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  1. #31
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Goji1639 View Post
    Enemies encircle you.
    Uhm, no, they don't.

    This has been the weirdest tank thread I've ever read on here. Enemies in FFXIV run as far as it takes to be in attack range of you, and then they stop moving until they are forced to move again. This is why caster mobs stop at the designated casting range. There is no encirclement that is not self-inflicted, and it's a very poor way to tank. Different size monsters in pulls sometimes cause a mob pack to fan out like a U or a semi-circle, but that's not complete encirclement, and can be reduced by turning/rotating around the pack.

    Overpower has more distance on it, allowing you to engage packs with it before other tanks' radial AOEs. Note that it is also 8y wide, meaning that when used at the proper angle, it hits more targets than other tank AOEs, if the monsters are more than 5y apart. Because mob packs are always loosely spread, unless the pack is first agro'd via another means, Overpower will/can hit more targets.

    Having an oGCD is very nice, but it's a waste until the packs are fully gathered at pull's end. The only tanks I use the oGCDs on are DRK and PLD, because they have low timers/low resource cost. Bowshock on GNB is a minute cooldown, and it's a total waste to use while on the move.

    Also, WAR has resource generated radial AOEs in Decimate and Chaotic/Steel Cyclone. These can be used without breaking combo, and always do enough damage to completely solidify agro till pulls end, unless you're undergeared vs. an overgeared single target nutter. Neither requires a target (Though Chaotic should only be used on pull if the timer on Nascent Chaos is near expiration).

    You shouldn't be using Mythril Tempest out of combo, that's a bad move. If anything, Overpower into your first pack, and then use Equilibrium for enmity. The heal on it is almost always overhealing anyway, but with Nascent Flash you should be able to sustain without it. Also it's perfectly acceptable to stutter step your pull to wait half a second for combo'd Mythril, as the monsters in the first back are drawing towards their first agro target, which ideally is you, anyway. Everyone should be behind you, and if they're not then you are slow.
    (7)

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    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #32
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    WAR and DRK are the most fun to group up mobs for me.
    Overpower has helped me a lot on positions more than PLD and GNB while DRK's oGCD line aoe is a bliss when you find the sweet spot.
    Wasn't a fan of war's aoe combo before but it can be more versatile actually
    (1)

  3. #33
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Cone feels meh, always has to me but it's very unique ^^

    There's other tanks luckily, so people can just play those if they dislike war for instance, right?

    Oh, you'd rather have a full on discussion about 'how dew tank', eh?

    Guess that's fine! Funny but fine ^^
    (0)

  4. #34
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Tried it out, dunno what goji is about but it feels like he never did play a tank before. Mobs don't encircle you, lol. Dunno where this idea comes from or if you smoked gizal greens again.

    And yes i pulled the whole sastasha dungeon to confirm this, mobs just pile up in front of you and i pulled 20+ mobs which is more than modern wall to wall pulls.

    So don't listen to OP, he is not telling the truth at all. xD War is fine as it is, not that hard to hit stuff with a cone that is literally piling up in front of you.
    (2)

  5. #35
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Originally it was part of an effort to make PLD and WAR different in gameplay. I had actually expected GNB to have the cone aggro as well..but here we are.

    I thought they were going to do 2 tanks with circle AoE vs 2 with longer ranged cones, so one could have an interesting choice on which to play based on situation.
    (1)

  6. #36
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Vyrerus View Post
    Snip
    I get this weird feeling a lot of you don't know what the word encircle means. Yes, enemies absolutely encircle you in this and basically every other game. It happens by design because enemies will naturally try not to stack on top of each other, but still need to close into melee range to hit you. The result is they form a circle around you. Obviously ranged enemies are an exception, since they don't have to close into melee range. Enemies just adjust so slowly in this game that if you're moving around constantly they don't get a chance.

    Now Overpower is terrible to pull with. Enemies are almost never positioned in a straight line when you engage them; and wasting Equilibrium to pick up the other 90% of the pack that Overpower missed is just a waste. Since Equilibriums enmity modifier is worse than an actual attacks DPS will probably peel them off you anyways, so may as well just go with the uncombod Mythril and accept the fact that you won't have aggro on most of the pull by the end of it.

    The only good way WAR has to get full enmity is to basically sit there eating autos through a full AoE rotation, or start blowing infuriate stacks so you can decimate. Both are clunky and way worse than the options that tanks with circular AoE and OCD attacks have.
    (0)

  7. #37
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    I don't get the argument of "wasting" Equilibrium. You don't even need it, you already have more than enough self sustain with Nascent Flash.

    Nevermind the fact that you can just Tomahawk the farthest mob and Overpower the ones that are closest as long as you orient correctly.
    (3)

  8. #38
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    NO, they won't. I TESTED IT. I PULLED A WHOLE INSTANCE AND THEY STACK IN FRONT OF YOU. LOL.

    I mean seriously dude, there are better ways of trolling. I believe in you, you can still turn this into something fun.
    (4)

  9. #39
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ranaku View Post
    NO, they won't. I TESTED IT. I PULLED A WHOLE INSTANCE AND THEY STACK IN FRONT OF YOU. LOL.

    I mean seriously dude, there are better ways of trolling. I believe in you, you can still turn this into something fun.
    I TESTED IT! *provides no proof; wonders why he was ignored*

    Enemies adjust very slowly in this game, but they do eventually start pushing away from each others hitboxes while making sure they stay in melee range. Stand still and the melees will encircle you. Ranged will do whatever, as long as they can hit you.

    Quote Originally Posted by Nyarlha View Post
    I don't get the argument of "wasting" Equilibrium. You don't even need it, you already have more than enough self sustain with Nascent Flash.

    Nevermind the fact that you can just Tomahawk the farthest mob and Overpower the ones that are closest as long as you orient correctly.
    Even if you use it, healing has a worse enmity modifier than damage. Even if you waste it the rest of the group can still pull off of you easily.
    (0)

  10. #40
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Goji1639 View Post
    I TESTED IT! *provides no proof; wonders why he was ignored*

    Enemies adjust very slowly in this game, but they do eventually start pushing away from each others hitboxes while making sure they stay in melee range. Stand still and the melees will encircle you. Ranged will do whatever, as long as they can hit you.


    Even if you use it, healing has a worse enmity modifier than damage. Even if you waste it the rest of the group can still pull off of you easily.
    Enemies don't adjust at all. I really hope you are a troll and just not funny at all. I fear almost that you might be serious, may hydaelyn protect the poor souls which get into a dungeon with you...
    (1)

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