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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Just so people know, based on how the servers are set up, any Instanced Housing system would require you to queue into your instanced house, just like any other Duty. (think of it like a solo duty, like... Raubahn Extreme)
    You would therefore be unable to queue for anything else, or access things like retainers, marketboard, glamour plates, etc. while inside your house.
    This is likely a large reason why we don't have instanced housing, because the devs know it won't be a popular system, and a significant downgrade to the current housing system.
    An instanced housing system that is functionally the same as current housing, would require an overhaul of the games most basic infrastructure, which if it were possible for them to do, they would have done it a long time ago.

    Simply adding more servers isn't a great solution either (even if there wasn't a chip shortage), because there simply isn't a housing shortage on every world.
    Some worlds are at 99% capacity, but others are only at about 70% capacity. Adding more servers would mean those at 99% might be able to increase their capacity by 10%, but then they will still hit that new limit and still leave players wanting more, whereas the less populated servers would have their capacity increased unnecessarily, and end up with even more empty wards, as they now only hit 60% capacity.
    This problem is in large part a player-created one, due to discrepant population densities.
    Best solution as a player, if you really want a house, move to a world that has plots to spare.
    Also, don't be picky. If you really want a house, but you just don't want that awkward plot in the Goblet that no one is buying... you don't really want a house.
    (2)
    Last edited by Seraphor; 08-25-2021 at 06:17 PM.

  2. #2
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Seraphor View Post
    ...
    It kinda sounds like you are forgetting appartments, rooms, inn, the split between wards outside and house interiors, the window in Kugane and Crystarium Inns... then... you come with a wrong pretext.
    (2)
    Last edited by Eldevern; 08-25-2021 at 07:53 PM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eldevern View Post
    It kinda sounds like you are forgetting appartments, rooms, inn, the split between wards outside and house interiors, the window in Kugane and Crystarium Inns... then... you come with a wrong pretext.
    I'm not forgetting anything. Those are all permanently loaded and available zones, that fill a fixed and accounted for space on the World servers. Even apartments and FC quarters are limited. (they also don't take up as much space as large houses or external wards) And the inn room is the same model for all players, just like places like the Solar in the Rising Stones/Waking sands, it's essentially a shared zone even if you don't see anyone else there, so it requires far less live data transfer.
    To make housing 'instanced' like that for everyone, they need to allow for unlimited instances, which is only possible via the Instance servers, which is what requires a duty queue.

    Basically, the cost for having housing "instances" as they currently exist without a duty queue (they're not 'instances' in the games technical vocabulary, they're just zones) is that they are limited in supply.
    (0)
    Last edited by Seraphor; 08-25-2021 at 08:26 PM.

  4. #4
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
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    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Seraphor View Post
    ...
    If I can follow you about the wards are probably (most likely) persistant, it is false for interiors : they all have loading delay.

    Wards are a far too heavy concept considering how ghost town it is. Instancied housing is lighter.

    There's something crazy to see the current system with
    - in-ward gardens
    - houses interiors
    - rooms
    - appartments
    - storehouse (justified to compensate the fact we can lose house but available with appartments too)

    and people say extended appartements with a garden (Kugane/Crystarium concept mixed with appartments technical bases) are impossible. The excuse is just simply technically false. Almost 3/4 of flats are still open. They have the "logical"(technical) availability. People don't use them because... it is even less than a little house.

    The current concept in FFXIV is the most heaviest and the less efficient system available since it's full of -concurrent- redundancies.

    The only thing everyone agree is SE wants neighborood and some kind of reward feeling. But the result is full of flaws.

    A ghost-town-as-a-call-for-RMT is not exactly what I call a good concept. For me, their system is just throwing the server ressources to garbage.
    (1)
    Last edited by Eldevern; 08-25-2021 at 09:31 PM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eldevern View Post
    If I can follow you about the wards are probably (most likely) persistant, it is false for interiors : they all have loading delay.

    Wards are a far too heavy concept considering how ghost town it is. Instancied housing is lighter.

    There's something crazy to see the current system with
    - in-ward gardens
    - houses interiors
    - rooms
    - appartments
    - storehouse (justified to compensate the fact we can lose house but available with appartments too)

    and people say extended appartements with a garden (Kugane/Crystarium concept mixed with appartments technical bases) are impossible. The excuse is just simply technically false. Almost 3/4 of flats are still open. They have the "logical"(technical) availability. People don't use them because... it is even less than a little house.

    The current concept in FFXIV is the most heaviest and the less efficient system available since it's full of -concurrent- redundancies.

    The only thing everyone agree is SE wants neighborood and some kind of reward feeling. But the result is full of flaws.

    A ghost-town-as-a-call-for-RMT is not exactly what I call a good concept. For me, their system is just throwing the server ressources to garbage.
    Housing interiors are always preloaded, ready to be rendered. And yes, you can directly follow players in and out of houses. They are always there, taking up fixed space on the world servers. This is why there is no duty queue between, them.

    I don't know who's saying apartments with gardens or expansion options would be impossible, because they wouldn't. They would require more server space, which they can always add, but it wouldn't be unlimited capacity, that true instanced housing would require.
    (0)

  6. #6
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Seraphor View Post
    Housing interiors are always preloaded, ready to be rendered. And yes, you can directly follow players in and out of houses.
    Of course the call is already done when you follow someone...

    If you are the first : you have variable delay.

    Friendly technical reminder, the rendering (3D) is exclusively client side (FFIXV is not available as pre-rendered as a service). Server side is more or less a memory allocation, conditions treatment and I/O processing. And... in fact, everything is instance, only the duration of the existence change (persistant vs on-demand).

    Interiors are "on-demand", wards are persistent. This is the reason why if you left the game inside an appartment/room/house you come back outside.

    I do know programming OOP, SQL, UML, UE4 and so. Then, please, stop to imagine I'm a noob, I've practiced. I do know what I'm talking about.
    (2)
    Last edited by Eldevern; 08-25-2021 at 10:52 PM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.