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  1. #11
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Frankly, I'm not bothered about the ratio of heals to DPS actions.

    The problem here is when I'm sat there mindlessly pressing the same button for nigh 30 seconds straight, frequently with only a dot refresh to break up the monotony.

    Imagine if SE released a new DPS job and it's peak gameplay was pressing the same button 10 times in a row. People would lose their minds over it. Yet it's the accepted norm for healers.
    (11)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #12
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Frankly, I'm not bothered about the ratio of heals to DPS actions.

    The problem here is when I'm sat there mindlessly pressing the same button for nigh 30 seconds straight, frequently with only a dot refresh to break up the monotony.

    Imagine if SE released a new DPS job and it's peak gameplay was pressing the same button 10 times in a row. People would lose their minds over it. Yet it's the accepted norm for healers.
    I literally made a forum thread on that topic when the Stormblood Media Tour was announced and all the healer damage options were gutted:

    The Healer Double Standard
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #13
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,614
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Isn't the answer to that question obvious?

    The percent of casts as heals you need is the percent of casts as heals necessary to complete the instance without the players dying from damage every-other pull. Dead DPS don't actually DPS. Dead tanks don't tank. And dead healers, well ...
    (0)

  4. #14
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hatstand View Post
    I think there are a lot of healers not happy with how many times they cast glare/broil/malefic in a fight, but I see some disagreement about whether this problem should be fixed by padding out the dps kit or by increasing the healing requirement. Personally, I’d like to see both, but I would be curious to know what proportion of casts you think should be heals in any given fight. How many on a first attempt when everyone is undergeared? How many when you’ve got something on farm? Getting an idea of how much people actually want to be healing could give us a better idea of what the proportion of healing to dps skills should be.
    Its a 50 50 for me, yes I want abit more dps and stuff to do but idk because seriously at the same time I do not. This is what made stormblood ast so godly there was so much to do with cards while shielding/healing and doing a combust 1 or 2 there be hardly time for malefics and mal use to be 2.5 cast and it already is the lowest damage spell of the healers which made it pretty risky to use. As time past even with the shadow bringers exes am doing now co healers especially WHM when they dont be healing when its necessary, idk what is it with whm they so lazy do a quick rapture or heck at least aslyum its so sad lately I just want another ast or sch as my co heal for ex and savages, too many a time I see where wipes are happening cuz glare bot dont know when to stop for a sec to put up a regen or bene the tank who took a whopping power buster or we do the 2 people each grab a ball mech and ofc you should heal up after epopping another either you die or everyone dies, emerald ex is pretty much the example am giving. Least a sch is most likely gonna indom right away as am casting asp helios but the white glaring bots geez then when you wipe because they didnt wanna rapture or whatever, they have the audicity to be the first ones leaving lol. Yeah 1 button dps is boring but idk the idea of having more dps in heals with how 90% of healer players dps to the fact its about trying to out beat other dps would love to see a whm beat a sam or blm in dps.
    (0)
    Last edited by IceBlueNinja; 08-16-2021 at 12:15 PM.

  5. #15
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,959
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    To me it’s an ever-fluctuating ratio. One day it can be 20 heal and 80 dps, another it can be 50 | 50. Evidently though as you familiarize yourself with an encounter, you will heal more efficiently.

    In general, if you are actively looking for opportunities to squeeze in extra Glare/Broil/Malefix without letting your party mate die, you are in the right track for most part.

    And then there’s another factor that shouldn’t be forgotten: the randomness that a human player brings, aka mistakes. There are just plenty of factors that affects this ratio, it’s hard to draw the hard lines. Perhaps in statics it would be easier.
    (0)

  6. #16
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Honestly, I am not sure how they will get away with this one...
    The way the game is set, I have no idea how they can fix the healer situation.

    I guess the same way they went with only 1 tank for some content, they could do the same with healers.
    There is so much content where you really don't need 2 healers...

    Other route is to lean more into the green DPS route and provide a better / more fun DPS kit since healers seems to spend most of their time DPSing with 2 buttons

    Last option is to increase healing requirement but I don't see them doing that due to the pretty casual nature of FF14

    Tough spot... eager to see what Endwalker brings...
    (1)

    Larek Darkholme @ Ragnarok

  7. #17
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    So many threads opinions suggestions and idea that will be ignored.
    Haha.

    feels good to be a healer in XIV
    (0)

  8. #18
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    In Expert Roulette level content with everyone performing at their best, I expect 5 - 15 percent of the healers actions to be healing. This is because SE wants everyone to clear content on the critical path, so there will be plenty of room to make up for mistakes by those with not much skill.

    Making this fun, or at least interesting for all skill levels is very important.
    (0)

  9. #19
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    My perspective is that high end content should require roughly 75% of all participating healer's max healing output (excluding Limit Breaks) at min-ilevel dropping to about 55% to 60% at max-ilevel of the release patch. The method of getting to those percentages should be up to the healers involved rather than assuming a specific gcd ratio.
    (0)

  10. #20
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I'm one of few people who thoroughly enjoyed Cleric Stance, so that gives you an idea of what overall camp I'm in.

    There's no direct answer due to variables. In dungeons - assuming the team are somewhat geared and knowledgeable, I expect to be dealing damage almost all of the time, give or take some occasional oGCD's and a few hard CD's now and then. It is a reactive role with trinity variables, such as higher or lower group DPS, a more or less sturdy tank, mechanical errors, and whathaveyou. The sum of the parts generally dictates how much overall healing you'll likely need to do (outside of the preset unavoidable damage values, most of which can be casually and pre-emptively be healed with oGCD's before you glide right back into spamming damage). A lot of the same applies to higher content, just with a little less freedom.

    There's nothing more frustrating than getting AFK healers or constant overhealers when I'm tanking or doing damage. When I see such people, I tend to assume that they are (a) new, (b) uncomfortable, or if those aren't applicable, then (c) plain lazy. It's not uncommon for me to meet healers who spend a scary amount of time spewing MedicaII into actual MP issues and still letting people die, often followed by situations where myself (as a tank) will casually clear, say, a boss-fight with no healer, hoping that it shows how such gross levels of healing simply aren't needed. A lot of said players aren't very inclined to throw stones or holy -- most just watching the fight and spewing Cure II's into full-health targets in what I can only assume is some sort of healing anxiety.

    So, would I rather more damage requirements or healing requirements? Honestly, I'm perfectly happy getting both, but it simply won't happen judging by the overall role requirements up to now.
    (2)

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