Honestly, the fact that W2W pulling is so viable a strategy concerns me. Are dungeons really so trivial?
Honestly, the fact that W2W pulling is so viable a strategy concerns me. Are dungeons really so trivial?



Warrior can solo the latest expert dungeon.
DW about it tbh end walkers comes they'll block every single mob pack off by floating platforms or some other mechanic. Don't want to create a toxic environment.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...


Really don't care whatever pull do as long as they don't waste in typing chat and arguing.
Lv79 dungeon is fun as an example but I do not trust big enough for w2w simply because most of dps will get hit by non telegraph attacks too.
Always need to pay attention to all party members regardless, not just tank or healers. There is absolutely no joy w2w in low level dungeons if I have both dps melee where they can't aoe, or if the dragoon at lv60/70 still doesn't bother to aoe because they love their long single target rotation. There is no joy in that
short answer: yes
longer answer: yes, aside from a select few and those select few are also w2w-able with a coordinated team, aurum vale aside
the rest can be w2w'd with complete randoms if they learned their class at a decent level
That's the biggest catch: learned their class at a decent level.
I would say that dungeons are as challenging as the players make it. This can range from almost impossible to complete to a total cake walk for the same dungeon.



After ARR, kinda. It's a complaint I've seen float around a lot. Also part of the reason I think that W2W is so consistent a discussion. Most of the dungeons in the game can be W2W pulled with little to no detriment. The only times I've found exceptions are ARR because there design strategy is inconsistent (not a bad thing) and very low item level players.
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