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  1. #101
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,487
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    You may have it good, however there are plenty of us bored with the current trend of content. I literally don't touch Expert Roulette because I'm just... tired of the same linear corridor with fodder that can't possibly hurt me. That and I absolutely despise Matoya's Relict. I'd love something akin to Mythic+ or genuinely challenging dungeons because it gives me more content to do. None of that is to say I dislike casual stuff. Quite the contrary, in fact. But I also like content that will actually threatening. Unfortunately, said content is quite limited.
    Be truthful, though. Will you come to a point where you're completely happy with what you have, or will you always want more? A common thread I see in those who focus only on whether content is challenging to them is that they are never satisfied. They always want more content. I mean, you're displaying that just in this comment. How can any developer ever keep up with that? XIV has something for everyone. But that also means that we're all limited in what will appeal to us and we may need to come to a point where we're satisfied with our piece of the pie.
    (1)

  2. #102
    Player
    Thaciscokidd's Avatar
    Join Date
    Sep 2015
    Posts
    521
    Character
    Alfimi Einst
    World
    Golem
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TaleraRistain View Post
    But that also means that we're all limited in what will appeal to us and we may need to come to a point where we're satisfied with our piece of the pie.
    I think that its just gaming culture in general weather it be pokemon to ff14 to Dark Souls. You're always going to have that section of the fan base that will clamor for harder content, weather it be game introduced like ,min item level and no echo, or community make, like nuzelock or whatever craziness that ymfah and the Dark Souls community like to do.

    Its healthy for the community to want harder content, they can take the info and develop something original for the future. If we ever reach the point were everyone is happy with what we got that will be the point where the game truly begins to die.
    (0)

  3. #103
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Personally I like my very “theatric Disneyland ride with lots of set pieces” design.

    That said, if they ever decided to do more dungeons like in 2.0 that were optional/not part of any progression, then sure! Make a few that are have more mechanics in the fights or whatever.

    I am all for some harder content available for the niche crowd..which we have enough of I feel. Savage, ultimate and unreal are content I will never touch outside of unsync’d when it’s super old..so anything around that level is dead content to me.

    Though to be honest, you have the option to go minimum iLVL…. Or go with just 3 members? So you have the option to engage in the dungeons and make them harder for yourself…unless your complaint is that they need to be harder for everyone to which I have to say…why?
    (2)
    Last edited by kaynide; 08-24-2021 at 12:56 PM.

  4. #104
    Player
    Killari's Avatar
    Join Date
    Jun 2021
    Posts
    7
    Character
    Killari Nightblade
    World
    Zalera
    Main Class
    Marauder Lv 56
    Quote Originally Posted by Drakonic View Post
    Dungeons have become linear corridors where the trash are meaningless and mechanics are regurgitated over and over again.
    You my friend, Nailed It! I haven't even gotten to the later Dungeons and I'm already feeling this. At least I know what to expect, more of the same. Linear is a understatement, I just hate how they all seem to be on rails. Way too much hand holding.

    I also agree with your ending statement. I personally love M+, but I have a solid team and don't need to pug. I don't think that type of system would fly in this game. But I'd love to see "so-called" Ultimate type dungeons that only dropped glamour for player that like to challenge themselves. No timers, just Ultimate type difficult fun challenges. That means trash pulls too, make them tough and scary.
    (0)

  5. #105
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,622
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Be truthful, though. Will you come to a point where you're completely happy with what you have, or will you always want more? A common thread I see in those who focus only on whether content is challenging to them is that they are never satisfied. They always want more content. I mean, you're displaying that just in this comment. How can any developer ever keep up with that? XIV has something for everyone. But that also means that we're all limited in what will appeal to us and we may need to come to a point where we're satisfied with our piece of the pie.
    Truthfully, yes. At least in a realistic sense. I used to be satisfied, at least more so than I am now, but that was because I hadn't exhausted a good chunk of the content. Which is part of the problem. The sheer lack of longevity most content has means long time players will inevitably run out even if they dabble in a variety of things. You're also assuming I only do challenging content. Which isn't the case. There just... isn't enough to do in a given patch. Case in point, I found myself actually enjoying Blue Mage. Too bad its last update was in 5.45, didn't even come with a mount achievement this time around and likely won't see another update until 6.15 at the absolute earliest. That will be over a year of nothing. Now yes, Covid plays a factor in this... except Blue Mage has routinely only been updated every ten months. In other words, it's side content that while neat, doesn't take more than a couple weeks to complete if you're intentionally pacing yourself and sees updates only annually.

    And most content suffers from this precise problem. So in my case, adding Mythic+ with some sense of continual longevity in frequently updated achievements, rewards and etc would help satisfy me. One of my major criticisms of Shadowbringers is so much content focused on the roleplay aspect that it often felt barren. I'm not suggesting that stuff be taken away from those who enjoy it, however I'm certainly going to voice my criticism when I have so little to do.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #106
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Truthfully, yes. At least in a realistic sense. I used to be satisfied, at least more so than I am now, but that was because I hadn't exhausted a good chunk of the content. Which is part of the problem. The sheer lack of longevity most content has means long time players will inevitably run out even if they dabble in a variety of things. You're also assuming I only do challenging content. Which isn't the case. There just... isn't enough to do in a given patch. Case in point, I found myself actually enjoying Blue Mage. Too bad its last update was in 5.45, didn't even come with a mount achievement this time around and likely won't see another update until 6.15 at the absolute earliest. That will be over a year of nothing. Now yes, Covid plays a factor in this... except Blue Mage has routinely only been updated every ten months. In other words, it's side content that while neat, doesn't take more than a couple weeks to complete if you're intentionally pacing yourself and sees updates only annually.

    And most content suffers from this precise problem. So in my case, adding Mythic+ with some sense of continual longevity in frequently updated achievements, rewards and etc would help satisfy me. One of my major criticisms of Shadowbringers is so much content focused on the roleplay aspect that it often felt barren. I'm not suggesting that stuff be taken away from those who enjoy it, however I'm certainly going to voice my criticism when I have so little to do.

    I would say that the devs are on record saying they do not intend to occupy all of your potential gaming time and that, should the content not be enough for you from patch to patch, you should take a break and try other games that scratch whatever itch you need. Not saying you need to unsubscribe or quit or whatever.

    Personally, everything I have is at cap, with exception of getting all of Blu done.. so I just log in and do my daily retainer money grab, chat for a few before I load up whatever other game I’m playing. Currently finished the Ori series and recommend it, especially on hard mode!

    In my wife’s case, she doesn’t even touch the game outside of hanging with friends for months at a time, so that when she does find time between her dramas/Netflix, she has a good chunk of content to do.

    …that said, I would love to see more things to do outside of the standard loop. Like legit engaging mini games or more interesting PvP maps or game modes.
    (3)
    Last edited by kaynide; 08-24-2021 at 02:32 PM.

  7. #107
    Player

    Join Date
    May 2021
    Posts
    178
    Quote Originally Posted by kaynide View Post
    I would say that the devs are on record saying they do not intend to occupy all of your potential gaming time and that, should the content not be enough for you from patch to patch, you should take a break and try other games that scratch whatever itch you need. Not saying you need to unsubscribe or quit or whatever.

    Personally, everything I have is at cap, with exception of getting all of Blu done.. so I just log in and do my daily retainer money grab, chat for a few before I load up whatever other game I’m playing. Currently finished the Ori series and recommend it, especially on hard mode!

    In my wife’s case, she doesn’t even touch the game outside of hanging with friends for months at a time, so that when she does find time between her dramas/Netflix, she has a good chunk of content to do.

    …that said, I would love to see more things to do outside of the standard loop. Like legit engaging mini games or more interesting PvP maps or game modes.
    Isn't it funny how they say you should take a break from patch to patch but housing demolition is still a thing? They don't do what their words say.
    (4)

  8. #108
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ScarletDawn View Post
    that is what Hard mode is for?
    In this game the "hard mode" in the name of the dungeons is just another word for "redesign". Most of them were easier, than the originals.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #109
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    The argument that "you'll never be happy" is a pretty good strawman. Competitors have also gone from gimmick dungeons, to linear, and then back to trying to be more creative besides: rush forward, dragon wings go blap.

    I think fondly of when ESO dropped a dungeon on us where you not only grappled around the dungeon (with secret areas to unlock and discover), but then used that same mechanic for it's bosses.

    It was simple, but it turned what was just a usual charge and smash dungeon into something with a little more flavor. Not something you'd see in a raid or trial setting, but something that worked well in this four player adventure.
    (You could also skip all the secrets, but most random people ask at the start because sweet sweet bonus loot is just too good).

    I don't run dungeons on FFXIV unless it's for glamour. There's nothing for me in a reskinned boss rush, and dungeon bosses aren't exactly dripping with entertainment. Story complete and we part ways for good.
    (3)

  10. #110
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Xaruko_Nexume View Post
    The thought of XIV players not realizing just how good they've got it and wanting to WoWify the game is horrifying.
    Quoted for emphasis. WoW already exists; turning XIV into the [current version of] it would be a tragedy to the many, many, many of us for whom this game is nearly perfect in both style and substance.
    (3)
    Last edited by Illmaeran; 08-25-2021 at 04:55 AM.

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