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  1. #21
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lolli282 View Post
    Kaynide is right btw. Leveling is to help keep low level content running for newer players, same with the MSQ roulette. Iirc you get a bigger buff to your xp bonus if you are a 78 running Satasha since the mobs are so low leveled.

    There are other ways to level if you hate running beginning content. You can do Frontlines roulette, POTD and HOH, FATE grind, etc.
    I have yet to say they are wrong. Quite the contrary I agree with this point. The purpose of leveling roulette is to help lower levels.

    However, that is not mutually exclusive from their purpose for high level players being the reward. These are two things that exist simultaneously.
    (0)

  2. #22
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,517
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gararr View Post
    The large problem with the roulettes at the moment is that you will rarely, if ever, get on-level or higher-level content. This is because there is a larger influx of new players / alts at low-level pre-30 that frequently will pull you into Sastasha, Copperbell, etc.
    This is entirely the point. How barren do you think those dungeons would get if the roulette system wasn't keeping them populated? We get our tomes and exp as our reward for making sure the new folks can get through the required dungeons.

    They did put in an option recently that fully premade groups can set a trigger so they only get higher level dungeons. But splitting up the roulettes when matching at less than a full premade goes completely against the entire idea of having them in the first place.
    (4)

  3. #23
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    It genuinely surprises me so many people seem to misunderstand why we even have most roulettes. Its not to help level 80 players, its to help everyone else and splitting the leveling roulette in two completely contradicts the design philosophy behind its existence.

    If you don't enjoy/tolerate the leveling roulette, or MSQ roulette then don't do them. The reward you get for them is for helping new or low level players. They won't, and shouldn't be tailored towards higher level players.
    (3)

  4. #24
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Whatever I draw, I just want it to go quickly. I don't care otherwise. Roulettes are a chore that I devote about 90 minutes to every day - the speediest route to completion is the only thing that matters.
    (0)

  5. #25
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Never gonna happen and if they did they'd have the lower level roulette grant drastically more rewards than the higher level roulette. Because there is no way they'd make the higher level one grant anywhere near the same rewards as the lower level one.

    Current leveling roulette grants anywhere between 10% to 40ish% of your exp bar as bonus exp, depending on the dungeon you get, lower level dungeons grant a larger % of your max exp while higher level dungeons grant a much lower % of your max exp because mobs are what give you your exp (And that all depends on your level compared to the dungeon you got put in. A level 79 character that gets put in sastasha is going to get a massive amount of bonus exp, because level 18 mobs give very little exp to a lvl 79 character, while if that character got put in Mt. Gulg they'd get very little bonus exp because level 79 mobs grant a lot of exp to a lvl 79 character) and 100 old tomestones and 20 current tomestones. Split leveling roulette into 1-60 and 61-90 and the lower level roulette would grant almost as much bonus exp as MSQ roulette and reward 80 old tomestones and 15 current tomestones while 61-90 would grant very little bonus exp and 20 old tomestones and 5 current tomestones.

    TLDR; You're better off queueing for a specific dungeon if you don't want to be put into a low level dungeon because leveling roulette's bonus exp scales with your level compared to the dungeon's level. You can cap tomestones in 4 or 5 days by solely queueing for expert roulette once a day, so you don't need to be compelled to queue for leveling roulette for it's measly 20 tomes.

    Why did I type all this? I know this'll never happen.
    (2)

  6. #26
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Artemiz View Post
    It genuinely surprises me so many people seem to misunderstand why we even have most roulettes. Its not to help level 80 players, its to help everyone else and splitting the leveling roulette in two completely contradicts the design philosophy behind its existence.

    If you don't enjoy/tolerate the leveling roulette, or MSQ roulette then don't do them. The reward you get for them is for helping new or low level players. They won't, and shouldn't be tailored towards higher level players.
    Hence why they recently gave us limited leveling roulette, an option via which a complete party of individuals who are already not in any way interacting with lower level or new characters can choose to only participate in a small handful of dungeons which are actually relevant to their current level. Is it so much of a stretch to imagine a similar system for alliance raids?
    (0)

  7. #27
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gararr View Post
    I'd like to highly suggest a "Beginner Leveling" roulette be added (1-60) and an "Intermediate Leveling Roulette (61-90) added with Endwalkers.

    The large problem with the roulettes at the moment is that you will rarely, if ever, get on-level or higher-level content. This is because there is a larger influx of new players / alts at low-level pre-30 that frequently will pull you into Sastasha, Copperbell, etc.

    For players who have been playing since the release of the game, getting these *same three dungeons* for roulettes just makes them a non-option. I stopped using Leveling roulette in ShadowBringers because I became so tired of getting the same 3-button dungeons. It just meant I spammed dungoens while doing FATE's, because at least that meant that I would get to use my actual kit.

    I think SE should really consider breaking up the Roulette experience, making it so that que'ing for higher-level roulettes is possible. This would serve the secondary purpose of adding extra roulettes for people to que into, giving them extra EXP for leveling their alt jobs as our numbers continue to increase (With the addition of Endwalkers, we will be at 19!)
    I wouldn't mind this as long as these roulettes give a ton of exp. I am tired of running MSQ roulettes!
    (0)

  8. #28
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gararr View Post
    Except as others have shown, all you're doing is stopping the people who would que for things above 60. So instead of people just not que'ing for sub 60 stuff, you have people not que'ing at all.

    In terms of tomestomes:
    80 capped stones are a joke to cap and using leveling for it is a waste.

    As far as condescending about my join date: this is specifically an alt account I use to avoid creepers. I've been playing since 2.0 beta for ARR and currently sit with all jobs at 80 / savages complete / working on ultimate.

    I see you joined a year after launch, so it's ok to assume you know less than me, right?
    I typically had 10-15 minute waits for level 60+ dungeons that I didn't run with trusts. The leveling roulette works well enough for those purposes.

    And yes, there will always be a slightly higher tendency for the beginning set of dungeons as many players will try the game and stop midway through the leveling process for various reasons.

    But we're not to the point where SE needs to split the roulette in order to speed up the queue for the highest level content. Don't know if we'll ever get there, though.
    (0)

  9. #29
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aurida View Post
    Hence why they recently gave us limited leveling roulette, an option via which a complete party of individuals who are already not in any way interacting with lower level or new characters can choose to only participate in a small handful of dungeons which are actually relevant to their current level. Is it so much of a stretch to imagine a similar system for alliance raids?
    Personally I dont agree with full parties doing the leveling roulette as that also defeats the purpose of it, but SE decided to do it so it is what it is. As for alliance raid roulette the problem is too many people know how to game the system so the crystal tower raids come up far more frequently than any other. I think that is the problem that needs solving, rather than splitting them up.
    (0)

  10. #30
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,207
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aurida View Post
    Hence why they recently gave us limited leveling roulette, an option via which a complete party of individuals who are already not in any way interacting with lower level or new characters can choose to only participate in a small handful of dungeons which are actually relevant to their current level. Is it so much of a stretch to imagine a similar system for alliance raids?
    It's unlikely - mainly because it requires a LOT of people to even pop one duty, which is also why there's a considerable delay to get into one (and why even DPS can get fast queues here). If premade alliance raids were to happen, CT wouldn't be commencing as frequently and the number of people getting stuck on Required alliance raids in the MSQ would be a lot higher. That's something game devs want to avoid.

    Then again, people also try to lower their ilvl because they want to avoid getting Rabanstre and Orbonne as they're huge time sinks. The relic quests pretty much stopped that for the most part though.


    As for leveling roulette being split? Not goanna happen. The MSQ roulette was readjusted to be unskippable because people just wanted the EXP from the roulette and caused a lot of players to not get an actual run of the final dungeons of ARR. Instead, SE made it so cutscenes are unskippable, but give a huge exp bonus as an incentive for players to still queue into them. The leveling roulette has the same purpose - letting new players get their duty commenced by having higher leveled players fill in through the leveling roulette for tomestones/EXP (incentives).

    Splitting the leveling roulette because you aren't getting as many people doing 61-90 is the same as saying you don't want to queue with new players and rather skip old content - which goes against what the roulette is designed to do. Even from a design standpoint, splitting the roulette would mean they would end up cutting the rewards so the total reward of running both roulettes would have to be the same as running the leveling roulette once. That's not good design - now people's time are just being wasted even more than before. The relic quests that revisit old content is pretty much a testament to SE wanting old content to stay fresh and have people queue into them.

    If anything, the most I can see is SE splitting the 50/60/70 to 50/60 roulette and a 70/80 roulette, with Expert roulette and Lv 90 roulette being a separate category for current content. Even then I'm pretty sure they're just goanna make 50/60/70 roulette a 50/60/70/80 roulette instead as splitting the two roulettes will make the queue for those roulettes be even longer than it needs to be.
    (2)
    Last edited by AnotherPerson; 08-04-2021 at 12:07 PM.

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