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  1. #31
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Seraphor View Post
    ...
    If I can follow you about the wards are probably (most likely) persistant, it is false for interiors : they all have loading delay.

    Wards are a far too heavy concept considering how ghost town it is. Instancied housing is lighter.

    There's something crazy to see the current system with
    - in-ward gardens
    - houses interiors
    - rooms
    - appartments
    - storehouse (justified to compensate the fact we can lose house but available with appartments too)

    and people say extended appartements with a garden (Kugane/Crystarium concept mixed with appartments technical bases) are impossible. The excuse is just simply technically false. Almost 3/4 of flats are still open. They have the "logical"(technical) availability. People don't use them because... it is even less than a little house.

    The current concept in FFXIV is the most heaviest and the less efficient system available since it's full of -concurrent- redundancies.

    The only thing everyone agree is SE wants neighborood and some kind of reward feeling. But the result is full of flaws.

    A ghost-town-as-a-call-for-RMT is not exactly what I call a good concept. For me, their system is just throwing the server ressources to garbage.
    (1)
    Last edited by Eldevern; 08-25-2021 at 09:31 PM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  2. #32
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eldevern View Post
    If I can follow you about the wards are probably (most likely) persistant, it is false for interiors : they all have loading delay.

    Wards are a far too heavy concept considering how ghost town it is. Instancied housing is lighter.

    There's something crazy to see the current system with
    - in-ward gardens
    - houses interiors
    - rooms
    - appartments
    - storehouse (justified to compensate the fact we can lose house but available with appartments too)

    and people say extended appartements with a garden (Kugane/Crystarium concept mixed with appartments technical bases) are impossible. The excuse is just simply technically false. Almost 3/4 of flats are still open. They have the "logical"(technical) availability. People don't use them because... it is even less than a little house.

    The current concept in FFXIV is the most heaviest and the less efficient system available since it's full of -concurrent- redundancies.

    The only thing everyone agree is SE wants neighborood and some kind of reward feeling. But the result is full of flaws.

    A ghost-town-as-a-call-for-RMT is not exactly what I call a good concept. For me, their system is just throwing the server ressources to garbage.
    Housing interiors are always preloaded, ready to be rendered. And yes, you can directly follow players in and out of houses. They are always there, taking up fixed space on the world servers. This is why there is no duty queue between, them.

    I don't know who's saying apartments with gardens or expansion options would be impossible, because they wouldn't. They would require more server space, which they can always add, but it wouldn't be unlimited capacity, that true instanced housing would require.
    (0)

  3. #33
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Seraphor View Post
    Housing interiors are always preloaded, ready to be rendered. And yes, you can directly follow players in and out of houses.
    Of course the call is already done when you follow someone...

    If you are the first : you have variable delay.

    Friendly technical reminder, the rendering (3D) is exclusively client side (FFIXV is not available as pre-rendered as a service). Server side is more or less a memory allocation, conditions treatment and I/O processing. And... in fact, everything is instance, only the duration of the existence change (persistant vs on-demand).

    Interiors are "on-demand", wards are persistent. This is the reason why if you left the game inside an appartment/room/house you come back outside.

    I do know programming OOP, SQL, UML, UE4 and so. Then, please, stop to imagine I'm a noob, I've practiced. I do know what I'm talking about.
    (2)
    Last edited by Eldevern; 08-25-2021 at 10:52 PM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  4. #34
    Player
    KitKatnip's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Lannie Sherrin
    World
    Cactuar
    Main Class
    Arcanist Lv 81
    Exclusive - yes, it does exclude a large portion of the player base.

    I enjoy the free Inn rooms but it feels bad that I'll never have the opportunity to have a house in this game.
    (4)

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