Being something of an omni-crafter/gatherer myself, I'd love to see general crafting remain as "easy" as it is now. By that, I mean, figuring out a macro that works best for me at my current gear level and busting through my crafting log until I've either leveled out of the macro and/or have crafted high enough that I need to figure out another way to use abilities to be more effective. I very much enjoy the relaxation/mindlessness of mass-gathering and mass-producing (for leves and such) as a way of leveling. Since it's also good for farming scrips, I appreciate the ability to essentially "print my own money" in a relaxed manner. I'm a filthy casual whose endgame is making furniture and other things to decorate my doll house and make some money with. I'm not terribly interested in what I say below for myself as a player, but I do understand people wanting more challenge out of crafting as an activity, so my suggestion is below.

One thing I would LOVE LOVE LOVE to see the highest-end gear not be obtained directly from raids/trials, but from crafters who have to use materials from said raids/trials. I think this would encourage FCs to actively seek maxed out crafters and gatherers or encourage current members to level one or more DoH/DoL to make these items. Crafting at this level should also be very challenging to get the recipes for and complete the items. Crafting as a means of making money has certainly been good, but the botting and "crafting for other crafters" is limiting what we as a crafting community can offer the wider populace.