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  1. #21
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It is rather silly that everything in the expansions is hostile regardless of what kind of creature it is.

    Even enemy types that are normally passive in ARR areas are suddenly murderous when you run into them in HW onwards.
    (2)

  2. #22
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    At some point, there's going to need to be a sequel. That's all there is to it. I know people rage at that idea, but the hardware has moved on; MMORPG design in general is rapidly evolving. We don't require a replacement yet, but we will - because, quite simply, the engine this thing was built on wasn't that hot to begin with, and what SE can do with the product is inherently limited by the capabilities of the PS4.
    (2)

  3. #23
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KageTokage View Post
    It is rather silly that everything in the expansions is hostile regardless of what kind of creature it is.

    Even enemy types that are normally passive in ARR areas are suddenly murderous when you run into them in HW onwards.
    This is another thing that is on point. If the devs wanted the world to be a generally safe place or to be “safe”, they should just not have mobs idling around like they do. Like sure put a few packs of danger like the raptor nest in blackshroud…but most of the mobs might as well just be passive critters. It just doesn’t make sense to have a town built right next to the giant murder plant spider ladies.

    Especially if eventually the mobs are gonna ignore you anyway once you are over leveled for the zone.

    Again, something guildwars does reasonably well is monster placement generally makes sense…albeit at a loss of monster variety in a particular zone.
    (0)

  4. #24
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by TeraRamis View Post
    At some point, there's going to need to be a sequel. That's all there is to it. I know people rage at that idea, but the hardware has moved on; MMORPG design in general is rapidly evolving. We don't require a replacement yet, but we will - because, quite simply, the engine this thing was built on wasn't that hot to begin with, and what SE can do with the product is inherently limited by the capabilities of the PS4.
    I'm still hoping for another calamity or a time skip come 7.x. lol
    (0)

  5. #25
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    Maybe once PS4 support is dropped can we get more elaborate towns, wildlife, etc.
    When what, going to complain PS5 holds the game back when the fact is they still have to cater to low spec pc's. PS4 isn't what holds back the development or innovation of this game.
    (0)

  6. #26
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TeraRamis View Post
    At some point, there's going to need to be a sequel. That's all there is to it. I know people rage at that idea, but the hardware has moved on; MMORPG design in general is rapidly evolving. We don't require a replacement yet, but we will - because, quite simply, the engine this thing was built on wasn't that hot to begin with, and what SE can do with the product is inherently limited by the capabilities of the PS4.
    Yeah, it is inevitable.
    Nothing lasts forever and sooner or later things will have to move on.
    (0)

  7. #27
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I will say that more mobs that aren't immediately aggro would be nice, as would some more aggro mobs and a return to linking mobs in the overworld. It was a small thing in one selected place, but I also really liked the mobs in Tempest that actually attacked each other. It's not a big thing but that sort of diversity is a low key way to just make the overworld feel a little more alive.
    (1)

  8. #28
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    676
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TeraRamis View Post
    At some point, there's going to need to be a sequel. That's all there is to it. I know people rage at that idea, but the hardware has moved on; MMORPG design in general is rapidly evolving. We don't require a replacement yet, but we will - because, quite simply, the engine this thing was built on wasn't that hot to begin with, and what SE can do with the product is inherently limited by the capabilities of the PS4.
    I don't know about that. Isn't it up to the game designers to make a game fun? You could have the best engine in the world but it won't mean anything if the design sucks.

    I personally don't think FFXIV needs to "evolve" or "catch up" with it's competition. I think there is a constant room for improvement, but nothing drastic.
    (1)

  9. #29
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,537
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    That's a thing i also don't like in FF14. The open world feels dead, artifical and is an absolute immersion killer, IMHO. It will be sligtly better in the later expansions but even Everquest was way better in the term of open world. I find WoW vanilla/classic has the best immersive open world design.


    Cheers
    (0)

  10. #30
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,872
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    FATES are supposed to be what brings life to the otherwise static overworld. So you will see NPCs traveling, or groups of unusual mobs descending from elsewhere, etc. FATE chains especially are little mini storylines unique to the zone that are told through big scale battles. As for why you don't see tons and tons of NPCs doing stuff like tilling the fields or traveling, outside of the FATES, the lore reason is that the monsters make it dangerous to travel or farm in many places, so it only happens in well guarded (read: low level) areas.

    Could they have done it better? In 2021 with modern technology, absolutely. I've seen some amazing procedurally generated landscapes in modern game engines that look amazing and the same stuff could be applied to anything - monsters, NPCs, beast tribes, other adventurers. For 2013 tech, the FATE system (itself any evolution of a proto system from FF9 if I remember right) was an elegant solution that immediately displays "something different is here" on the overworld map.
    (0)

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