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  1. #11
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Roulettes exist primarily to make sure that content still gets run so that new players don't get stuck. The fact that they give tomes/exp etc is there to bribe long time players to do this old content again. The rewards are the carrot on the stick to get you in there, but the main purpose is to make sure people doing that content for the first time are able to get into it easily.

    I feel a 'point' system could potentially defeat the purpose of this as well. If you have people say, spending all their points on leveling roulette, and lead to fewer people doing other roulettes, those roulette would suffer. The once per roulette thing encourages people to do a variety of roulettes and not just focus on one or two.
    (2)

  2. #12
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Roulettes exist so new players can get groups for story content with minimal queue times. Dividing the queue up makes it more difficult for roulettes to serve their purpose, so it'll never happen.

    Quote Originally Posted by Erinellza View Post
    It would be better if they let us keep our skills, then low lvl dungeons would be more fun than pressing only 3 buttons. ilvl sync should be enough. I really hate losing my skills, lol.
    While I kind of agree with you, the only reason low level dungeons are even a remotely balanced experience for new players is because of the ability synching. Having your entire 80 kit in any 1-50 dungeon would be game breaking; a full group of synched down 80's would be finishing dungeons in 3-5 minutes, and people would be severely tempted to just bail if they get a group full of new players who don't have those abilities yet.
    (5)
    Last edited by Goji1639; 08-04-2021 at 05:36 AM.

  3. #13
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    When i'm leveling I try to stay away from roulettes tbh.
    On jobs I like i'd much rather do dungeons around my level, its much more fun and its still really fast.
    You actually get better at the job too.
    I think a big part of why some people are still so bad at max level is because they did nothing but 50 Alliances PotD etc to get there ^^"
    (0)

  4. #14
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    With the big influx of new players, leveling roulette is gonna be low-level dungeons for a while. Nothing to be done about it. If you don't like it, don't queue.
    (8)

  5. #15
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,266
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    lets say they split it.... would it really mean longer qeue? it would mean there are two roulettes fot the leveling dungeons. some people might still only do it once because of time issues. but there would be many player doing both of them each day. so they would help new players twice a day.

    leveling aside there is another roulette split i want way more.... a-raid roulette... im tired of the crystaltower pls.
    (0)

  6. #16
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Asari5 View Post
    leveling aside there is another roulette split i want way more.... a-raid roulette... im tired of the crystaltower pls.
    This is where I'm at personally, limited leveling roulette solves my problem when it comes to leveling rou but there's not an equivalent answer to not get dragged into the completely brain dead Syrcus tower for alliance raid roulette, or A1N/A2N for normal raid.

    If you could set up a personal block list for roulettes it'd solve the issue, but people who say 'don't like it don't queue' are getting their wish in that I don't like it and don't queue, and that attitude is taking more players out of alliance and other roulettes that HAVE those duties unlocked and aren't using iLv to cheese them, which... defeats the purpose of "roulettes are there to fill queues" because they AREN'T filling queues for anything beyond the first, most basic, most brain dead entries in the roulette.

    So splitting up the roulettes into an ARR/HW version and an SB/ShB/EW version sounds excellent to me because I'm all for anything that ensures I get a duty where I have access to most of my buttons and also have to actually try
    (0)

  7. #17
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    I'd rather see the 50/60/70/soon to be 80 roulette split up. Have it 50/60 and 70/80 and possibly rework the rewards with adding in a new roulette.
    (3)

  8. #18
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Gararr View Post
    Unfortunately, you are incorrect. If they were not intended as a tool to be used by people to level, they would not offer Experience bonuses daily. While they do satisfy the intended purpose of also helping lower-level players clear content, the incentive is there to ensure that people of a higher-level have a reason to do them.

    If you do not accept that it is possible for both to mutually co-exist, then you are missing their intended purpose/target audience.
    Look, you don’t have to agree with it, I’m just telling you what the devs position on this has always been since launch.

    As you said, the entire point of it giving you that xp is to encourage you to do content you would not otherwise do. The devs want you to do all the content most especially the low level dungeons, whether you like it or not. This is also why the 4 man trials (Garuda/Titan/Ifrit) are included.

    You might not know it, but the devs always always always lean towards supporting new players. That’s why the final 2 ARR dungeons have unskippable cutscenes now, and the xp rewards are quite huge compared to before.

    Quote Originally Posted by Gararr View Post
    At 80, you have no reason to run it once you are tired of the sub-60 dungeons.
    2 things:
    1) That is exactly the situation the devs do not want. They want everyone, including 80s, to run low level content.

    2) You know about tomestones, right? It says you joined in August so I understand if not since we are at end of expansion cycle, but tomestones will are a big part of keeping content played and for endgame progression.
    (8)
    Last edited by kaynide; 08-04-2021 at 09:15 AM.

  9. #19
    Player
    Lolli282's Avatar
    Join Date
    Oct 2015
    Posts
    158
    Character
    Celes Burkhardt
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Kaynide is right btw. Leveling is to help keep low level content running for newer players, same with the MSQ roulette. Iirc you get a bigger buff to your xp bonus if you are a 78 running Satasha since the mobs are so low leveled.

    There are other ways to level if you hate running beginning content. You can do Frontlines roulette, POTD and HOH, FATE grind, etc.
    (3)

  10. #20
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by kaynide View Post
    Look, you don’t have to agree with it, I’m just telling you what the devs position on this has always been since launch.

    As you said, the entire point of it giving you that xp is to encourage you to do content you would not otherwise do. The devs want you to do all the content most especially the low level dungeons, whether you like it or not. This is also why the 4 man trials (Garuda/Titan/Ifrit) are included.

    You might not know it, but the devs always always always lean towards supporting new players. That’s why the final 2 ARR dungeons have unskippable cutscenes now, and the xp rewards are quite huge compared to before.



    2 things:
    1) That is exactly the situation the devs do not want. They want everyone, including 80s, to run low level content.

    2) You know about tomestones, right? It says you joined in August so I understand if not since we are at end of expansion cycle, but tomestones will are a big part of keeping content played and for endgame progression.
    Except as others have shown, all you're doing is stopping the people who would que for things above 60. So instead of people just not que'ing for sub 60 stuff, you have people not que'ing at all.

    In terms of tomestomes:
    80 capped stones are a joke to cap and using leveling for it is a waste.

    As far as condescending about my join date: this is specifically an alt account I use to avoid creepers. I've been playing since 2.0 beta for ARR and currently sit with all jobs at 80 / savages complete / working on ultimate.

    I see you joined a year after launch, so it's ok to assume you know less than me, right?
    (0)

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