Uhm, no, they don't.
This has been the weirdest tank thread I've ever read on here. Enemies in FFXIV run as far as it takes to be in attack range of you, and then they stop moving until they are forced to move again. This is why caster mobs stop at the designated casting range. There is no encirclement that is not self-inflicted, and it's a very poor way to tank. Different size monsters in pulls sometimes cause a mob pack to fan out like a U or a semi-circle, but that's not complete encirclement, and can be reduced by turning/rotating around the pack.
Overpower has more distance on it, allowing you to engage packs with it before other tanks' radial AOEs. Note that it is also 8y wide, meaning that when used at the proper angle, it hits more targets than other tank AOEs, if the monsters are more than 5y apart. Because mob packs are always loosely spread, unless the pack is first agro'd via another means, Overpower will/can hit more targets.
Having an oGCD is very nice, but it's a waste until the packs are fully gathered at pull's end. The only tanks I use the oGCDs on are DRK and PLD, because they have low timers/low resource cost. Bowshock on GNB is a minute cooldown, and it's a total waste to use while on the move.
Also, WAR has resource generated radial AOEs in Decimate and Chaotic/Steel Cyclone. These can be used without breaking combo, and always do enough damage to completely solidify agro till pulls end, unless you're undergeared vs. an overgeared single target nutter. Neither requires a target (Though Chaotic should only be used on pull if the timer on Nascent Chaos is near expiration).
You shouldn't be using Mythril Tempest out of combo, that's a bad move. If anything, Overpower into your first pack, and then use Equilibrium for enmity. The heal on it is almost always overhealing anyway, but with Nascent Flash you should be able to sustain without it. Also it's perfectly acceptable to stutter step your pull to wait half a second for combo'd Mythril, as the monsters in the first back are drawing towards their first agro target, which ideally is you, anyway. Everyone should be behind you, and if they're not then you are slow.



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