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  1. #31
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Yonnji View Post
    If you, you personally, feel that game is not punishing enough for you, then you are welcome to level your CRP and LTW to 50 before attempting to craft any 100 BSM recipe.

    But don't try to push this gaming masochism on everyone else. I want my game to feel like fun. Not as a second job.
    Gath wants this game to feel a little like FFXI...

    FFXI WAS a second job.

    Quote Originally Posted by darkstarpoet1 View Post
    this exactly. i've put in my time to level my crafts. the only reason gath wants this is because he only took the time to level 1 craft up and they don't feel it's fair for people that have spent multiple times the number of hours they spent leveling to have what they have. 1 craft to 50 and no other above 22 any you wonder why they only want people to level one.
    Gath is spending time leveling up gathering before continuing to the rest of the crafts. Gath understands the number of hours people spent doing all. As far as Gath knows, gathering is much more of a pain to level than crafts ^^.

    Gath's 1 gil is worth more than your 1 gil.
    (2)
    Last edited by Gath; 02-26-2012 at 11:32 AM.

  2. #32
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gath View Post
    Gath wants this game to feel a little like FFXI...

    FFXI WAS a second job.



    Gath is spending time leveling up gathering before continuing to the rest of the crafts. Gath understands the number of hours people spent doing all. As far as Gath knows, gathering is much more of a pain to level than crafts ^^.

    Gath's 1 gil is worth more than your 1 gil.
    Gath speaks the truth.
    (2)

  3. #33
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Gath View Post
    Gath is spending time leveling up gathering before continuing to the rest of the crafts. Gath understands the number of hours people spent doing all. As far as Gath knows, gathering is much more of a pain to level than crafts ^^.
    you are correct gathering is much worse by comparison time wise.

    my point was let's say it takes 30 hours(i know way less than this) to level a craft. why is you spending 30 hours anymore special than someone else that's willing to spend that same 30 hours on each class? some aren't even doing all the crafts, but they do like leather and armorer because they have alot of items they need from each other.

    once that exp curve goes up from the 100k at level 50 to 150+ to hit rank 60 alot of people that have multiple crafts will no longer run multiples up, but i'm against telling those that want to put in the effort from going up anymore. once it raises again even less will continue up in multiples.

    the majority of people that have multiple crafts leveled is due to lacking content to run so they are doing crafts just to pass time for the moment. just remember though the more people that are doing crafts the lower the price is going to be. if people think items are expensive now then they'd really freak out when a piece of level 60 gear costs 5mil again because there's very few crafters that high so they can overcharge for everything.

    once more content comes out that it can keep people occupied the amount of people crafting will decrease, but i just don't feel it's my place to tell someone they cannot level something else because i wouldn't be willing to put in that extra time myself.
    (0)


    http://crystalknights.guildwork.com/

  4. #34
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    If there HAS to be a mastery system please allow us to switch mastery somehow, through a fee or quest or something. The reason I bring this up is say someone chooses a master craft that their LS needs. If they were to quit then their LS would be screwed if they didn't have anyone else with that mastery. They would then need to fill that gap and would have to ask someone else to do it or look for someone who has it. This is incredibly inconvenient. I would prefer there not be a mastery at all however if we MUST have it, please give us a way to change it especially since this is a game where one character can do just about anything and additional characters are obscenely expensive.
    (0)

  5. #35
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Was gath's gil ever a viable currency?

    My understanding is that the "value" of gil is based on supply and demand.

    I see more people claiming that their own gil is worth more than gaths.

    This leads me to believe gath's gil is not worth much.

    This could be due to inflation (in ego).
    (4)
    Last edited by Avraym; 02-26-2012 at 12:43 PM.

  6. #36
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Avoiding the desire to analyze the value of Gath's 1 gil.... it's so hard to stay on-topic sometimes. o.0


    I kind of like the idea of locking in a single craft mastery, so long as it is a boost to a craft. For example, if you could take ALL crafts to cap, but have +10-25% to success rate/quality of a single craft. You could still craft, and you could still HQ, but it would be considerably more worthwhile to stick to your "Mastered" craft. It would help a little with diversity, but wouldn't lock anything out.

    The idea of "You cannot craft this sword because you are able to cook incredible foods" is preposterous; however, that "You have devoted your life to the culinary arts, so you find making foods slightly easier." isn't so bad.
    (1)

  7. #37
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Mychael View Post
    Avoiding the desire to analyze the value of Gath's 1 gil.... it's so hard to stay on-topic sometimes. o.0


    I kind of like the idea of locking in a single craft mastery, so long as it is a boost to a craft. For example, if you could take ALL crafts to cap, but have +10-25% to success rate/quality of a single craft. You could still craft, and you could still HQ, but it would be considerably more worthwhile to stick to your "Mastered" craft. It would help a little with diversity, but wouldn't lock anything out.

    The idea of "You cannot craft this sword because you are able to cook incredible foods" is preposterous; however, that "You have devoted your life to the culinary arts, so you find making foods slightly easier." isn't so bad.
    that i can agree with. even if they added branches like there were originally i would be fine with. originally you had to have leather training or making leather was difficult for example. you could get all the trainings, but it took a while to get. i don't mind it if there's a way to access all the stuff even if it takes a quest or time and effort to do. i just don't like saying "well you can make a shirt so there's no way you can make an earring".

    the problem was the people that didn't like crafting complained it was too difficult to make certain items because they needed the training manuals or guild support so they were removed. the funny thing is they are being added back in the having to go to the beast camps to make certain items that you couldn't make otherwise, but people are supporting that. it is the same thing just worded differently.
    (1)


    http://crystalknights.guildwork.com/

  8. #38
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Wow, this still going on?
    (0)

  9. #39
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Sorry Gath but your idea reeks too much of FFXI as several other posters have said. I don't like it in that game and I would hate it here. This problem will hopefully take care of itself with adjustments in Ver2.0 and new content that will make players concentrate on specific class sets.
    (1)

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Avraym View Post
    Was gath's gil ever a viable currency?

    My understanding is that the "value" of gil is based on supply and demand.

    I see more people claiming that their own gil is worth more than gaths.

    This leads me to believe gath's gil is not worth much.

    This could be due to inflation (in ego).
    It is the Law of Gathematics. No matter how much gil one person has Gath's 1 gil is worth more than their current total amount.

    Gath has no large ego, Gath just reflects exactly how Gath is, INCREDIBLE.

    Gath's awesome is so great that the value of his gil is worth more than everybody else because he is better than you all.

    Gath's 1 gil is worth more than your 1 gil.
    (0)

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