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  1. #11
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    The sheer amount of gear thrown at you via dungeons makes crafted gear just filler, which is unfortunate for people like yourself trying to find a niche to sell in
    Kaynide this isnt about the MB..i told you, I spend a lot of time crafting gear for new players and helping them out. Thats where this is coming from. Im a serious crafter and one of the small joys for me is helping new players with gear, getting them new weps or gear pieces. Gil doesnt worry me, this is about crafting and the 1- 40 gear sets.
    (0)

  2. #12
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    And that's fine, but if your gear isn't selling, then people aren't buying or needing your gear, right?

    I mean, you could shout in a town offering to give away gear if that's what you wanted to do, but you'll find most people just don't need it outside of interesting/unique skins (mostly level 1 anyway)
    (1)

  3. #13
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80
    I find I sell a lot of 1x-2x HQ gear for new players. You can get really far with that gear. It's a mess, sure, things don't get consistent until HW+, but the main milestones are around early 20s and then around 40 when crafts start being hard to HQ again. The gap to HW is really annoying but can be jumped with ShB food + gear from GC. I've never bought anything from other players here, but I do craft the other pieces, specifically jewelry.
    (0)

  4. #14
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    And that's fine, but if your gear isn't selling, then people aren't buying or needing your gear, right?
    Kaynide maybe I didnt put it the best way, I am not SELLING anything, a lot of players know me and / or point newbies to me so i can help them out.

    On my server I am often approached by new players asking for help, and when looking at their gear I make them new stuff as a gift, one player to another, and yes they do need it, but what maybe you dont get is the gist of this thread, that the 1-40 stuff is haphazard and needs an overhaul.

    We are going to have a LOT of new players in the coming months, and it would help if I had more choice and options for gearsets, what id like to see is a 3 level changeover with crafted gear FOR that set of levels, rather than walking around with a 26 bracelet on a 35 character when you should be able to get better.

    Dungeon drops arent an option as thats rng and wont often be for the slot you want.

    Another idea would also be to categorise gear in the craft menus by job, so I can pinpoint what to make for a 45 DRG as opposed to a 45 SMN.

    Anyway these are just ideas to streamline the early gearing curve, so crafters like me can help others better.
    (0)
    Last edited by VelKallor; 08-05-2021 at 03:31 PM.

  5. #15
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,083
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by VelKallor View Post
    We are going to have a LOT of new players in the coming months, and it would help if I had more choice and options for gearsets, what id like to see is a 3 level changeover with crafted gear FOR that set of levels, rather than walking around with a 26 bracelet on a 35 character when you should be able to get better.
    There is already an approximate three-level gap between crafted gear types, with dungeon gear inbetween. You don't *need* to regear every three levels. It's a waste of time and resources.

    As for jewellery, it simply does not increase fast enough. From memory there is only a one-point stat difference between the level 28 and 38 jewellery; any need to craft more than that would be overkill and a further obstacle to completing the crafting log.

    Aetherial jewellery from dungeons, even with the element of luck involved, it likely to be equal value to whatever you can give them.

    If you want to regularly craft stuff for people, make your own reference table of best gear for mages, DPS and tanks at five-level intervals, or three if you insist.
    (2)

  6. #16
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I get you. There is a lot of room for improvement:

    I would also like to have more search options (like you said, by job or role), or for it to be “smarter”. As in, if I am making blue dye on carpenter, but I’m looking at dye on culinarian, it should just auto switch over or prompt me rather than “you can’t do that, go through your menus again!”

    I’d also like to be able to organize the crafting list a little better. I often make my own dye, and would like for that to be at the top for me. Or to otherwise organize the list to my tastes.

    ..finally, we should be able to change crafter jobs while kneeling in “craft ready” position.


    But on your main topic, I just don’t know if we need more gear, especially with the hard limit of possible gear. As a low level you can easily get 1 to 2 levels per dungeon, making it nothing to go 10 levels in a sitting.

    Anyway, what you are doing is definitely good for the community, and hopefully a pay-it-forward kinda atmosphere can be had..but I would caution about worrying about keeping tight iLVL pre-50, because it’s simply not needed. The brand new gear will easily last until Brayflox, and anything post Brayflox will last until Af1.
    (0)

  7. #17
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    You don't even need accessories until like level 50, as long as you upgrade your tools and chest piece often enough you shouldn't have an issue at that low of a level. Not a big issue.
    (1)

  8. #18
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Not more gear, just in better level increments. Using the model for after 50 would be a good way of doing it.
    (0)

  9. #19
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    The desire to help newbies is nice. I just don't think it has much pay off, other than making the community an even more welcoming place.

    If you want to help them the most, I'd suggest weapon upgrades over anything, even if they aren't the level to use it yet. Weapons are the most important gear slot, followed by Body then Legs.

    Something I didn't add in my post last page is that if newbies pay attention to their Grand Company, the GC also provides pretty stellar gear starting in the 20s all the way up till the high 40s. With the set effects, it's usually on par with AF armor at 45, and GCs also provide top notch weapons for those leveling intermissions. Ranking up is mildly important too, in order to get emotes and have access to a chance at housing/apartments.

    Arm the new folks not just with some transitory gear, but with knowledge if you get the opportunity. Knowledge, and how to apply it, is a weapon and an armor beyond all others.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #20
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by VelKallor View Post
    Not more gear, just in better level increments. Using the model for after 50 would be a good way of doing it.
    It's not needed below 50 though.

    What's the point of having gear upgrades every 2-3 levels when you can gain 5 levels in about 20 minutes? ARR leveling is extremely fast now compared to what it was in the past. You'd spend more time updating gear than you'd spend actually leveling. Level 1-5 gear will get a crafter to level 25. Level 20 gear (with the level 15-19 accessories) will last until 40 as long as you replace the old tool with the new one you get from the quest rewards.

    Someone who's struggling below level 50 isn't struggling because gear is a problem. They're struggling because they don't understand how crafting works. It's better to spend our time helping them learn how to craft than spend our time making gear that won't teach them anything.
    (3)

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