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  1. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    This is pretty common in a lot of MMOs. Once people have progressed and outleved an area it comes more or less irrelevant and no use to visit it unless due to farming materials.
    And it's for this very reason I enjoy ESO as much as I do.
    As they scale each zone with the player no zone becomes irrelevant due to levels and everything is can be gathered everywhere.
    So people are free to go anywhere they feel like whenever.
    I can find myself just traveling around different maps due to what I wanna experience at the moment.
    This isn't something a level-based zones game really can do.
    As once you're done there the game doesn't really give you much reasons to go back.
    I think more MMOs should give scaling a chance.
    But not all MMOs are built with that in mind so ofc it wouldn't work for all.

    That the game world feels more or less lifeless is a more tricky thing to do in an MMO.
    My take on FFXIVs zones is that they were better back in ARR when flying wasn't a thing.
    The maps weren't as big, but they had more character and were fleshed out a lot more.
    Now with flying the zones gotta be bigger to compensate the traveling speed of flying.
    But with the bigger zones they have (imo) become less fleshed out.
    There are big "flat" areas with little to it then some rocks and trees perhaps.
    And one can clearly see the reuse of textures on the ground and surroundings.
    Really makes it hard to enjoy the view then (imo).
    Not gonna say that all zones since HW has been like this.
    But there is a clear difference from ARR zones and past ones.
    (8)
    Last edited by Evergrey; 08-11-2021 at 11:32 PM.