I do, and I say that with a straight face despite technically maining White Mage since ARR - arguably the most simplistic in terms of both healing and damage. My gripe rests solely on the shoulders of people I see on a daily basis who are either rooted in the belief that "I'm just here to heal", or think that doing their daily queues is a good time to watch Netflix and play like half their buttons are missing.
I'm quite literally out of a dungeon just now that went 25mins or more with a Scholar who pressed a grand total of ZERO aggressive buttons whatsoever for the entire run -- and I mean zero with no exaggeration -- which irritates me as a healer main who knows all too well just how much downtime this game gifts you, especially when the two DPS (including myself) are going all-in on the damage, avoiding all mechanics, the tank's health bar is barely moving, and every opportunity is being given to pre-emptively heal and give you more free time to do ANYTHING other than stand around drooling out the mouth while watching everyone else work while waiting for a health bar to go to 99% so you can spam overhealing. Without naming and shaming, I find it ironic how their name legitimately contained the word "Lazy" in it.
You could ask for engaging healing systems that busy the healing process, despite the fact that half of it won't be needed in casual content. You can ask for a more involved damage kit (which a tonne of players will no doubt avoid using for no good reason). You can ask for tougher content, to which you'll be told to head to Extreme/Savage/Ultimate and let the casual side be casual. Whatever way you want to feel about it, it's pointless to assume that the current state of Healers is intended as some kind of 'bridge' for the other roles to have more fun. That's not the case, even if the game may make people think it.
There's just no incentive for people to try and push beyond the basic requirement in this game, and Square have already proven that they really, really, really don't want to even remotely risk the possibility of even the most minor over-complication of what is already an excruciatingly reactive 'dance' routine, unlike WoW, which is all about sporadic reaction and chaos in the likes of Mythic+.