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  1. #131
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Quite a few characters died in ShB of varying levels of importance, and I would say especailly that the first half of ShB was easily the darkest expansion, which is why I am glad it got a happy ending, which is what the First REALLY needed. ShB is a story about carrying on after tragedy and finding a reason to continue struggling for the people who are still around you, and ending it in tragedy doesn't really make a ton of sense thematically save for the people who couldn't keep going forward, including one of the most important scions, as well as a semi-party member acting as the story's anti-villain which was one of the most emotional deaths in the series. Like would the themes of ShB be aided by the Exarch dying? Not at all, in fact dramatically the opposite, the fact people fought for him to look to a future with new hope and optimism was kinda the entire point of the expansion.

    I also think they avoided killing anyone off because in the last two expansions they were pretty willing to just axe some folks. Having a breather expansion before stuff gets real. Like the back to back whammy of how bad things got in SB combined with how bad the start of ShB was emotionally (I literally had to stop playing while recruiting Alisae because of some intersection of seeing a Sin Eater being made and real life stuff) would have made the emotional roller coaster of FFXIV a really damn bumpy ride because it keeps slamming into the floor.

    Finally there is the fact that The First is an alternate reality with limited connections to The Source (for now at any rate). Character deaths aren't really going to matter as much because they won't impact relationships with 99% of the current cast or plotline, compared to most of the SB deaths which created very significant status quo changes down to us losing two whole scions. Killing a character in ShB would only make sense for thematic reasons, or as a pure emotional punch, and everyone frankly was expecting a big one. The fact there just wasn't a good reason for anyone (Besides, you know, the Ascians, who now feel 'wrong' to kill in a sense, it feels like murdering a Unicorn) to die on a narrative or emotional level meant no one did.

    It is interesting to notice also how Sorrow of Welryt and Bozja, taking place on the first, got to play with ShB's themes of carrying on after pretty extreme losses with massive bodycounts both, because unlike in the First those deaths affect characters who are ongoing concerns, and it was needed compared to the First to establish a great loss that felt insurmountable, because they didn't take place on a world that seemed to be slowly dying with absolutely no future, so the deaths were way more appropriate.

    If you don't like the endings of ShB and the lack of death, I can't say you are 'wrong.' Everyone interacts with stories differently and takes different things away from them, but I think killing off The Exarch or whatever would have actively made the story worse, because ShB would have become 'you need to carry on even when life seems ugly and you don't feel like you have a future, but WHOOPS life really IS ugly and the future will constantly be stolen from you, SUCKER!" It wouldn't have had the same impact as say... Haurchefant dying because the cycle of violence that HW is about will go down swinging and claim as many lives as it can on the way out, or Yotsuyu dying as someone who is paradoxically unforgivable and yet at the same time clearly had no real choice in who they became getting us ready to sympathize with the people trapped in the system of the Garlean Empire.

    Those stories were highly elevated by their deaths, because they tied so heavily into the themes of the cost of escaping the cycle of violence for HW and the idea of morality being good but also a luxury of a moral environment in the case in SB. But ShB wasn't a tragedy, it was a story about recovery and finding a future after tragedy. Which is why the trailer so heavily plays with this: The Emmet Gremlin taunts you with the idea of a good future being an impossibility, while the Exarch declares that if the future seems like an impossible concept you must rewrite it. Which is why, in Future's Rewritten, he was rewarded with the chance to explore the future he didn't think he was gunna get, and why The First got its future secured in Eden as well.
    (5)
    Last edited by dezzmont; 08-19-2021 at 03:18 PM.

  2. #132
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by XenoSamurai View Post
    Why does someone dieing have to be the only thing that makes the story good?
    Just as a heads up, /s means sarcasm.
    (1)

  3. #133
    Player
    XenoSamurai's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    272
    Character
    Alice Liddell
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nestama View Post
    Just as a heads up, /s means sarcasm.
    You're right I didn't see that, still I see this argument everywhere. I feel like so many people are wanting death and here I am hoping my favorite character wont die, it's just odd to me to see so many people disappointed that someone didn't die.
    (6)

  4. #134
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by XenoSamurai View Post
    You're right I didn't see that, still I see this argument everywhere. I feel like so many people are wanting death and here I am hoping my favorite character wont die, it's just odd to me to see so many people disappointed that someone didn't die.
    A lot of people are simply used to the fact that most games, movies and books tend to kill their characters left and right to the point where death becomes meaningless - that's what it looks like to me, at least. I'm honestly glad that FF14 doesn't do it a lot, because thanks to that character's death here has its weight and usually hits hard.
    (4)

  5. #135
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by dezzmont View Post
    snip
    All of this would hold some weight again, if they didn’t have to resort to plot armor and plot holes to have the protags win, but the fact of the matter is they did and it was poor writing. Not only that but again, we’re facing against literal god-like foes, the strongest ones yet. There *should* be consequences to depict that struggle well but there wasn’t.What character died in msq of major importance? A certain someone we knew for 5 minutes? Random npcs we didn’t even know the name of? Funny how the theme is looking to the future when it was looking to the past and living in the past that even let the protags win in the first place
    (4)

  6. #136
    Player
    Ativan's Avatar
    Join Date
    May 2021
    Posts
    74
    Character
    Too Much
    World
    Brynhildr
    Main Class
    Scholar Lv 90
    Thank you. I needed this after witnessing a week of homophobia in this community.
    (0)

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