



The typical response.Balance: Weak damage buff, but people will pick this.
Arrow: Messing with cooldown means shifitng raidwide buff/debuff & personal alignment. DNC & NIN especially will murder me if I throw in this buff for them.
Spear: Weak damage buff, but people will pick this, possibly stacking it with Balance.
Bole: Nice on paper, so-so in progression, & will not be incorporated into consistent gameplay. What happen when you need a bole but your RNG decides not to give you one? Niche at best.
Spire: Free heal, can be used.
Ewer: Same with spire but less useful because probably only your cohealer will benefit from this and maybe DRK & RDM.
We’re going to end up with people 100% fishing for Balance & Spear. The third card will most likely be Bole, Spire, or Ewer but at the end of the day none of these in the 3rd slot will matter because the system locks them behind the unreliability that is an RNG; it won’t be reliable.
Also I’m not sure how galaxy brained the current AST divination opener when the current iteration of Sleeve Draw (as of 5.3) already trivializes the RNG factor; meaning it’s far easier than ever to acquire tri-seal Divination as of now.
Might as well delete all jobs but the 'best' one then. lol
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

