I was comparing the content that players use to collect end game gear currency in FFXIV to the content that players use to collect end game gear currency in WoW.
There is no end-game gear currency in WoW for PvE. Heck, for PvE, there are only two currencies in general. One is dropped from dungeon finder content, and the drops from dailies (much of which can be completed through the dungeon finder and open world) and Mythic+ and is solely used to upgrade Mythic+ drops.
So, what? Were you meaning to constrain the comparison to only what is meant for a specific span of content that XIV doesn't even have?...
There is no longer any comparison between the WoW dungeon finder and the FFXIV duty roulette.
Then why did you make a comparison between them, let alone one based on a falsehood (or, at the least, a
very skewed perception)? The expectations WoW holds for players new to a fight are merely the equivalent of knowing the normal mode version of a trial before doing the Extreme version. If you had floor tanked the whole thing previously, they'd expect you to have run it again on your own initiative to at least have some idea what you're doing before adding on to that difficulty.
If this was 2011, you'd have a point, but WoW has gone out of its way to
completely devalue the dungeon finder in order to placate the elitists who were angry that players were getting loot without "working" for it. Much like the OP did when he started this thread.
In that regard, WoW remains the same as it has since 2008. Heroic raids drop better loot than Normal raids. Normal raids drop better loot than Heroic dungeons. Heroic dungeons drop better loot than Normal dungeons. As they have done, since 2008, or in essence, since WoW's first raid released.
Yes, it eventually added Mythic raids in at one end and LFR on the other (alongside Mythic+ as premade content and having moved Heroics to the DF), but the gaps between the lowest and highest gear levels available have scarcely changed, proportionately.
Mythic dungeons were added only much later to give those who preferred small-group content a means of progression (while also drawing some hundred times the gameplay hours out of their hours invested in creating dungeons), essentially a more casually accessible alternative to the harder-to-schedule and punishing likes of raiding. Mythic raids were added for further challenge as to granularize the progression from Normal and upwards, but so too was LFR, creating a dungeon-finder accessible raid tier. Every addition outside the dungeon finder has its mirror in an addition to it.
If those changes were solely about "placating elitists" who for whatever reason hated the dungeon finder, why are the additions even to either side, and why have the largest decriers of DF been the predominantly old school casual community -- the kinds who migrated en masse to WoW Classic?