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  1. #1
    Player
    Kirika-'s Avatar
    Join Date
    Nov 2017
    Posts
    560
    Character
    Kirika Yuumura
    World
    Faerie
    Main Class
    Bard Lv 100
    Quote Originally Posted by Djuntul View Post
    Fairly new player, only recently got to shadowbringers. really starting to enjoy my journey as on these later expansions the developers really upped their game (quite literally). the only thing thats a huge bother to me is the amount of server lag. i have a very stable internet connection with 2 digit mb/s. i never lag in any game i play. yet in ff14 i often experience things like just barely dodging something before the cast goes off, only to still take damage. i read somewhere that the eu servers arent actually physically in the eu so that would explain this issue. still i hope they resolve this as it makes my decisions feel inconsequential (as in why should i dodge if i still get hit). obviously the only real solution rn is to just try to dodge everything as fast as possible but i feel like these clutch moments where you barely dodge something are what would make the combat feel even more impactful
    One thing about dodging "marker" types of incoming attacks, the displayed marker's timing is off as compared to the actual attack.
    As in the attack will hit anyone within the marker a set time before the attack animation hits.... this difference in marker vs attack animation can make it appear you are suffering from PING lag or such, when you really are not.

    So, if you are getting "hit" after you moved out of the marker, it means you didn't get out fast enough before the attack happened, even if it appears the animation of the attack was after you left.
    Watch these mechanics and you will then get a feel for the actual amount of time your are still "safe" within a marker.
    Further, you can then also determine when it is "safe" to return back into the area of the marker, still avoiding the "hit".... You may see this when a player moves out of a marker, then suddenly rushes back in just as the attack animation hits, yet they do not get hit.

    Also, not every marker attack in different dungeons or zones has the same timings.
    Some are longer, some are shorter, and some are a combo of seeing what the target is casting/charging or what attack pose it has, then getting out of the way before a maker even appears.

    It's something you will pick up on over time with play experience, so don't be discouraged.
    (0)

  2. #2
    Player
    ecodamesis's Avatar
    Join Date
    Aug 2021
    Posts
    5
    Character
    Damesis Rosenthal
    World
    Coeurl
    Main Class
    Monk Lv 80
    if you made it to shadowbringers and dont know how this works... yeah this is a technical issue. because i have the same issue xD huge lag spikes non stop, still trying to find a solution for the past week and a half.
    (0)

  3. #3
    Player
    Djuntul's Avatar
    Join Date
    Jul 2021
    Posts
    11
    Character
    Djuntull Bjoern
    World
    Twintania
    Main Class
    Paladin Lv 75
    Quote Originally Posted by Kirika- View Post
    One thing about dodging "marker" types of incoming attacks, the displayed marker's timing is off as compared to the actual attack.
    As in the attack will hit anyone within the marker a set time before the attack animation hits.... this difference in marker vs attack animation can make it appear you are suffering from PING lag or such, when you really are not.
    im not talking about animation delay. im talking about the cast. when an enemy casts an ability and the marker appears, and i move out BEFORE the cast ends, but still end up getting hit even though i a) dodged before the cast ended and b) before the animation was even starting. i played a lot of wow so i know how these mechanics work. if you read my comment correctly you would know that i AM dodging these things, but i still get hit. that is my issue
    (0)

  4. #4
    Player
    Kirika-'s Avatar
    Join Date
    Nov 2017
    Posts
    560
    Character
    Kirika Yuumura
    World
    Faerie
    Main Class
    Bard Lv 100
    Quote Originally Posted by Djuntul View Post
    im not talking about animation delay. im talking about the cast. when an enemy casts an ability and the marker appears, and i move out BEFORE the cast ends, but still end up getting hit even though i a) dodged before the cast ended and b) before the animation was even starting. i played a lot of wow so i know how these mechanics work. if you read my comment correctly you would know that i AM dodging these things, but i still get hit. that is my issue
    A: I also played a lot of WoW, FF14's battle mechanics are not the way WoW's are.
    B: I read your comments, many times through before my response.

    If you are in a marker area, move out, and are still hit, then it's two issues only:
    1. You are ping/hardware lagging
    2. Your play timing is off

    #1 can be fixed by correcting any hardware lag on your system and LAN and/or tracing the source of the ping lag and hoping those responsible fix it (be it SE, your ISP, or the internet in between)
    #2 can be fixed with more experience dealing with the fight/markers in question.
    (0)
    Kirika Yuumura of the Noir

    The Soldats' Manor, home of the Noir and of Noir's Eorzean Natural History Museum and Aquarium
    Plot 7, Ward 22, Shirogane, Faerie

    Noir... It is the name of an ancient fate. Two maidens who govern death; the peace of the newly-born Noir hands protect.

  5. #5
    Player
    Djuntul's Avatar
    Join Date
    Jul 2021
    Posts
    11
    Character
    Djuntull Bjoern
    World
    Twintania
    Main Class
    Paladin Lv 75
    they quite literally are. i mean when a cast goes through, the ability goes off. the marker indicates the area in which you will take damage if you dont move out by the time the cast ends. this holds true for wow and ff14. never had this problem with any other game so im 100% certain the problem is not with my hardware, software or internet provider. again, im not some boomer gamer, i know when i actually didnt dodge in time and get rightfully hit as opposed to when i quite clearly dodge something before the cast goes through and still take damage. not trying to make excuses for my bad gameplay, trust me i own my mistakes, which of course happen from time to time. i want to provide some concrete example where the game is lacking on a technical level, not to make me seem like some god who never makes mistakes and if i do it has to be a bug with the game
    (0)

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