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  1. #1
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    GW2 elite specializations can do that because it's only 5 skills that change and you get a new themed trait tree with 15 traits.

    FF14 jobs have closer to 20 skills that would need to be changed another 20 traits changed.

    It's beneficial in GW2 because each character is locked to one class, expanding the weapons for the class increases repeatability and increases player options. In FF14 you have access to all jobs on each character so you already have the benefits of a weapon swap.

    It's a great system for Gw2, but it doesn't convert well to ff14.
    (9)

  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Alien_Gamer View Post
    GW2 elite specializations can do that because it's only 5 skills that change and you get a new themed trait tree with 15 traits.

    FF14 jobs have closer to 20 skills that would need to be changed another 20 traits changed.

    It's beneficial in GW2 because each character is locked to one class, expanding the weapons for the class increases repeatability and increases player options. In FF14 you have access to all jobs on each character so you already have the benefits of a weapon swap.

    It's a great system for Gw2, but it doesn't convert well to ff14.
    I think it would still take less development resources to base a new job on an existing class rather than have to come up with a totally new design.

    Also we are reaching a point where leveling multiple jobs on a single character is a chore. At least the way I play the game, I wouldn't mind at all if I woke up to find out that my GLD or CNJ experience automatically unlocked a new class. The SMN/SCH dichotomy is actually a really appealing solution to cut down on leveling grind (which is already becoming nearly unmanageable for new players on top of the mandatory MSQ grind).

    Also, I really just want a greathammer job, and we already have the warrior's skeleton and animations so why not use some of them. When we already have SMN/SCH and WHM/BLM sharing templates, reusing templates just seems like a really good way to introduce new content and revitalize old content.
    (0)

  3. #3
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by SeverianLyonesse View Post
    I think it would still take less development resources to base a new job on an existing class rather than have to come up with a totally new design.

    Also we are reaching a point where leveling multiple jobs on a single character is a chore. At least the way I play the game, I wouldn't mind at all if I woke up to find out that my GLD or CNJ experience automatically unlocked a new class. The SMN/SCH dichotomy is actually a really appealing solution to cut down on leveling grind (which is already becoming nearly unmanageable for new players on top of the mandatory MSQ grind).

    Also, I really just want a greathammer job, and we already have the warrior's skeleton and animations so why not use some of them. When we already have SMN/SCH and WHM/BLM sharing templates, reusing templates just seems like a really good way to introduce new content and revitalize old content.
    No, it really wouldn't be less development resources. New weapon skills, new abilities, new traits, new animations, those are all things they'd be doing for a new job. Given how the GW2 Elite Specs fundamentally change the nature of how a class plays, if you adopted that system you wouldn't even be able to maintain the core class skills, you'd be revamping that as well. You would be making a whole new job, you'd just be naming it Warrior with a Hammer.

    The only thing you'd get out of it is not having to level the job again but leveling is so absurdly easy that its not really a chore to do. Using MSQ, leveling and lv50/60/70 roulettes, and beast tribes you can level everything within a year playing less than 2 hours a day on average, faster if you're not lazy like me. You don't even have to grind to get levels really, just play however you want to and you'll get enough xp to level everything within the expansion. Literally, the only way to not level is to only do things only your lv 80 job and if that's all you like to play then don't worry about other jobs.

    A lot of people like the 2 for 1 leveling you get with ARC/SCH/SMN but devs have stated on multiple occasions they made a mistake there and its haunted them ever since. That style of job has done nothing but cause problems for both devs and players thanks to balancing a dps job against a healer. There are few things the devs will bluntly say no to without equivocation, doing this again is one of them.

    Don't worry, you aren't alone with wanting a greathammer job, its easily one of the top 3 requested job weapons and I wouldn't be surprised to see it in the next expansion after EW.
    (8)
    May Hydaelyn stand between you and harm in all the dark places you must walk.