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  1. #41
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There aren't any intrinsic issues with counterattacks. The only reason why this is at all a subject for discussion is because this game is incredibly scripted, and the fact that even the slightest potential variation that can ruin your perfectly planned spreadsheet designed run is deeply upsetting to certain parts of the playerbase. That's why the dev team effectively removed Crit and DH procs from a certain job after complaints were made in Stormblood. It doesn't matter if the average player has uptime issues and misses thousands worth of potency in GCDs. They're still going to quibble over that 50 potency that didn't proc. If the dev team had any common sense they wouldn't cater to this sort of nonsense.

    Players will adapt if you stop catering to them. I want to see more variations in runs, simply because I am certain that it will create a larger skill differential. Some players are only good because there is a script to follow.

    I can appreciate that there are certain players out there who rather like the current state of tanking as the lowest skill tier role, and want to keep it low effort. That's fine. PLD is viewed as the base template for tanks much like WHM is for healers, so I can see why some of you wouldn't want to disrupt that. That shouldn't stop the dev team from experimenting with counterattacks for some of the less... vanilla options out there. It will definitely be appreciated.

    The best test of a useless action is to try to take it away. If you offered to take that potency off of Vengeance, then you'll see how relevant it actually is. People will fight to the end of time over 10 potency, especially if they feel that it is owed to them.
    (3)
    Last edited by Lyth; 08-18-2021 at 01:22 PM.

  2. #42
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,437
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    PLD has alot of button bloat in general. I wouldnt be surprised if they got a complete gauge overhaul
    (0)

  3. #43
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Derio View Post
    PLD has alot of button bloat in general. I wouldnt be surprised if they got a complete gauge overhaul
    Man people complain about button bloat, and I'm over here wanting more buttons.
    (7)

  4. #44
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Derio View Post
    PLD has alot of button bloat in general. I wouldnt be surprised if they got a complete gauge overhaul
    ....What? The only tank less busy than PLD is WAR. I could probably agree if you'd said GNB some bloating issues since there's at least an argument to be made there, but uh... if they rework PLD to be any less active, it's just going to be reduced to another echo of WAR the way DRK was.
    (2)
    Last edited by Absimiliard; 08-23-2021 at 01:03 AM.

  5. #45
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Absimiliard View Post
    ....What? The only tank less busy than PLD is WAR. I could probably agree if you'd said GNB some bloating issues since there's at least an argument to be made there, but uh... if they rework PLD to be any less active, it's just going to be reduced to another echo of WAR the way DRK was.
    Addressing button bloat doesn't mean making the job less active.
    PLD has 26 abilities to put in their hotbar. And they will get at least two or three more in EW.
    WAR has 21...
    It's not even close.

    GNB is considered to be the busiest tank and it has 25.

    Add the 7 role actions, and all the PLD abilities do not fit on the 32 slots of the W-Cross-hotbar anymore. So the bloat is certainly a thing for PLD if they just continue adding more.
    I think it is fine right now because you don't need iron will to be super easily accessible, and shield bash is pointless.
    But if they just add more buttons to press, playing on controller could become tricky.

    Intervention and Sheltron could be on the same button for example. Even FoF and Requiescat could be on the same button with a small rework too.
    I'd rather have more abilities than two abilities that pretty much do the same thing.
    (1)

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