It is rather silly that everything in the expansions is hostile regardless of what kind of creature it is.
Even enemy types that are normally passive in ARR areas are suddenly murderous when you run into them in HW onwards.
It is rather silly that everything in the expansions is hostile regardless of what kind of creature it is.
Even enemy types that are normally passive in ARR areas are suddenly murderous when you run into them in HW onwards.
At some point, there's going to need to be a sequel. That's all there is to it. I know people rage at that idea, but the hardware has moved on; MMORPG design in general is rapidly evolving. We don't require a replacement yet, but we will - because, quite simply, the engine this thing was built on wasn't that hot to begin with, and what SE can do with the product is inherently limited by the capabilities of the PS4.


This is another thing that is on point. If the devs wanted the world to be a generally safe place or to be “safe”, they should just not have mobs idling around like they do. Like sure put a few packs of danger like the raptor nest in blackshroud…but most of the mobs might as well just be passive critters. It just doesn’t make sense to have a town built right next to the giant murder plant spider ladies.
Especially if eventually the mobs are gonna ignore you anyway once you are over leveled for the zone.
Again, something guildwars does reasonably well is monster placement generally makes sense…albeit at a loss of monster variety in a particular zone.




I'm still hoping for another calamity or a time skip come 7.x. lolAt some point, there's going to need to be a sequel. That's all there is to it. I know people rage at that idea, but the hardware has moved on; MMORPG design in general is rapidly evolving. We don't require a replacement yet, but we will - because, quite simply, the engine this thing was built on wasn't that hot to begin with, and what SE can do with the product is inherently limited by the capabilities of the PS4.


Yeah, it is inevitable.At some point, there's going to need to be a sequel. That's all there is to it. I know people rage at that idea, but the hardware has moved on; MMORPG design in general is rapidly evolving. We don't require a replacement yet, but we will - because, quite simply, the engine this thing was built on wasn't that hot to begin with, and what SE can do with the product is inherently limited by the capabilities of the PS4.
Nothing lasts forever and sooner or later things will have to move on.


I will say that more mobs that aren't immediately aggro would be nice, as would some more aggro mobs and a return to linking mobs in the overworld. It was a small thing in one selected place, but I also really liked the mobs in Tempest that actually attacked each other. It's not a big thing but that sort of diversity is a low key way to just make the overworld feel a little more alive.
I don't know about that. Isn't it up to the game designers to make a game fun? You could have the best engine in the world but it won't mean anything if the design sucks.At some point, there's going to need to be a sequel. That's all there is to it. I know people rage at that idea, but the hardware has moved on; MMORPG design in general is rapidly evolving. We don't require a replacement yet, but we will - because, quite simply, the engine this thing was built on wasn't that hot to begin with, and what SE can do with the product is inherently limited by the capabilities of the PS4.
I personally don't think FFXIV needs to "evolve" or "catch up" with it's competition. I think there is a constant room for improvement, but nothing drastic.


That's a thing i also don't like in FF14. The open world feels dead, artifical and is an absolute immersion killer, IMHO. It will be sligtly better in the later expansions but even Everquest was way better in the term of open world. I find WoW vanilla/classic has the best immersive open world design.
Cheers




FATES are supposed to be what brings life to the otherwise static overworld. So you will see NPCs traveling, or groups of unusual mobs descending from elsewhere, etc. FATE chains especially are little mini storylines unique to the zone that are told through big scale battles. As for why you don't see tons and tons of NPCs doing stuff like tilling the fields or traveling, outside of the FATES, the lore reason is that the monsters make it dangerous to travel or farm in many places, so it only happens in well guarded (read: low level) areas.
Could they have done it better? In 2021 with modern technology, absolutely. I've seen some amazing procedurally generated landscapes in modern game engines that look amazing and the same stuff could be applied to anything - monsters, NPCs, beast tribes, other adventurers. For 2013 tech, the FATE system (itself any evolution of a proto system from FF9 if I remember right) was an elegant solution that immediately displays "something different is here" on the overworld map.
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