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  1. #21
    Player
    Stormcaster's Avatar
    Join Date
    Mar 2019
    Posts
    11
    Character
    Stormcastr Hanekoma
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SweetPete View Post
    I do not expect a cure III. Your argument is invalid because Paladin has a heal and so does red mage and they are a tank and dps. Dancer is a dps/buffer job. I am not even asking for a spam heal but just a bit more powerful heal to equate the long cooldown. If healers die which they do often and I am doing well you think I should just die because they did? I am not even talking about savage and tea. Just regular raids like the nier ones. Both healers die and other alliance healers/rezzers are maybe a little to busy to help rez my healers. You saying I need to just die to an aoe because my self heal is way to weak. Come on, use your head.
    Yes exactly. All your healers died so you're gonna die to the next AoE. That's normal. You died to the AoE because healers weren't healing you which is because they died.

    Quote Originally Posted by SweetPete View Post
    Your comment makes no sense at all. Dancer doesn't have the damage a machinist does nor aoe song 100% uptime utility as a bard. A stronger heal will not impact the ranged role. Come on now lol.
    MCH and BRD also don't have
    - 100% uptime one party member buff
    - Burst Crit and DH buff
    - major party buff

    And it's already the most popular choice among the three. And now you're saying it has to be able to heal enough to withstand an AoE, without having to stack with your dance partner, every 60 seconds. Wow.
    (5)

  2. #22
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by SweetPete View Post
    I do not expect a cure III. Your argument is invalid because Paladin has a heal and so does red mage and they are a tank and dps. Dancer is a dps/buffer job. I am not even asking for a spam heal but just a bit more powerful heal to equate the long cooldown. If healers die which they do often and I am doing well you think I should just die because they did? I am not even talking about savage and tea. Just regular raids like the nier ones. Both healers die and other alliance healers/rezzers are maybe a little to busy to help rez my healers. You saying I need to just die to an aoe because my self heal is way to weak. Come on, use your head.
    Vercure and Clemency come at a GCD cost
    PLD is a huge MP cost and Red mage needs to use it twice to be comparable to healers so there is the balance
    now Curing waltz is an ogcd and essentially has two Cast at once its handy but not over powered or centralizing where DNC is required so healers can DPS more
    60 seconds isn't that long of a cool down aswell
    and it seems you are talking about alliance raids
    where it doesn't even matter you die you die thats it who cares its a 24 man
    (3)

  3. #23
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Why not? It'll continue the pattern of nerfing healer damage engagement and potency ever downward, while also making their healing capabilities more and more worthless to the group as time marches forward. Next expansion healers can be limited jobs.
    (2)

  4. #24
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,998
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    This is a huge exaggeration. A tiny, tiny handful of amazing players (less than 0.1%) who know a fight perfectly and managed to beat it without a healer does not "completely invalidate" the healer role. For nearly the entire playerbase, the current heals that dps have don't affect the game in the slightest and are perfectly fine.
    And a no healz E4S isnt even the craziest thing ive heard of. I saw a group of 8 tanks clear UCoB. So by Seraphor's logic not only is healer completely invalidated, so is DPS. Tanks are all that matter. Nevermind that most of the players probly couldnt clear phase 1 under those circumstances.
    (2)

  5. #25
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Eclipse12187 View Post
    all raid damage is predictable once you’ve done the fights enough
    Actually the most stuff is predictable since it just repeats from fight to fight. AOE / TB -> mechanic -> AOE/TB -> mechanic -> etc.
    There are like 0 random factors when we talk about damage income, unless someone missplays hard. So yeah.... with that knowledge, pretty much every utility on DPS classes is there to be there, but noone knows why. 99,9% of all content doesn´t even need medigation. A WHM or AST hot will do enough until the next AOE appears. Maybe E12s endphase is the only current mechanic, which force a bit more healing and medigation.

    So overall it wouldn´t even make that big difference if those tools get buffed or thrown in the bin. One or another might be helpful to survive one more AOE when a healer died, but that´s it. All the stuff on DPS classes don´t have that big impact on the gameplay and this SHOULD change. More utility and better survive-abilities are highly welcome, stronger content of course too. (We don´t even need to argue about balancing at this point. This is no PvP game where you can use all your skills. And in PvE it´s all about damage.)
    (0)

  6. #26
    Player
    Kniteroad's Avatar
    Join Date
    Jun 2017
    Posts
    78
    Character
    Asima Daigon
    World
    Leviathan
    Main Class
    Ninja Lv 90
    If DNC is getting an oGCD C3 on a 60s timer i want second wind with a potency of a C2 and a self-rez on a 60s cooldown for us DRG mains so i can just rez every time i get animation locked or backflip off the arena
    (1)

  7. #27
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Ah yes. A stronger Curing Waltz, so that I every regen or heal I do as a healer are overwritted by a panicked DNC in most content.
    Totally what we want.

    Curing Waltz is fine. It's a medica equivalent additional heal great to have but it's not meant to do healers stuff.
    (1)

  8. #28
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ssunny2008 View Post
    It just shows, that a lot of stuff is going wrong with the casualization of the game and its raid design.
    This isn't a new thing. Summoners used to be able to tank with Titan Egi. You could do Ramuh EX without a tank.
    The game as a whole is getting progressively more balanced and removing more cheese strats like this, it's not a downhill trend.
    (0)

  9. #29
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Ignore it, just a leftover ability from when it was designed as a healer and nobody can convince me otherwise when you take the skill effects into count.
    (1)

  10. #30
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,268
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I think it’d be cool if Curing Waltz was a GCD. Not that I think it should become one, since we really don’t need that level of healing, but it’d be cool.

    I like the way Curing Waltz currently works because it encourages using it to support others rather than as a self-heal. If you try to use it solely on yourself it’s not much help at all. But if you use it in combination with the second aoe from dance partner, suddenly it becomes a much more useful heal. It’s a good way to leverage the extra mobility Dancer has as well, since repositioning is necessary to get the most out of it. Higher potency on the heal would mean they’d have to either increase the cooldown by quite a bit, or remove the second aoe from dance partner, which would make it much less interesting to use in my opinion
    (2)

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