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  1. #1
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    242
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ssunny2008 View Post
    So casting an extra GCD heal to glare the next 1min and 58s is better imo?
    All I’m saying is that the heal from it is significant as it is and does not need to be buffed. It’s a hell of a lot more potent than schs 10 gauge aoe heal. Healer gameplay has its own set of issues and buffing curing waltz to satisfy someone’s support dps fantasy makes my job more glare presses. Make it more potent and I wouldn’t even need to use that aoe. all raid damage is predictable once you’ve done the fights enough, the only time a fight is “engaging” to me as a healer is when I’m learning it or teaching new players as they’ll give me more opportunities to well… heal.
    (3)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Eclipse12187 View Post
    all raid damage is predictable once you’ve done the fights enough
    Actually the most stuff is predictable since it just repeats from fight to fight. AOE / TB -> mechanic -> AOE/TB -> mechanic -> etc.
    There are like 0 random factors when we talk about damage income, unless someone missplays hard. So yeah.... with that knowledge, pretty much every utility on DPS classes is there to be there, but noone knows why. 99,9% of all content doesn´t even need medigation. A WHM or AST hot will do enough until the next AOE appears. Maybe E12s endphase is the only current mechanic, which force a bit more healing and medigation.

    So overall it wouldn´t even make that big difference if those tools get buffed or thrown in the bin. One or another might be helpful to survive one more AOE when a healer died, but that´s it. All the stuff on DPS classes don´t have that big impact on the gameplay and this SHOULD change. More utility and better survive-abilities are highly welcome, stronger content of course too. (We don´t even need to argue about balancing at this point. This is no PvP game where you can use all your skills. And in PvE it´s all about damage.)
    (0)