Thank you for the reply. So, if we take everything into consideration (w/ Shao's and Anahlise's ideas), the new Dark Arts in Endwalker should be the following:
- Dark Arts and TBN would work in conjunction with each other.
- The two skills would share the same MP Cost. If TBN costs 3000MP in 5.0, so would Dark Arts. Both skills would have a recast timer of 15secs to prevent spamming.
- The two skills with have 2 charges. Perhaps three charges at level 90? This is so that DRK will not be stuck as an OT during 8-main raids and trials.
- Dark Arts would be as an offensive toolkit, while TBN would be used defensively.
- Dark Arts would work similarly in 3.0 and 4.0. Use it to buff DRK's weapon skills
- TBN would work similarly to 5.0 TBN. However, instead of granting a free Edge or Flood of Shadow upon a broken shield, it will be a defensive buff of some sort.
- The defensive buff from a broken TBN shield could be a mitigation bonus or HP restore.
If we take everything into consideration:
- Dark Arts will be earned at level 42.
- TBN is earned at level 70 w/ two charges.
- A trait is earned at level 70 making the skill have two charges.
? At level 90, a new trait is earned, giving DRK three charges on both Dark Arts & TBN.