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  1. #1
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    They did this already. Got rid of it because people would lock out jobs completely, or some are locked out completely (Melee locked to Dragoon/Ninja only until Shadowbringers for instance). Also seeing the post shows you or whoever else you're speaking for has no idea what they are talking about when it comes to damage. If they're doing the same damage, then it is more than likely that the classes either are doing similar (which only two of them do on dps jobs, tanks is similar), or B. One of the dps is not as good as they think they are. Inb4 Dancer is one of the jobs being compared to despite being the lowest in the game.
    (11)
    Last edited by Enjuden; 08-06-2021 at 01:31 PM.

  2. #2
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Enjuden View Post
    They did this already. Got rid of it because people would lock out jobs completely. Also seeing the post shows you or whoever else you're speaking for has no idea what they are talking about when it comes to damage. If they're doing the same damage, then it is more than likely that the classes either are doing similar (which only two of them do on dps jobs, tanks is similar), or B. One of the dps is not as good as they think they are. Inb4 Dancer is one of the jobs being compared to despite being the lowest in the game.

    Just it is a complaint I've seen here or there, they accuse all DPS just amounting to the same overall damage per raid or dungeon raid if all playing at their best. Basically each job being just a copy-paste with nothing dynamic about them other than just a different set skills that lead to the same overall damage output as a group again IF your whole group plays at their best. No bonus damage vs slashing, piercing,etc , elemental weaknesses, no nothing.

    Dancer even if considered the lowest will always contribute to the same overall group damage "roughly" minus very few points.

    The point I'm making I really do wish Bosses and Monsters overall had more strategy to them over than move over here to not get hit by mechanics.
    (1)
    Last edited by Kaliesto; 08-06-2021 at 01:41 PM.

  3. #3
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaliesto View Post

    Dancer even if considered the lowest will always contribute to the same overall group damage "roughly" minus very few points.
    I'm a Dancer main. We contribute to the group damage via buffing our dance partners and the rest of raid. In a group of players of equal skill and gear if my personal output is at the top of anyone's damage charts something is going very wrong.
    (12)

  4. #4
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaliesto View Post
    No bonus damage vs slashing, piercing,etc , elemental weaknesses, no nothing.
    This very much used to be a thing and it became far too divisive. Certain jobs used to make mobs weaker to their type of damage and things had elemental weaknesses.. so it's pretty much a matter of the method they tried pulled away from their vision of how the game should be played, I.E. everyone should be able to play the game as whatever they want.
    (7)
    Last edited by Krotoan; 08-06-2021 at 01:42 PM.
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #5
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Krotoan View Post
    This very much used to be a thing and it became far to divisive. Certain jobs used to make mobs weaker to their type of damage and things had elemental weaknesses.. so it's pretty much a matter of the method they tried pulled away from their vision of how the game should be played, I.E. everyone should be able to play the game as whatever they want.
    Oh so that what happened? Well if the playerbase spoke long ago on it then I can't really argue against it.
    (1)

  6. #6
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaliesto View Post
    Oh so that what happened? Well if the playerbase spoke long ago on it then I can't really argue against it.
    To be absolutely fair.. i don't remember it very well because at the time I wasn't super committed to any sort of build or keeping track of an actual rotation (I was very much just playing through the story and watching stuff in wonder), but I don't think it was like player pushback, the devs just noticed that people started to gravitate towards certain comps and "builds" VERY heavily and that's not what they wanted.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Krotoan View Post
    but I don't think it was like player pushback, the devs just noticed that people started to gravitate towards certain comps and "builds" VERY heavily and that's not what they wanted.
    Leaning heavily toward certain comps is effectively player pushback even if it's through actions as opposed to words. A lot of times what we think we want isn't really what we're looking for in practice.
    (4)

  8. #8
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    Leaning heavily toward certain comps is effectively player pushback even if it's through actions as opposed to words. A lot of times what we think we want isn't really what we're looking for in practice.
    I'd consider pushback to be complaints and resistance, not just user data. Like the players weren't resisting the change, they were just doing what the conditions dictated to be optimal and the Developers looked at the data showing that only certain jobs were running the endgame content and went.. "hmm.. that's not what we want." BUT.. again.. maybe there was actual resistance on the forum and in social media, but at the time those things mattered I wasn't very active in those circles.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #9
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Krotoan View Post
    To be absolutely fair.. i don't remember it very well because at the time I wasn't super committed to any sort of build or keeping track of an actual rotation (I was very much just playing through the story and watching stuff in wonder), but I don't think it was like player pushback, the devs just noticed that people started to gravitate towards certain comps and "builds" VERY heavily and that's not what they wanted.
    It had been in the game since 2.0, but during 2.0 there weren't as many jobs, so only one job or another would get left out of a full party with all different things.

    Come the addition of Ninja, groups started to shun weaker jobs like DRG even more heavily than they had in the past, since there was more choice.

    Come 3.0 a true, "Meta" developed after a few tweaks to the Heavensward jobs, resulting in the mathematically highest DPS composition being a WAR, DRK, NIN, DRG, MCH, BRD, AST, and SCH. This was due to WAR bringing slashing debuff, increasing its, the DRK's, and the NIN's DPS. The NIN brought Trick Attack increasing everyone's DPS. The MCH brought Hypercharge, same thing as Trick Attack back then. BRD brought Battle Voice and Foe's Requiem, increasing the Healer's DPS as well as NIN's Ninjutsu damage. DRG brought Disembowl, originally the piercing debuff, increasing its damage as well as BRD's, along with Battle Litany, which was originally a group wide +20% crit rate. SCH brought Selene who originally increased Spell Speed/Skill Speed for the whole party, providing a very small increase to overall raid DPS, allowing everyone to fit one more GCD into burst windows. AST brought Spread Balance, increasing everyone's DPS. DRK brought higher DPS than PLD, and it allowed the comp to shun MNK, since original Delirium did the same INT down, reducing magical raidwides, that Dragon Kick used to do.

    Combining these jobs allowed for exceedingly powerful burst windows, allowing fights to be cleared far more quickly than any other composition. It carried on into 4.0, largely unchanged except PLD > DRK(and WAR too, but slashing debuff) now, until they buffed SMN's Devotion buff, causing it to actually replace MCH in the comp a patch or so after they added UCoB iirc.

    This was what lead to all content creators for XIV talking about, "The Meta" for the better part of 2016/2017, and that discussion didn't die down until one of the World First groups beat UCoB with a DRK in the comp instead of a WAR. Note that the rest of that meta group was unchanged, merely resulting in infinitesimally lower DPS for the NIN, while everyone else in the party's DPS remained largely at meta levels. However, public perception swayed to, "Meta doesn't matter, see!" so the Devs moved towards making meta comp less pivotal.

    A meta comp will always still exist given inherent imbalance for rotational design differences, but it's less important now than ever before.
    (7)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #10
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kaliesto View Post
    Well if the playerbase spoke long ago on it then I can't really argue against it.
    It's not just that the playerbase spoke against it, but the devs didn't care for it either..

    We used to have elemental weaknesses/resistances too, but the devs saw people abusing it to cheese content in ways that made them increasingly unhappy, like parties of Black Mages loading up on materia that boosted damage for whatever element the boss was weak to and just burning it down before it could do mechanics.

    The breaking point was when it became the regular to rock 1 healer 7 dps parties on Rhamu EX where a single Titan Egi tanked. After that they didn't even wait for a patch to remove the elemental wheel, they just hot fixed it out.
    (0)

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