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  1. #1
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Marc-Vigar View Post
    You are terribly wrong, healing is both proactive and reactive, depending on the job and the situation. Scholars need to put shield before the damage happens, whilst White Mage is more reactive, but that doesn't mean neither of those have to play the opposite way depending on what's happening during the fight.

    So you basically want a Discipline Priest or a Holy Paladin from WoW, healing while doing damage at the same time. The problem is that this is extremely difficult to balance, specially because in FF14 healers are so homogeneous that literally besides the regen vs shield there's no benefit for bringing other jobs. In WoW you "have" to bring Priest for the buff, Shaman for the spirit like totem, Paladin for the auras etc. That doesn't happen here.

    I'm sure SE could figure out how to implement a healer of this characteristics, but doesn't seem to be happening anytime soom.
    Thank you for the kind reply. I know I am not an expert at healing. Being more of a tank/melee dps. I am more used to dealing the damage and taking it. Lol.

    Yeah I know it not going happen soon and yeah I was hoping the next one would be more like a Holy Paladin. Though I would say making it less caster and most around like a samurai kenki style. Having you build up healer kenki to spend on bigger powerful instant oGCD AOE. While your your normal heals would be instant GCD. With a small leech heal from your normal damage.

    So something more AOE base and less single target base. It can easily be more of a raid healer. While the other healers can be more for tank healers. This is something else WoW has. Some healers are better for tank healing and other are better for raid healing. As you said there no benenfit of bring one healer over the other. Well we can do Raid healers and tank healers. Making it so after Sage the next 2 tanks will be built around unique raid heal aspects. While at the same time can at less heal in a 4 man. Just might mean tanks do have to do smaller trains.

    Who know what will happen. I just feel with use getting 2 hot healers and 2 shield healers. There room now for the next healer to be an experiment on healing style. Like how other mmo have done some more unique style. A silly as swtor was to heal friends by shooting them in the back with healing bullets. It did give a interesting spin on ways to heal. Hell I would not mind Combat Medic Style from SWG. Throwing heals and dots at your enemy. Always on the move instantly throwing stuff at people. There many ways mmo have tried different way in healing. Some good some bad.
    (2)

  2. #2
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by DemonicNeko View Post
    I just feel with use getting 2 hot healers and 2 shield healers..
    For what I've seen, they are doing something similar. Scholar and Astro will be more on the supportive side with buffs and debuffs, whilst White Mage and Sage will be "selfish" healers with more personal DPS but less utility, which is something I personally like.

    Though I admit, as a Disc Priest main I'd love to see something similar in here as well.
    (0)
    I'd rather have an aggressive toxic player in my party than a happy UWU ignoring mechanics and doing negative DPS.