It's the only one I can do. Can't do the leap ones because of lack of depth perception. And I don't see how it takes up anymore time than the others. Try waiting for the one gate you can do.

It's the only one I can do. Can't do the leap ones because of lack of depth perception. And I don't see how it takes up anymore time than the others. Try waiting for the one gate you can do.
Don't see that problem on my server. But then I just spam the mini-games for an hour each day and make good enough MGP.

I would rather they get rid of the Gyr Abania LoF map. It's a cluster**** even when there aren't many people doing it. I've started to just not bother with LoF when that map pops -_-


Really doubt it works this way. It can simply hold you and many other players in a dummy location while the minigame is being played.
It also doesn't matter because Air Force One doesn't affect the queues of any other instance. There are only so many instances a given duty can have up at any given time before a queue for that particular duty is formed (DF "stuck" at Reserving instance). These happen all the time for both GATEs.



I'm guessing you're probably right about that. Sure, I sometimes get some substantial waits for Air Force One and Leap of Faith, but I haven't noticed any problems getting into anything else. MSQ was instant. Lord of Verminion was instant. Chocobo Racing was instant, or with only a very short wait. It's clearly not impacting other content.Really doubt it works this way. It can simply hold you and many other players in a dummy location while the minigame is being played.
It also doesn't matter because Air Force One doesn't affect the queues of any other instance. There are only so many instances a given duty can have up at any given time before a queue for that particular duty is formed (DF "stuck" at Reserving instance). These happen all the time for both GATEs.



You know that also includes inside houses, apartments, inn rooms,and squadron rooms. Think I missing one.
But has anyone been stuck in a reserving instance que, when a dungeon popped? I haven't seen one, so honestly curious.


Inn and squadron rooms work similarly to the Scion HQs and some few other area. All players share the same zone but the server doesn't send information about other players in the zone to you, so you only see yourself there. Long ago, this wasn't the case and you'd see lots of players in the Scion HQs. That's why both of them have the Solar behind a locked door you need to interact with to go through, to mitigate the performance issues caused by hundreds of players during heavy traffic days. Not entirely sure how the housing interiors work, it's far more complicated.
Amdapor Keep is a dungeon RMT bots are constantly farming, so it's one you can easily get a reservation queue for. Because it's an old dungeon that players are not doing a lot, it has less instance slots available to it.






While it sounds correct overall – I've seen the party list indicating that I'm "in the same inn room as" another party member before – I'm not sure that the door lock to the Solar is there to manage player population because it's all part of the same instance. If you let the camera go into idle mode, you can see NPCs who are in the other room.
I think it's primarily there as a cutscene trigger point.


The party list is a whole different beast entirely when it comes to client-zone communication, but you still won't get the remaining data necessary to see them in zone.
The door acts as a camera barrier and the game can thus not render any object inside, increasing game performance. It's not about how many players are inside the zone, but about how many are rendered. Idle camera can see inside from the other side, but even it cannot see inside both sides at once, at least under normal circumstances. If it does, then the game simply renders both sides, but you are not exactly looking for performance in idle cam anyway. The idle camera also did not exist back in the days they still displayed other players inside.I'm not sure that the door lock to the Solar is there to manage player population because it's all part of the same instance. If you let the camera go into idle mode, you can see NPCs who are in the other room.
I think it's primarily there as a cutscene trigger point.
Last edited by Sove92; 08-05-2021 at 02:31 AM.
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