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Thread: WARs and DRKs

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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
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    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TouchandFeel View Post
    You also bring up Inner Release as a major weak-point of WAR game-play,
    I didn't actually say it was a weak point. Just that it and Infuriate were kinda boring since it's the only things WAR has.
    (0)

  2. #2
    Player
    TouchandFeel's Avatar
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    Aug 2013
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    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Burningskull View Post
    I didn't actually say it was a weak point. Just that it and Infuriate were kinda boring since it's the only things WAR has.
    That seems like a strangely unimportant point of contention in the grand scheme of the topic and conversation, but okay.

    Calling it out specifically and saying it is boring is saying it is a game-play weak-point.
    If an aspect of something is boring, it is less enjoyable. If it is less enjoyable, it is a point of weakness, a weak-point, in the enjoyment of how said thing plays, the game-play of it.
    So if something is boring, especially if enough to call it out specifically, it is therefore a weak-point of the game-play.
    Their logical relation within this context makes them virtually interchangeable, so while you didn't use the exact words the contextual meaning translates over between the two.
    (3)
    Last edited by TouchandFeel; 08-12-2021 at 07:38 AM.