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  1. #1
    Player
    Seraph_Immanuel's Avatar
    Join Date
    Aug 2021
    Posts
    14
    Character
    Seraph Immanuel
    World
    Gilgamesh
    Main Class
    Lancer Lv 61
    Store mount exclusives are bad because it gives companies good reason to reserve cool mount designs for the store. Why? To provide an incentive for players to buy them. Players are much less likely to buy a store mount if they can obtain it by playing the game and they're much less likely to buy a store mount if it doesn't look cool.

    What follows from all this is less cool-looking mounts that can be obtained by merely being a subscriber who plays the game.

    Players who support store mount exclusive mounts have either not thought things through or are shills.

    For a real-world example of what I'm talking about, look at the cash shop for WoW.
    (5)
    Last edited by Seraph_Immanuel; 08-16-2021 at 05:46 AM.

  2. #2
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraph_Immanuel View Post
    Store mount exclusives are bad because it gives companies good reason to reserve cool mount designs for the store. Why? To provide an incentive for players to buy them. Players are much less likely to buy a store mount if they can obtain it by playing the game and they're much less likely to buy a store mount if it doesn't look cool.

    What follows from all this is less cool-looking mounts that can be obtained by merely being a subscriber who plays the game.

    Players who support store mount exclusive mounts have either not thought things through or are shills.

    For a real-world example of what I'm talking about, look at the cash shop for WoW.
    The only incentive to buy it, is if you want it.
    If you dont, what is the issue?

    And before the same tired argument comes up about us getting less content because of it....your wrong.
    (10)

  3. #3
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    The only incentive to buy it, is if you want it.
    If you dont, what is the issue?

    And before the same tired argument comes up about us getting less content because of it....your wrong.
    Remember when they released 2 dungeons a patch?
    (9)

  4. #4
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Velnora View Post
    Remember when they released 2 dungeons a patch?
    Dungeon two was scrapped for Bojoza. Less then 20 dev's handle encounter design so something was going to get canned for Bojaza to have all its encounters.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  5. #5
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Velnora View Post
    Remember when they released 2 dungeons a patch?
    Yeah, and sometimes that 2nd dungeon was crap, and gave crap gear.
    Its better to wind back to 1 per major patch, the dungeons have been better because of it.

    Also, Cash Shop has Nothing to do with us only getting 1 per major update
    (2)
    Last edited by Zanarkand-Ronso; 08-16-2021 at 05:52 PM.

  6. #6
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Also, Cash Shop has Nothing to do with us only getting 1 per major update
    Especially if there is truth into the dev team isn't involved with the store.

    Quote Originally Posted by Payadopa View Post

    In conclusion gamers are idiots. /shrug
    #NotEveryGamer
    (2)
    Last edited by Sotaris; 08-16-2021 at 07:54 PM.

  7. #7
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Velnora View Post
    Remember when they released 2 dungeons a patch?
    The total amount of normal Dungeons in Shadowbringers is 13 next to 15 in Stormblood, which is only 2 dungeons short. On top of it we also got Litore, Delubrum and Dalriada, which makes it 16 in Shadowbringers next to 16 in Stormblood with its Arsenal in Eureka, which is equal. UPD: And there's Delubrum (Savage) too in Shadowbringers, which I forgot about, but it wouldn't change the count since Bozja has 2 zones against 3 in Eureka.

    In Shadowbringers we got 18 Trials. In Stormblood we got 17. (I count normals, extremes and unreals since they all take some development time) 4.X isn't a winner in this category with being 1 short.

    The content we could argue we lost in is deep dungeon, but Bozja compensates for it with the fact that you can level your jobs there. And this leaves 1 Ultimate being the only section where there is a loss with no real substitution for it, since 1 additional trial probably isn't what people hoped for.

    At the same time Shadowbringers still delivered in other activites, such as overhauled DoH/DoLs and Ishgard Restoration. Despite weirdly common "nothing to do in ShB" mindset, the expansion doesn't, de-facto, has less content, despite the fact that Covid-19 played its impactful role on what we got (2nd ultimate being the most prominent case).
    (7)
    Last edited by Halivel; 08-16-2021 at 06:07 PM. Reason: Typos.

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