Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 59
  1. #31
    Player
    Takinagi's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Takinagi Onetime
    World
    Tonberry
    Main Class
    Miner Lv 70
    I have been told by many people its best to do it all in one hit. Not going to name anyone because clearly people think otherwise. Does Moonphase even do anything for Meld rate? My chances doesn't change no matter what phase its at.
    (0)

  2. #32
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Isn't the Materia system wonderful?

    It's great having stuff like this happen to you and then some random guy triple-melds on their first try. Thanks for rewarding effort and skill SE!

    Oh wait.
    (7)

  3. #33
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    This is the very reason they should never make U/U meldable.
    (2)

  4. #34
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jinko View Post
    This is the very reason they should never make U/U meldable.
    Why, because people will complain on forums when they don't double meld it. No one forced him to try it.
    (1)
    Last edited by syntaxlies; 02-27-2012 at 10:30 PM.

  5. #35
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Personally I would have sold the sentinel gauntlets and gone with gloves+1 which already had some offensive stats; Besides the Epeen factor I don't see the point of doing this meld.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  6. #36
    Player
    Amaretto08's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    20
    Character
    Raven Tenkei
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I blew up 10 melds in a row at 40-45% working on Gambler's Crown. A week later an LS mate got the achievement with only three tries... The absurdity of it! Luck kicked me while I was down.
    (0)

  7. #37
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Amaretto08 View Post
    I blew up 10 melds in a row at 40-45% working on Gambler's Crown. A week later an LS mate got the achievement with only three tries... The absurdity of it! Luck kicked me while I was down.
    You should copy your chat log
    and make a thread about t
    (2)

  8. #38
    Player
    Amaretto08's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    20
    Character
    Raven Tenkei
    World
    Hyperion
    Main Class
    Lancer Lv 50
    That was too much effort. Its so much easier to use someone else's, but I'll keep that in mind for the future. =p
    (0)

  9. 02-26-2012 04:56 AM

  10. #39
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Sol_Aureus View Post
    It's great having stuff like this happen to you and then some random guy triple-melds on their first try. Thanks for rewarding effort and skill SE!
    Everyone has the exact same percentage to make a sucessful meld. EVERYONE. If you are going to have issues with someone having better luck then you, don't take the risk. Epsecially if the rest of us have to deal with you crying about it.

    Quote Originally Posted by Jinko View Post
    This is the very reason they should never make U/U meldable.
    I disagree, I feel this is the very reason U/U gear should be meldable. Risk vs. Reward. If someone wants to take the risk of losing the item for mulitple melds, thats there business.
    (1)

  11. #40
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Coglin View Post
    Everyone has the exact same percentage to make a sucessful meld. EVERYONE. If you are going to have issues with someone having better luck then you, don't take the risk. Epsecially if the rest of us have to deal with you crying about it.
    Quote Originally Posted by Coglin View Post
    If you are going to have issues with someone having better luck then you, don't take the risk.
    Quote Originally Posted by Coglin View Post
    someone having better luck then you
    Quote Originally Posted by Coglin View Post
    luck
    And this right here is the problem.

    Having how good your gear is be entirely based upon luck is terrible design.

    I understand the whole risk vs reward thing, and it has its place in games (and can be pretty fun when implemented properly) but its place is not as a core mechanic that determines how good your gear is. That should be left to something that requires effort, skill and a little bit of luck, like dungeons and other endgame content.

    Yes, allowing U/U gear to be meldable would make it so to get the absolute best gear you'd have to multi-slot the U/U gear. But realistically, is anyone going to weigh their options of either:

    A) Defeating the very difficult content for a chance to get a good U/U item then risking it exploding with a double-meld, let alone a triple+.

    or

    B) Crafting a bunch of pieces of gear that aren't as good as the U/U piece but are cheap and mass-producible, then double or triple-slotting them with Materia.

    and choose A over B? Arguably, triple-slotting a piece of crafted gear makes it better than a single (or possibly even double) slotted U/U piece. I think that most people will decide that their time is better spent mass-producing crafted pieces of gear and going for a triple-slot, because honestly when looking at time vs risk vs reward, option B wins out by a longshot. And I really don't want crafted gear to be the best gear.

    Or maybe you'd like the content to remain as it is? Easy and uneventful once people understand the fights? Spamming them for a chance to get your item so you can blow it up, but it's not a big deal because you can go back and clear it again easily? Well I don't want that. I want challenging content that's very difficult to complete, and rewards that reflect that challenge. And I don't want these rewards to be obsolete on release because of how easy it is to multi-slot gear which will be comparable or even better than said rewards.
    (7)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast