind is a great oh shit button, but costs a ton of MP. Angel's Snack heals for a lot, but is on a long cooldown. Exuviation is great for the cleanse, but has a tiny radius. Stotram is an excellent balance of range, MP cost, and healing amount, but maybe it's not enough to survive the next hit. And then you get to have an actual rotation to execute when you're not making those decisions. I'm not surprised people find dealing damage on healers boring. It's pressing one button over and over and over and over again. Which is boring. Maybe they should do something about that.

    I have literally never played an RPG where my healers spent the majority of their time healing. Buffing and debuffing is more arguable than that. Heal spamming usually only comes up in some specific, high-difficulty fights, and only during certain parts of it. In nearly all other content, there's a better use of action economy than blowing resources on making sure everyone's papercuts are immediately bandaged.
    (10)
    Last edited by Semirhage; 09-06-2021 at 04:42 AM.

  2. #182
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Semirhage View Post
    Blue Mage has the opposite approach to a healing kit. It's mostly damage spells, with a great balance of healing staples that provide some actual choice. White Wind is a great oh shit button, but costs a ton of MP. Angel's Snack heals for a lot, but is on a long cooldown. Exuviation is great for the cleanse, but has a tiny radius. Stotram is an excellent balance of range, MP cost, and healing amount, but maybe it's not enough to survive the next hit. And then you get to have an actual rotation to execute when you're not making those decisions. I'm not surprised people find dealing damage on healers boring. It's pressing one button over and over and over and over again. Which is boring. Maybe they should do something about that.
    Are you...

    Are you seriously trying to make Blure, BluMedica, Bluesuna, Bluemperance, and Bluccor sound like this high tier quality selection of healing spells?
    (2)

  3. #183
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    At the risk of sounding like a stuck record. I have waaay more fun healing content like DR on Dancer than I do as any actual healer. And it's not because the DR healing actions are actually particularly inventive.

    It's simply because I'm not mashing two buttons endlessly for however long the run ends up being and in the meantime, my actual heals are a finite resource and I need to use them somewhat sparingly. Unfortunately I think XIV is too far down the road it's chosen to switch to a model like this without a lot of work and pushback sadly.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #184
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Are you...

    Are you seriously trying to make Blure, BluMedica, Bluesuna, Bluemperance, and Bluccor sound like this high tier quality selection of healing spells?
    For a moment, Blure actually sounded like it could be an interesting spell design (a curative Blur effect).
    (0)

  5. #185
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Are you...

    Are you seriously trying to make Blure, BluMedica, Bluesuna, Bluemperance, and Bluccor sound like this high tier quality selection of healing spells?
    Do you intentionally take an antagonistic approach to anyone saying that healers are horribly designed, or is that by accident?

    Because yes, current healers are so horribly designed that a small, barebones selection of healing spells that accomplish the task they need to is better than having Medica, Fast Medica, Long Medica, More Medica, and Maybe Medica.
    (8)

  6. #186
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    803
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    If a healer doesn't want to touch their dps buttons I think its weird but Im not going to rage over it. I will rage when all my dps buttons are removed to encourage me to heal. I never had any problem keeping people alive. Healing requirements are low in almost all content. So Im just supposed to have less fun making meaningful decisions while I dps. Three healers and not a single one has dps options that spark my interest. Dancer is the most fun to heal with right now. I actually need to stack with another player to double the potency for Curing Waltz and its on a brief cooldown so timing is important. That alone is more exciting than everything I do as a healer. We need Zodiark more than ever on the healer design team
    (2)

  7. #187
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kabooa View Post
    Are you...

    Are you seriously trying to make Blure, BluMedica, Bluesuna, Bluemperance, and Bluccor sound like this high tier quality selection of healing spells?
    its not high tier quality as much as its the bare minimum to get the job done.
    A few more healing options are nice of course, but anything past that starts becoming redundant. BLU healing is on the other side of the spectrum as regular healers, with barebones healing and interesting dps.


    And yet, healing on BLU is quite a fun experience, sometimes even more than playing actual healers. The main thing i dont like when blu healing is how you cant save wipes because of the long cooldown on angels whisper.
    (4)

  8. #188
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    What bothers me is you people saying healers are boring and they need more dps skills. But I don’t see anyone suggesting anything. I mean what do you people want? All I’ve ever seen is people say give them aero 3 back for Whm, the dots back for sch and I’ve seen people ask for Stella and disable back for Astro. Is this really all? Is this really gonna satisfy you people?

    I would think since so many of you who want full dps rotations would have a list of spells you want removed from each healer and what you would want added. It just seems like allot of you are just following the trend of high end raiders who asked for more dps skills. It’s kinda weird tbh. If you’re gonna come on a forum and be followers then at least suggest something to SE not just say we have to many healing abilities and get rid of most of them and add a ton of dps skills.

    Be specific. It will help the devs more in their decision making. For now all I see are a bunch of followers. Sorry if this offends anyone but just like you guys saying pressing the same single dps button is redundant. These ridiculous post are redundant. And saying you’ve asked the devs to remove half of healers abilities in favor of more dps skills do not count. Be specific. That’s what they want and ask for. It’s up to them if they want to implement.

    Dancer is not a healer and neither is blue mage. They are dps jobs. I’m sorry but dancer can’t heal raids on their own let’s be serious here. They have 1 small radius heal on a 60 second cooldown. Blue mage doesn’t even count as it’s a limited job.

    I’m not trying to rain on you guys parade but come on. You can’t compare dancer and their 1 cooldown heal to an actual healer job lol.
    (4)

  9. #189
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Semirhage View Post
    Do you intentionally take an antagonistic approach to anyone saying that healers are horribly designed, or is that by accident?

    Because yes, current healers are so horribly designed that a small, barebones selection of healing spells that accomplish the task they need to is better than having Medica, Fast Medica, Long Medica, More Medica, and Maybe Medica.
    I think the point was more that BLU's strength in that regard is less a matter of kit than of context. Imagine, for instance, if MP actually mattered for other healers, outside of just being a rez limiter. Imagine if it was treated as something to be used wisely, rather than just streamed out. Imagine if it wasn't the assumed center of one's uptime.

    Less, as per BLU's healing kit, is not necessarily or even typically more. It's just a matter of what else it afforded through having its center of design shifted and its resources actually made meaningful.
    (1)
    Last edited by Shurrikhan; 09-21-2021 at 01:59 AM.

  10. #190
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Semirhage View Post
    Do you intentionally take an antagonistic approach to anyone saying that healers are horribly designed, or is that by accident?
    Genuine curiosity.

    I find it odd that you can say "Blue mage has a kit that encourages choice" when it is the nearly identical GCD kit that all healers have.

    You take the time to wonderfully praise each and every individual skill it has without giving due consideration to their equivalents. That's an inconsistency.

    For example!

    Exvul only exists for the cleanse, but the short range means that taking advantage of it to try and free up the burdens of others having to use it loses the advantage of being able to preposition, or makes it completely worthless if something you must cleanse occurs when they cannot be near you. The heal doesn't matter. Strotham is better because it heals the same and has a larger range. Given how much you hate "Medica, Fast Medica, Long Medica", I'd think you should show some similar distaste for "Wide Medica" and "Esunedica".

    Quote Originally Posted by QooEr View Post
    its not high tier quality as much as its the bare minimum to get the job done.
    A few more healing options are nice of course, but anything past that starts becoming redundant. BLU healing is on the other side of the spectrum as regular healers, with barebones healing and interesting dps.

    And yet, healing on BLU is quite a fun experience, sometimes even more than playing actual healers. The main thing i dont like when blu healing is how you cant save wipes because of the long cooldown on angels whisper.
    For the sake of a thought experiment, lets say you can exchange the DPS kit of any job in the game with your healer of choice, but in exchange, you lose all your OGCDs, save your 120s steroid. (So Temperance, Neutral Sect, Seraph). Angel whisper will also just be a standard raise, and White Wind isn't exactly a "Healer" skill, as it's used more by the DPS / Tanks to help.

    You do not, however, get the Blue Mage's traits nor healing succ bonus. (For those wondering, this is a baseline of 1.3 against 1.8 multiplier for healing potency, or, put simply, ~28% weaker than what the Blue Mage achieves).

    How do you see this playing out?

    Quote Originally Posted by Shurrikhan View Post
    For a moment, Blure actually sounded like it could be an interesting spell design (a curative Blur effect).
    As a late thought, I really miss protection monk from GW1.
    (4)
    Last edited by Kabooa; 09-07-2021 at 03:18 AM.

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