I'm only excited for two things:
-Old Sharlayan
-Not feeling like I have to keep my sub active
I used to think the MSQ alone justified staying. Shadowbringers 5.1~5.55 proved me wrong. Very wrong.
I've been playing since 2014. I've seen the game gradually tilting into a direction that is the opposite of what I enjoyed about it. But with ShB it became painfully evident I wasn't their demographic anymore.
I'm not excited for Endwalker because I'm not excited for:
-More hallway simulator dungeons with pointless trash pulls
-Stagnant combat that feels like a chore when not fighting bosses - People say the combat is amazing but also that we lack content like enough ultimates... well, there are only so many new dance moves and spectacles you can add to compensate the stagnancy of the static rotation based play with very minimal situational character setup that XIV's combat 'evolved' to be about. I'm not wrong about this... the combat "system" is so static when you take specific boss fights out that leveling multiple jobs becomes really boring and grating, and the zerg FATEs they like to keep adding become dull and repetitive, and trash pulls become completely undesirable and a waste of time. Most of the mechanics have no direct correlation with how the game's combat in its raw form works, either. It's a pile of sloppy patch-ups that keep stacking over the years and I'm sick of it.
-More "normal raids" that are just trials with a self-contained story
-More "large scale" instances that feel like Disney World attractions with ball and chains attached to the legs of anyone who puts half an effort because Yoshi-P himself said he wants it that way
-Another procedurally generated samey room deep dungeon
-More job homogenization to appeal to people who think practicing and leveling alt jobs is "like work"
-I would be excited for Hildibrand, but because that usually comes with patches, I'm gonna pass
-More barren map design limited by their dated memory restrictions
-Lack of midcore content outside the rehashy DD and Extremes
-No new overworld features
I'm sure they will add a lot of second-life stuff like more GATEs, more costumes, more mounts, more minions, the Island Sanctuary, more housing content, some other themepark attractions... But I don't care about any of that stuff. The XIV I started playing treated those things as a side content... now it feels like the opposite. PvE is just a chore roleplayers need to half-heartedly endure to get to the fun part.
I'm extremely disappointed a game I used to enjoy years ago is now something I can't help but look with very pessimistic eyes when it comes to its playable parts.
As for the story... I expect the finale to be decent. But nothing amazing. ShB made my expectations collapse.
I expect more rushed colorful resolutions (Sharlayan doing a 180 in attitude to become the same as the other nations very quickly), plot armor, unnecessary amounts of fanservice for the usual suspects, and more middle fingers aimed at all the unresolved or abandoned lore from 1.0~2.55 that had more potential than the shounen manga tropes they've been pushing real hard since Stormblood.
I like to experience stories to their completion, however, so I'm going to wait until I finish 6.0 before quitting this game, and likely MMORPGs, for good.


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