I'm also on the standpoint that one doesn't need to keep every item one gets in the inventory. Players need to manage what they want to keep and what not. Otherwise I want 30k inventory space so I can keep every item in the game.
I'm also on the standpoint that one doesn't need to keep every item one gets in the inventory. Players need to manage what they want to keep and what not. Otherwise I want 30k inventory space so I can keep every item in the game.
Or SE could just not lock more spaces behind money. But yknow…let’s look at other things to blame.
That's all well and good but inventory in this game is horrible. The saddlebag is a laughable bandaid, and "just buy more retainers" is just not cutting it. The reason craft bags (and by extension I can see dyes) are popular in other games is because of how item ids work. You're not counting the durability, materia, or glam status of a material so you can stack it in another directory and apply a number to it.The reason we don't have a tackle box is actually quite simple: Yoshi P has said that when they add more inventory slots it is far preferable to add slots you can use for anything, rather than adding slots you can only use for one thing.
That way the people that want the space to store tackles and lures can use it for that.
The people that want a "crafters bag" can use the space for mats.
People that want a "dye box" can use the space to collect their dye.
Etc.
He has actually been very clear on this. And this is why we got the chocobo saddle bag.
He has said we should never expect to get new inventory slots dedicated to specific things (like a tackle box) when we could get... just... more inventory.
Moving these items to their own category, not unlike quest items, would alleviate a lot of the pressure on an already burdened inventory system.




I don't follow.
In what way would categorizing them differently give us more space for them all?
That's true, but still doesn't sound like the best solution is a tackle box.
If the problem is that we have too much bait, instead of giving us dedicated bait storage the solution should be to delete a lot of the bait and consolidate.
If the problem is that we have too little storage, more general storage would still be better, especially when we could make a very similar statements to what you said but with mats, or glamour items, or whatever.




And where would this inventory space come from?
Space we already have just being relocated to these inventories? Because chopping up our storage to partition parts of it off doesn't sound like a successful idea.
If we're getting new spaces made for "their own inventory" I'm not sure why they wouldn't just go with what they said they'd do and just give us more inventory.
I do not know how the back end works for crystal management/storage. As far as I'm aware, behind that unique looking interface in your inventory tab the game isn't doing anything different. It still tracks stacks of crystals the same way the game tracks all our other item stacks.
Is there something unique to the way crystal data is managed?



Y'know, when I started my quest to complete my fish guide i had so much bait that my inventory was always full. Time goes on an then I finished ARR fish and at the end of HW fish I realized that I used 0 baits below level 50, and I didn't even used all bait from 51~60, so yeah, if want to fish below level 50 (maybe 1 specific fish, but mostly no), I can use versatile lure or buy bait again but I definitely don't need that shit cluttering my inventory.
After that it was smooth sailing, I just keep bait that I know I'll need (the remaining big fish + Ocean Fishing) and gg.




Key items inventory spaces are not actually inventory spaces, just the illusion. They're there to make the aesthetic similar to the regular inventory, however they're simply toggles of "yes/no" for a specific amount of items.If only there were 2 unused inventory pages for keyitems somewhere.
They could turn those into extra inventory, or a single dedicated inventory.
But monetizing the solution... Yeah, we know what SE decided.
Inventory management and structure is a mess, if this is truly the cost of the armory system... I doubt it, thats the regular excuse but i bet they could do better but just won't, is a "non issue" and they always can just add more monetization for this.
Otherwise they wouldn't have had to remove belts to give us extra inventory in our armoury.
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