ff4 did it,ff2 did it, ff5 did it, ff7 did it, ff9 did it, ff10 did it, ff12 did it, ff13 did it, ff type 0 did it, ff15 did it. I have no idea where you’re coming from when you say they don’t generally do this. It’s literally a common thing.I don't know what "roots" you mean. With a few notable exceptions
mainly Aerith
Final Fantasy games generally don't kill off main characters or party members. Even in FF4
everyone that died either faked it or comes back to life by the end.
This is is MMO, but the Scions are written and regarded as if they are party members. And even if one were to try and dispute that they can't argue the Scions are main characters.
We shouldn't be surprised they're not going anywhere.
This is actually incorrect.
The majority of party members turn up alive later on, yes. But Tellah dies fighting Golbez and, unlike the rest, is only ever seen as a ghost.
Other notable party member/ally deaths in the series:
FF2:
Scott, Josef, Minwu, and Ricard all die over the course of the story. The remake's Soul of Rebirth mode features a new story following the four of them in the afterlife.
FF3:
Aria Benett is perhaps the first character in the entire series of have their own leitmotif, and like several other NPCs joins the party as a guest. She dies shortly after joining, however, after successfully reversing the flood that Xande unleashed upon the surface world.
FF5:
Galuf fights Exdeath alone roughly halfway through the story, desperately clinging to life against the fiend's mortal blows through sheer willpower in order to protect the rest of the party. He expires after driving Exdeath away, and his granddaughter Krile joins the party in his place.
FF6:
Shadow will die if the player chooses not to wait for him on the Floating Continent. In addition, he'll choose to stay behind in the final dungeon as it collapses during the credits, strongly implying he chose to die.
FF10:
Auron is revealed to have already died before the game even began. Tidus, by contrast, is revealed to be something akin to a living meme—he's essentially an idea of a person given form by the dreaming Fayth. The former passes on to the afterlife at the end of the game, while the latter ceases to exist so that the Fayth summoning him into reality can rest.
FF12:
Vossler and Reddas both join the party as temporary allies at certain points in the story. Vossler betrays the party and is killed by them soon after, while Reddas sacrifices himself in the Pharos of Ridorana. Noah (Judge Gabranth) also joins the party in the final battle, and passes on the mantle of Gabranth to his brother Basch in his final moments.
I wish my WoL and the Scions would go on separate ways after EW.
I don't care if they die or not, I have 0 attachment to any of them. Especially after 5.3. My heart and soul are still living on the First.
I'm surprised this point comes up so much given how demonstrably false it is.
When the game's story becomes self-aware:
The Scions are, to a point, an albatross - they're a wooden shoe; they drag the hero down. This story should be about us - the players as a collective. And while some NPCs are necessary, NPCs that gobble up far too much of the limelight - which the Scions most certainly do - only serve to detract from what we are doing. Because every time stuff hits the fan in FFXIV, the Scions are magically not there, and it's us left handling it. After a repeating that cycle for the duration of ARR and three successive expansions, I think it's fair to say that the Scions have run their course, and could be retired - some violently, and others in a manner similar to Y'da.
The twins won't die. I bet my account on it.
They will pick one of the easier targets like Thancred (his development is pretty much resolved) or Estinien (hasn't been around as long and was a jerk for most of his screentime) and avoid those they know would generate the most fan fury (G'raha, Y'shtola)
So I get what you mean and this isn't aimed at you but it makes me want to say this anyway:He says many such things in interviews.
Ultimately, though, it doesn't mesh with the game itself. I know a lot of people, myself included, who waited for payoff regarding the situation with Regula van Hydrus. He was never mentioned again after Heavensward despite it being a huge deal that the Emperor's best friend and one of the Legatus in charge of a Garlean Legion was willing to put aside his differences and work with us - albeit temporarily.
I think Yoshi-P sorely overestimates how many people actually care about the Scions and how many of us invested in this game because we expected the same 'magic' as can be found within the single player titles.
Every time I read people compare this to single player games I wonder how long ago they played one of those, or if they live in SE's AAA projects bubble or only play those "it's an experience" type of games where it's almost just an interactive movie.
This game doesn't push itself enough to compare to a single player game neither from a storytelling standpoint and SPECIALLY from a gameplay standpoint. There are no stakes in the story and there are even less stakes in the extremely on-rails and hand-holding gameplay portion of said story.
Last edited by ReynTime; 08-07-2021 at 07:55 AM.
Aria in FF3 is a side character.
If we condiser the deaths of these side characters then people should be satisfied with FF14 thanks to Papalymo, Moenbryda, and co.
Oh snap though I forgot about Tellah.
And as I mentioned the main characters that died turned out to have either faked it or they come back to life (except for Tellah as Rosenstrauch pointed out).
FF2 did not kill of any of their 3 main characters. They had a revolving door of side characters temporarily join your party and die, but the main cast? No.
For side characters see what I said about FF3.
I suppose Galuf dies, that's true.
Yes, I acknowledged this.
No playable characters are dead by the end. After you kill Necron everyone comes back to life.
Wait... (checks notes), I thought we were talking about the series "roots..."
Some of those games are a bit older by this point, but calling them "roots" is too strong a term. Heck, you're bringing up things that came out after FF14 did.
Looking at 1-9, one main characters dies in 4, one in 5 and one in 7. That's hardly establishing main character death as a (in Kizuya's words) "common thing."
If you count instances were main characters die and come back, then people should be more appreciative of all the hard work Y'shtola is putting in lol.
Last edited by ItMe; 08-07-2021 at 08:21 AM.
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