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  1. #51
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ejiboo View Post
    totally disagree. u/u should not be able to be melded, i mean, it would be cool and awesome and revitalize most of the gear but it completely goes against the whole premise of melding; making a normal piece of gear useful or just settle for a [free] u/u that has some stats not obtainable through melding.

    u/u gear just needs to be balanced with crafted --> melded gear and i love the idea of u/u gear carrying stats that are unable to meld; i have the theory that these stats are going to be on the AF gear, making them the gear of choice over melded gear.

    i do agree with the meld request list-trading and repairing is so annoying sometimes and makes everything such a long, arduous ordeal...especially when you can only trade 4 items at a time
    This right here this why i proposed the idea i did in another thread i started, but they could always go for option B which is to just increase the stats of U/U items. I'm sure it could take them one sub patch to change all the U/U items.
    (0)

  2. #52
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I think when you look at it from a purely battle class point of view it comes to this

    I am a level 50 X
    I have spent 20 attempts farming Y
    Why can Mr.A buy piece of gear Z with a bit of gil from leves and have a better piece of gear than me with only 1 meld?

    Mr.A hasnt shown he can play well or that he is good at his class. But because he has solo'd a few leves or been given money from a friend, he has better gear than me.

    I worked hard farming my Sipahi Body piece, why is his Raptorskin Harness with 1 piece of risk free materia better than my hardwork and effort? crafted gear should be the interim to u/u not the other way around.

    one requires skill, one require money.
    (7)

  3. #53
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Junpei View Post
    I think when you look at it from a purely battle class point of view it comes to this

    I am a level 50 X
    I have spent 20 attempts farming Y
    Why can Mr.A buy piece of gear Z with a bit of gil from leves and have a better piece of gear than me with only 1 meld?

    Mr.A hasnt shown he can play well or that he is good at his class. But because he has solo'd a few leves or been given money from a friend, he has better gear than me.

    I worked hard farming my Sipahi Body piece, why is his Raptorskin Harness with 1 piece of risk free materia better than my hardwork and effort? crafted gear should be the interim to u/u not the other way around.

    one requires skill, one require money.
    His raptorskin harness with only 1 piece of materia should not be better than your U/U gear I don't think. I believe double or triple melds should be what make the crafted gear REALLY pull ahead.

    Further more, if you are making crafted gear off of boss dropped materials, you will not see shells immediately selling these crafted pieces; they are going to keep them for themselves and their members. Most servers know the difference between someone who put in their time and work and killed the boss for the gear, and the notorious gil buyer who just buys good pieces but isn't all that great of a player. I assure you you'll be getting the invites, not him.
    (1)

  4. #54
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    If this game ever get successful SE are going to have a hard time controlling RMT, whos soul intention is to sit and craft 3 and 4 times melded gear.

    It's a bad idea SE !!
    (0)

  5. #55
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    It is fairly lame though to be able and get pretty much the best gear available by double or triple melding some materia on it. What a grand adventure. I overcame the mighty circular materia minions on my metal anvil. Woooaaaaahhhh!
    (2)

  6. #56
    Player
    KairiSgheart's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    285
    Character
    Kairi Sgheart
    World
    Tonberry
    Main Class
    Monk Lv 80
    i think the old content had so much more reuse back then compared to the new ones. Like those dodore doublet, champion lances and so on back then when they were so sought after. farmers who would go and kill the NM to farm the drop. Crafters who would craft these into gears and try HQ them. gatherers who had to gather the materials for crafters to craft. n summary, battle classes had the purpose to farm and obtain the rare drops, they work together with crafters and gatherers to finish off their gears. They then continue to farm again to get a better HQ weapon/gear or to farm for rest of members. Each class had a role and part t play to the complete item.

    Now all gears are dropped and alot are weaker than what can be crafted, battle classes lose the purpose or drive to redo content much especially when the gears gotten from it are not worth. Most go to clear quest or achievement mostly, or to past time. the r25 and 45 raid lasted only till the next patch and then it became obsolete as everyone would go for ifrit weapon. Instead if they had used materials dropped to craft out gears, these areas would be more useful. Could even require an ifrit horn drop from ifrit for example, and a betraal soul drop along with other blacksmith/goldsmith or whatever materials to craft out a rare Ifrit weapon. People could keep redoing them and try for a HQ wepon or slotted ones, assuming melding was allowed, that will add even more variant to it, as if meld fail, weapon gone and have to refarm the materials. content would not be just do once do few times and then leave it.

    I didn;t read entire thread but just putting out an opinion. am sure others have mention something like this maybe in the thread but yea. .
    (2)

    youtube: http://www.youtube.com/user/babyger7

  7. #57
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Zezlar View Post
    It is fairly lame though to be able and get pretty much the best gear available by double or triple melding some materia on it. What a grand adventure. I overcame the mighty circular materia minions on my metal anvil. Woooaaaaahhhh!
    Some disagree. For example, As of now, it takes a boat load more time and effort to level any particular craft to 50 then it does to win the ifrit or moogle battle enough to score a weapon of three. Then again, my take on it, is that there should be no U/U gear, and every single item in game should be meldable.
    (1)

  8. #58
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Coglin View Post
    Some disagree. For example, As of now, it takes a boat load more time and effort to level any particular craft to 50 then it does to win the ifrit or moogle battle enough to score a weapon of three. Then again, my take on it, is that there should be no U/U gear, and every single item in game should be meldable.
    I think Unique/Untradeable gear is needed, I dont think unmeldable makes sense.
    (0)

  9. #59
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Coglin View Post
    Some disagree. For example, As of now, it takes a boat load more time and effort to level any particular craft to 50 then it does to win the ifrit or moogle battle enough to score a weapon of three. Then again, my take on it, is that there should be no U/U gear, and every single item in game should be meldable.

    That does not matter since peeps can meld gear for you.
    (0)

  10. #60
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I think when SE created this system by taking a page out of FFVII, they should have read the whole page before taking it and running with it.

    I think the underlying problem here is that all crafted gear can potentially become the most powerful gears in the game, while U/U items are static. I agree that U/U items should also have the potential to be great like crafted gear, but in order to make it fair, they are going to have to put some controls in place. This is where SE went wrong. Instead of giving every gear the potential to have 5 materia on it, why not just give each item a set amount of slots, like this:



    This would allow SE to control how powerful a given item can potentially become. Some items would be considered better than others because they have more slots. In addition, no longer would SE have to create content, and hope that players don't trivialize it by creating unbalanced items. SE could also enhance the system by creating features such as FFVII's "linked slots" as shown in the above picture. Other changes would have to be made to the system to make this work, for example the chance for items to be lost during materia melding may need to be abolished. I dunno havn't put much thought into it (I'm sure other people will do that for me). In general though I'm thinking something a long these lines would be ideal.

    As for the current method of materia melding, and the achievements attached to it, just keep it as is. Just put 5 normal slots on all current gears, and go with the new system on all gears going forward. This would be similar to how they handled the old recipes when the revised recipes were released (yea you can make the old items the same as before, but there's a new better way now and all new items will be made this way).

    Anyways just thought I'd toss that out there.
    (5)
    Last edited by Zetsumei_Tsunarashi; 02-26-2012 at 08:50 AM.

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