honestly, even bad groups shouldn't have issues with the first two (the little guys right outside spawn and the two big guys) mobs if the healer focuses on healing and uses their kitI'm going to defend the tanks that single pull on purpose because they can't handle it or they can tell the healer is struggling.
I'll do it when DPS is low too because if I pull big and run out of CDs I'm dead.
Or, it's bardams mettle. I've seen enough horrors there to know better before I even get that far. First pull SUUUUCKS.
Pushing it all on the healer again that they should adjust, instead of having the DPS properly use their kit by now and making the life of the others easier.
I see. Lovely.
I'm not pushing it on the healer directly, but they're the ones who decide who lives and dies and have all the tools available for it and I made that post with the knowledge and experience of mainly playing as a healer in DF
also, I take it you haven't gone much into the topics about player performance because I've been called a toxic elitist tryhard raider (I don't even raid) in there for making exactly your point; that DPS (and players in general) should try their best - or even put in some kind of effort when they play with strangers because doing anything else is a sign of selfishness in my eyes, so the post you quoted is purely in the context of salvaging a bad run where you can't kick everyone
But the general lack of proper DPS in DF dungeon is a problem which forces tanks and healers to go slower then usual.I'm not pushing it on the healer directly, but they're the ones who decide who lives and dies and have all the tools available for it and I made that post with the knowledge and experience of mainly playing as a healer in DF
also, I take it you haven't gone much into the topics about player performance because I've been called a toxic elitist tryhard raider (I don't even raid) in there for making exactly your point; that DPS (and players in general) should try their best - or even put in some kind of effort when they play with strangers because doing anything else is a sign of selfishness in my eyes, so the post you quoted is purely in the context of salvaging a bad run where you can't kick everyone
And the perfect example is Bardam's Mettle - Both eventually run out of cooldowns to throw out when there isn't enough damage around for the clear, and the chaos is complete once the tank drops.
Then they get shat on that they don't pull more. Great.
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