Quote Originally Posted by Eldevern View Post
If I can follow you about the wards are probably (most likely) persistant, it is false for interiors : they all have loading delay.

Wards are a far too heavy concept considering how ghost town it is. Instancied housing is lighter.

There's something crazy to see the current system with
- in-ward gardens
- houses interiors
- rooms
- appartments
- storehouse (justified to compensate the fact we can lose house but available with appartments too)

and people say extended appartements with a garden (Kugane/Crystarium concept mixed with appartments technical bases) are impossible. The excuse is just simply technically false. Almost 3/4 of flats are still open. They have the "logical"(technical) availability. People don't use them because... it is even less than a little house.

The current concept in FFXIV is the most heaviest and the less efficient system available since it's full of -concurrent- redundancies.

The only thing everyone agree is SE wants neighborood and some kind of reward feeling. But the result is full of flaws.

A ghost-town-as-a-call-for-RMT is not exactly what I call a good concept. For me, their system is just throwing the server ressources to garbage.
Housing interiors are always preloaded, ready to be rendered. And yes, you can directly follow players in and out of houses. They are always there, taking up fixed space on the world servers. This is why there is no duty queue between, them.

I don't know who's saying apartments with gardens or expansion options would be impossible, because they wouldn't. They would require more server space, which they can always add, but it wouldn't be unlimited capacity, that true instanced housing would require.