Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 50
  1. #1
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80

    We need new roulettes to split up the 1-60 experiences from the 61-90 experience

    I'd like to highly suggest a "Beginner Leveling" roulette be added (1-60) and an "Intermediate Leveling Roulette (61-90) added with Endwalkers.

    The large problem with the roulettes at the moment is that you will rarely, if ever, get on-level or higher-level content. This is because there is a larger influx of new players / alts at low-level pre-30 that frequently will pull you into Sastasha, Copperbell, etc.

    For players who have been playing since the release of the game, getting these *same three dungeons* for roulettes just makes them a non-option. I stopped using Leveling roulette in ShadowBringers because I became so tired of getting the same 3-button dungeons. It just meant I spammed dungoens while doing FATE's, because at least that meant that I would get to use my actual kit.

    I think SE should really consider breaking up the Roulette experience, making it so that que'ing for higher-level roulettes is possible. This would serve the secondary purpose of adding extra roulettes for people to que into, giving them extra EXP for leveling their alt jobs as our numbers continue to increase (With the addition of Endwalkers, we will be at 19!)
    (11)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,573
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Actually, whenever I have done the leveling roulette as a level 80 I usually get a high level dungeon from Stormblood or Shadowbringers. I did it a lot for the tank mounts and on a healer for fun and because I was one of the few people to queue of a high level it pulled me into them always.
    (0)

  3. #3
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Are you queing solo or with a partial? Cause there is a way to get higher level stuff. They just added a thing for full parties. You have to go into the options of the DF menu and click on the box. The lowest you can go is about six levels the lowest in your party is. Hopefully they make this available for partial parties as well.
    (3)

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Respectfully, that defeats their intended purpose. I would like to see roulettes reorganized as well, but their purpose is not to get you Xp, but to ensure new players always have people to play with/keep queue time to a minimum.

    Personally, I would like to see us be able to accumulate roulette points like we do for leves… so I could do 2 or 3 leveling roulettes for the bonus instead of 1 and done for the day.
    (21)

  5. #5
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jeeqbit View Post
    Actually, whenever I have done the leveling roulette as a level 80 I usually get a high level dungeon from Stormblood or Shadowbringers. I did it a lot for the tank mounts and on a healer for fun and because I was one of the few people to queue of a high level it pulled me into them always.
    I'll call this Anectdotal vs anectdotal evidence, then. Whenever I que'd, I would always get sub-30 dungeons. They're really just not worth it, to be honest.

    Quote Originally Posted by kaynide View Post
    Respectfully, that defeats their intended purpose. I would like to see roulettes reorganized as well, but their purpose is not to get you Xp, but to ensure new players always have people to play with/keep queue time to a minimum.

    Personally, I would like to see us be able to accumulate roulette points like we do for leves… so I could do 2 or 3 leveling roulettes for the bonus instead of 1 and done for the day.
    Unfortunately, you are incorrect. If they were not intended as a tool to be used by people to level, they would not offer Experience bonuses daily. While they do satisfy the intended purpose of also helping lower-level players clear content, the incentive is there to ensure that people of a higher-level have a reason to do them.

    If you do not accept that it is possible for both to mutually co-exist, then you are missing their intended purpose/target audience.

    However, I will say, splitting it up into 1-60 and 61-90 would only serve as a boon, as it would have people have two options to que. One for low-level stuff if you want an 'easy' time (As really, anything in Heavensward or Sooner is genuinely easy), and one for people who want a more advanced experience. It would enable you to have a broader audience, so long as they do not share a bonus (That is to say, both should have their incentives full realised in a single day.) It would mean that those who skip out on Leveling roulette "Because I don't want to get stuck in XYZ content." would have an option, and those who want an easier experience have an extra option available to them. Effectively, it allows double-dipping in the current range we have.
    (1)

  6. #6
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    They give a bonus of some kind to entice people to do them. Like with MSQ roulette

    I don’t know what the big deal is. Just queue for specific level dungeons if you have to. I’m loving seeing all the new players and wiping 4 times on things I’ve blown easily through before
    (4)

  7. #7
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    What we need is a proper sync system that doesn't take your skills.
    A skill redistribution that gives tanks, DPS and healers a well rounded kit for "large pulls" in mind. (that means AoE skills at level 12-15).

    And i dare say, a big bump on DPS requierments and a bit more of a "dance" for enemies from level 30 onward.
    (3)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  8. #8
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    The point of roulette like Levelling is to keep queue times for new players as low as possible. You get bonus exp and gil so that you have a reason to keep helping them. If you want to do higher-level ​dungeons just queue for higher-level dungeons. You don't need a roulette for that. If you want to make gil get into crafting and selling.

    However, I will say, splitting it up into 1-60 and 61-90 would only serve as a boon, as it would have people have two options to que.
    We already have things that separate the difficulty somewhat.
    For dungeons you have 4 roulettes:
    Expert
    Level 80 dungeons
    Level 50/60/70
    Leveling

    What you are asking for is already present in the game. If you don't want to run into the chance of doing a low-level dungeon, do not queue for leveling. If you want only end game dungeons use expert and level 80 dungeons. It is as simple as that. You don't have to complete all of your dailies.

    A level 80 player getting into Satasha once per day is not really a problem. It is what keeps queue times for new players reasonable. So basically, it is a solution to another problem, a more serious one.
    (6)

  9. #9
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Roeshel View Post
    The point of roulette like Levelling is to keep queue times for new players as low as possible. You get bonus exp and gil so that you have a reason to keep helping them. If you want to do higher-level ​dungeons just queue for higher-level dungeons. You don't need a roulette for that. If you want to make gil get into crafting and selling.



    We already have things that separate the difficulty somewhat.
    For dungeons you have 4 roulettes:
    Expert
    Level 80 dungeons
    Level 50/60/70
    Leveling

    What you are asking for is already present in the game. If you don't want to run into the chance of doing a low-level dungeon, do not queue for leveling. If you want only end game dungeons use expert and level 80 dungeons. It is as simple as that. You don't have to complete all of your dailies.

    A level 80 player getting into Satasha once per day is not really a problem. It is what keeps queue times for new players reasonable. So basically, it is a solution to another problem, a more serious one.
    Level 80: Purely level 80 outdated content that is frequently unrewarding (It is faster to run 1 Expert-level dungeon than running any level 8 roulette because of rewards)
    Expert: The 2 same level 80 dungeons that only changes every-other-patch.
    Level 50/60/70 - A good option that is only really good for the capped dungeons, does not include leveling dungeons.
    Leveling: Because it includes without seperation level 15-79 content, it has a tendancy to lean towards sub-50 content. There is a reason that people meme this is "Sastasha roulette."

    Again, there is no harm in splitting the roulette experience. You will attract people who are tired of getting the sub-60 content for the post-60 content. You will have options for people who wish to level in both sub and post 60 content as they will have further options. I do not see a drawback to splitting them, other than people who think that it will make it so the sub-60 is passed over. But the sub-60 will be endulged by those same people who want the EXP. At 80, you have no reason to run it once you are tired of the sub-60 dungeons.
    (0)

  10. #10
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gararr View Post
    Again, there is no harm in splitting the roulette experience.
    Except unironically, you do inject harm into the actual purpose of the roulette, as Yoshi-P himself has stated multiple times in the past.

    Right now, anyone who wants to do leveling is subject to the entire spectrum of dungeons they are elligible for, which means low level people can get the high levels funneled to them. Let's go over two scenarios, shall we?

    With the current scenario, Tommy the LNC & Timmy the PUG are waiting for a sastasha queue. Billy & Jimmy the level 75 WAR & WHM queue leveling, the system matches them with Tommy & Timmy, and thus their queue pops.
    With splitting the roulettes into 2, Billy & Jimmy decide they dont want to subject themselves to low level dungeons and queue 61-90 instead. Now Tommy & Timmy have to wait even longer until the system can find another tank & healer who have queued for sastasha directly, or for the lower leveling roulette, rather than the queue popping right there with the current system. So now Tommy & Timmy are stuck in the MSQ for even longer, which goes against the design philosophy of leveling roulette's purpose.

    No matter the intention, splitting the queue will induce longer wait times. That is why, with all respect, the devs will never do it and your request is on deaf ears. Especially since the devs have already included many QoL options to make sure you can avoid getting low level dungeons already, like the setting in the DF window where a full party can be guaranteed a dungeon that is the highest level they can enter.

    Not to mention the devs have a certain EXP gain% by day in mind when they setup the roulettes; dividing the leveling roulette into 2 has just as high a chance of dividng the current EXP leveling gets ya across both those roulettes, meaning you've effectively cut your daily exp in half unless you do both anyway, meaning at-level dungeons would unironically become faster to hardqueue then doing either roulette.

    The current system has its purpose, you won't be seeing the devs do anything that hurts said purpose. If you don't like leveling, go hardqueue the latest on-level dungeon you can all the way to 80. You can hit cap without ever subjecting yourself to low dungeons if you want.
    (20)
    Last edited by Daeriion_Aeradiir; 08-04-2021 at 04:23 AM.

  11. 08-04-2021 05:18 AM

Page 1 of 5 1 2 3 ... LastLast