Quote Originally Posted by ssunny2008 View Post
This is actually the bad attitude the game sows in the ppl´s head. As i´ve said, imagine the game would force more from beginning. Those newcomers would learn way more than "don´t stand in the orange circle". Sadly i still meet ppl at 60 who can´t stack with the stack marker. But this is actually the games biggest issue. It doesn´t force anything, so ppl don´t even try to give their best until they come in contact to the raiding scene via friends or fc´s.
Would harder dungeons force learning though?
I know I've inadvertently carried some thoroughly incompetent people through Savage, so I don't think "a bump to dungeon complexity" would make people learn.



Also would putting more of that learning upfront be the right place for it? After all, like you said
Quote Originally Posted by ssunny2008 View Post
When i started MMORPG`s i was a newbie by myself. But i learned and learned and learned over the time.
I know if things were more complicated when I started I probably would have bounced. And helping some new friends through the game recently has showed me how much I'd forgotten of those new player struggles.
Correct me if I'm wrong, but it sounds like the larger issue is that things don't become more complicated down the line after we've had a chance to learn and get accustomed to FF14 over time, and not that dungeons start simple.