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  1. #41
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
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    134
    When it first came out I kinda liked the realism factor behind Dodore dropping his wing which in turn was crafted the Doublet. I don't know why they strayed from it when Darkhold came out. Would have been nice to have to kill mobs in Darkhold to obtain the mats to get the gear etc etc.

    Anyways thats old news, I guess we are gonna have to see how AF stacks on up against materia gear. I'm thinking this...U/U gear is gonna have stats/abilities that arent obtainable via materia.

    WHM AF Body could have +5 MND -10% Cure Cast Times.

    Would you wear it over a +100 Mp robe?

    Warrior AF Gloves could have +5 STR and Enhances Berserk/Rampage...

    Would you wear it over +40-50 attack gloves?
    (3)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  2. #42
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    i dont think blue rare items should be melded. I was specifically talking about Sh gear.

    but even if you can meld blue rare it wouldn't kill anything cause materia benefits are low as is. The materia choices for helm are mostly magic so if someone slaps another 10 mind on their crown its not gonna be a game changer.
    Healing potency is huge for Conjurer, and Magic Acc is huge for Thaum. Int can prove strong for Pug as well. I realize the materia is limited for head, but there are no dps helms better than the crown... even without melding, it still provides STR and DEX. Gladiator doesn't use it simply for more Def, but it's debatable how much that is even worth dropping the extra vit.

    In terms of the Stronghole drops, I think it is odd only one of the sets can be melded while the others cannot. I think it should be one way or the other, but they are still a small portion of gear. I'd probably still be using some pieces from Darkhold if U/U gear from there could be melded... and I'm not sure I'm ok with that thought.

    That said in terms of the whole current melding system I 100% agree that there needs to be a request menu rather than trading your item and materia over to someone. It's a long BS process that should be simplified.
    (1)

  3. #43
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by XStruckX View Post
    When it first came out I kinda liked the realism factor behind Dodore dropping his wing which in turn was crafted the Doublet. I don't know why they strayed from it when Darkhold came out. Would have been nice to have to kill mobs in Darkhold to obtain the mats to get the gear etc etc.

    Anyways thats old news, I guess we are gonna have to see how AF stacks on up against materia gear. I'm thinking this...U/U gear is gonna have stats/abilities that arent obtainable via materia.

    WHM AF Body could have +5 MND -10% Cure Cast Times.

    Would you wear it over a +100 Mp robe?

    Warrior AF Gloves could have +5 STR and Enhances Berserk/Rampage...

    Would you wear it over +40-50 attack gloves?
    My thoughts are either the AF will be completely lack-luster compared to double-meld pieces, or it will be very strong and will be our gear of choice up until lvl 60 cap raise. It's also very possible it will be like XI in that a couple of pieces will be choice and worth using while others fall short of melded alternatives.

    Either way I'm pimping it all out because it looks fantastic.
    (1)

  4. #44
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Riaayo View Post
    My thoughts are either the AF will be completely lack-luster compared to double-meld pieces, or it will be very strong and will be our gear of choice up until lvl 60 cap raise. It's also very possible it will be like XI in that a couple of pieces will be choice and worth using while others fall short of melded alternatives.

    Either way I'm pimping it all out because it looks fantastic.
    if they make it too strong they'll have to rebalance or it may make it too easy.
    (0)

  5. #45
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Riaayo View Post
    Their current model is that U/U gear surpasses basic crafted gear in strength, while crafted gear with materia melded into it will surpass the U/U gear. This is the idea they wish to stick to, and how they intend to balance the power of gear.
    And this is the most lame idea ever, mainly because content becomes totally meaningless, only reason people are still doing Ifrit and Moogle is because those weapons are fairly decent.

    Nobody does Darkhold anymore because the gear is useless when compared to meldable crafted stuff.

    There is no point even making new dungeons if the gear you get from them is already worse than the crafted stuff you are already wearing.

    But what do you expect SE to do? Alienate anyone who is a crafter by rendering them effectively useless because nothing they make is all that desirable?
    Yes, pampering to crafters which is all Tanaka's fault to begin with is the worst thing Yoshida can do, time to put his foot down and make some rules before 2.0 hits.
    (1)
    Last edited by Jinko; 02-25-2012 at 02:02 AM.

  6. #46
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jinko View Post
    And this is the most lame idea ever, mainly because content is totally meaningless, only reason people are still doing Ifrit and Moogle is because those weapons are fairly decent.

    Nobody does Darkhold anymore because the gear is useless when compared to meldable crafted stuff.

    There is no point even making new dungeons if the gear you get from them is already worse than the crafted stuff you are already wearing.
    content is gear driven, people may not want to accept that but it is. More people still doing ifrit compared to moogle is proof of that.
    (2)

  7. #47
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by syntaxlies View Post
    if they make it too strong they'll have to rebalance or it may make it too easy.
    I doubt it will be too strong, SE's not really put out any super OP U/U stuff yet and I doubt they will for a long while. I could always be wrong though.

    I could also use some sleep, lol.
    (0)

  8. #48
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    And this is the most lame idea ever, mainly because content is totally meaningless, only reason people are still doing Ifrit and Moogle is because those weapons are fairly decent.

    Nobody does Darkhold anymore because the gear is useless when compared to meldable crafted stuff.

    There is no point even making new dungeons if the gear you get from them is already worse than the crafted stuff you are already wearing.
    Yes but I already stated that if you make the "best" meldable gear crafted with materials dropped from these same encounters, then you will still need people to do the content for the gear to even be crafted. So in the end, as long as they go with THAT route with their model, it will be solid.

    Example being that a boss in a dungeon will potentially drop 3 different "tier 2 (U/U)" items, but then can also drop a piece of material that can craft a nice piece which might be "tier 1 (non-melded)" or even comparable to tier 2... but then when melded would become the high tier 3. Those tier 2 pieces would be good upgrades and stepping stones while farming the materials to build your tier 3 pieces.
    (1)

  9. #49
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    That may be so but some people don't want to rely on crafters to get their gear, they want to go in a dungeon and get that awesome loot for themselves.

    I plan to get my weaving and leather to 50, it doesn't mean I expect the main aspect of the game to be craft-centric, crafting is side content.
    (0)

  10. #50
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I dunno... I see it more like a challenge for the crafters.

    I have an Unique and Untradable gear that surclasses something, for example an Alpine War Jacket which is a jack-of-all armor, having the better on armors that have the focus on certain stats. Crafters then can try to overpower those armors to reach a better potential than the Alpine War Jacket itself. It might take a few shots, it might take long.

    To be honest I don't care that much, but I care about these U/U items being special and unmeldable, since I like this idea.
    (1)

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