Heya! So as everyone can probably tell, a lot of folks are extremely upset at how the two pieces of content in the Main Scenario Roulette, Castrum Meridianum and Praetorium, are handled, both from a design standpoint and from a player interaction standpoint. I'm not going to go into all of the details as to why that is as I am sure it's been talked to death. But I had an idea that might solve a lot of issues: Recreate these two pieces of content, modernizing them to match the rest of the game's flow. Let's go in chronological order.
CASTRUM
This one feels very simple to me.
1.) Reduce the required party comp from 2 Tanks, 2 Healers, and 4 DPS to 1 Tank, 1 Healer, and 2 DPS.
2.) Scale the content to a 4-man party.
3.) Add Castrum to the Level 50/60/70 Roulette.
4.) Allow the cutscenes to be skippable.
5.) Retool some specific boss fights to fit this new 4-man comp. Reduce the number of adds during the Rubicatus fight, remove the army of Iron Giants and all alarms from the final room. Also remove all enemies from the scaffolding where those alarms are situated. Keep all other enemies as well as the cannons to shoot down the gunship.
6.) Either remove the first phase of the Livia fight entirely from the game or retool it so you fight her normally in her magitek armor for the first phase, removing the cannons and the magitek loaders from the boss mechanics.
PRAETORIUM
This one is going to be a bit trickier, but I hope you'll stay with me.
1.) Same as the Castrum, reduce the required party comp to a standard 4-man comp, scale the difficulty to match, add it to the Level 50/60/70 Roulette, and allow the cutscenes to be skippable.
2.) Lock all transporters until all relevant enemies in that particular space are defeated.
3.) Remove the need to submit yourself to Magitek Armor Authorization.
4.) End the Praetorium after the Nero fight.
From here, we can do some creative things that match up with how the rest of the game handles its end-of-core-MSQ story.
POST-PRAETORIUM CUTSCENES
Here, we get our face-to-face against Gaius.
1.) Add an "Operation Archon Operative" NPC near the Castrum Meridianum portal that will escort you to the area prior to or after the Porta Decumana Trial (more on that later).
2.) Make the landing with the elevator where you fight Gaius its own room, and interacting with the terminal would begin the cutscenes where you interact with Gaius.
3.) Re-enable the dialogue options in the Gaius cutscene that were disabled when the Praetorium cutscenes were made unskippable.
4.) Scale the Gaius fight down to a soloable encounter and have it be a scenario fight.
5.) Play the remaining cutscenes up until you reach the door to the Ultima Weapon's chamber.
6.) Scale the first phase of the Ultima Weapon down to a soloable encounter and have it be a scenario fight.
7.) Play the cutscenes up through the casting of Ultima.
8.) "Porta Decumana Now Accessible"
PORTA DECUMANA
1.) Make this trial its own content: an 8-man normal-mode trial that can be accessed via Trial Roulette.
2.) Scale up the Ultima Weapon to have a slightly more modern health pool and slightly more damaging moves, but keep it an 8-Man Trial.
3.) End the trial when The Ultima Weapon has been defeated.
POST-PORTA DECUMANA CUTSCENES
1.) Spawn in a solo room version of Porta Decumana, and interacting with something causes cutscenes to play.
2.) Play all the cutscenes between the Ultima Weapon's defeat through to when you fight Lahabrea.
3.) Scale the Lahabrea fight to a soloable encounter and have it be a scenario fight.
4.) Play the remaining cutscenes all the way through to the end.
FINAL RESULT
1.) While some inconvenient cutscenes are still in The Praetorium (such as the one before the first boss), it's a lot more cleaned up and streamlined, so it could safely be placed in 50/60/70 Roulette along with Castrum Meridianum, removing the need for Main Scenario Roulette entirely.
2.) A new trial, Porta Decumana, would be added specifically to separate The Ultima Weapon fight from the rest of The Praetorium. You can even give a first-time completion achievement called "Such Devastation!" or something as a subtle wink to the meme.
3.) The Gaius fight, the Lahabrea fight, and all surrounding cutscenes are removed from The Praetorium entirely and put in their own space, removing their need to be made unskippable and ruin the first time player experience while also adding back in that player dialogue choice when speaking with Gaius.
POTENTIAL FLAWS IN THIS PLAN
1.) The remaining Castrum and Praetorium cutscenes that would not be removed. This... is hard because both of these pieces of content are so cutscene-heavy that even just chopping The Praetorium off at the end of the Nero fight still leaves a lot of cutscenes in. But I feel like just making those cutscenes skippable and running it as a 4-man dungeon is preferable to having 10+ unskippable cutscenes in an absurdly long 8-man dungeon with a lot more potentially impatient players.
2.) Phase 1 Ultima Weapon Power Scaling and Dialogue conflict during its solo story scenario. I feel this can be explained away with you not being capable of doing anything to it until Hydaelyn gives you actual superpowers during the fight, letting you beat it up, which then get systematically stripped for a time during the Ultima cutscene, in which you will require reinforcements to beat it up in the actual trial.
3.) Why you're participating in "Operation Archon" with only a team of four instead of a team of eight. I have not seen the cutscenes leading up to these two pieces of content in a good while, so I don't recall if there is any voiced dialogue referring to the fact that you are currently doing this with a party of 8 rather than a party of 4. If there isn't any dialogue at all, great! If there's dialogue and it's not voiced, that's easily changed! If there is voiced dialogue, it could be an issue, but it can probably be explained away as "multiple teams attacking different sectors at once".
FINAL THOUGHTS
I have watched a ton of content creators go through this final stretch of the vanilla ARR story and while many of them are able to ride it out on the wave of streamer privilege, some content creators can't, and indeed, there are a ton of new players who can't ride that wave and have to stick it out with folks getting their Main Scenario Roulette daily tomestones, many of which are just so done with the tedium.
I want the Main Scenario Roulette gone. It was created with good intentions of getting players to do "dead" content, but it's quickly devolved into a generator of toxic attitudes and behaviors towards newer players, and that's not okay.
I've tried thinking about how to fix this issue with the least amount of effort possible, and this was the result of that thinking. It's not going to take no work at all and, indeed, it might take a fair amount of work to do what I am proposing. But for the health of the game, Praetorium needs to be broken up into smaller, more manageable chunks because new players are choking on it.