Quote Originally Posted by Awha View Post
Even in stone single pulls are a waste of time. Off the top of my head cannot think of any dungeon where a single differs from a double pull in terms of handling.
I would have to hard disagree. I've always classed that dungeon as a tank check. Sure the damage is a significant step up from Cutters Cry so healers don't get it easy but it's about what you pull, when and where that determines how well that dungeon goes. Even a well prepared player would still be using level 28 accessories in there and most new players will have a hodge podge of previous dungeon gear, meaning a generally low ilevel. Then they have to navigate environmental AoE, dangerous wandering mobs, mobs that spawn by surprise and hit really hard and overall quite a bit higher damage than they are used to. Many of these things will be new to a newer player and to top it off it's the first dungeon where you really should pull with provoke in certain circumstances. A sprout tank has a lot to cope with for a first run, so double pulling is almost certainly a bad idea. A team of vets? sure, but not learning sprouts.

Quote Originally Posted by Xirean View Post
How often is that actually the case though? I don't buy this idea that people expect new players to operate like experienced players. Rather the expectation is for people to gradually improve over time. Even some harsh statements in this thread have certain thresholds of where that level of competency expectation kicks in. Yes there is a somewhat consistent expectation of players at a higher level, but that doesn't translate to sprouts or early content as a whole.
In the actual game? not really, certainly not very often. It's places like forums and reddit that apply the pressure. My other reply in this post I think is a good example of why this narrative should tone it down a bit. We have a sprout explosion right now and playing DPS recently I've seen more Leroy tanks than ever before, they are getting bad advice from somewhere.